- For strategies on how to defeat The Destroyer, see Guide:The Destroyer strategies.
The Destroyer is a Hardmode Boss, and is a harder version of the Eater of Worlds. Like the Eater of Worlds, The Destroyer is a very large Worm. Though it appears to be similarly made up of many segments, individual segments can not die, and The Destroyer will not split apart into multiple enemies. The entire enemy instead has a single shared Health, and will remain at full size until it is killed.
The Destroyer is summoned using a Mechanical Worm at Night. Night time is the only condition required for summoning, unlike the Eater of Worlds, which must be summoned and fought in The Corruption. The Destroyer must be killed before dawn, otherwise it despawns.
Each of The Destroyer's segments contains a red-lit Probe, which are independent flying enemies that are launched periodically as The Destroyer takes damage. They fire lasers at the player, both while within The Destroyer and when detached. Probes can be killed individually. If the red light is missing from a segment, it means the Probe was already launched from that segment.
The Destroyer is immune to the Cursed Inferno debuff (however the probes are not).
[edit] Segments
| The Destroyer Head
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| Statistics
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| Damage
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60
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| Defense
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0
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| The Destroyer Body
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| Statistics
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| Damage
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22 (death laser) 40 (melee)
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| Defense
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30
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| The Destroyer Tail
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| Statistics
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| Damage
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20
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| Defense
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35
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| Probe
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| Statistics
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| Type
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Flying Enemy
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| AI Type
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Flying
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| Damage
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25 laser 50 melee
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| Max Life
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200
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| Defense
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20
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| Item (Quantity)
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Rate
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Heart
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100%
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- If you use a Magic Mirror to escape from the Destroyer, the Destroyer will not despawn, and will follow you to your spawn, no matter how far away it is.
- The picture of the Destroyer is just a small preview; the actual boss is extremely long (estimated 150+ blocks, ~86 segments).
- When defeated while the head is in the ground, the Destroyer will leave its drops in the ground where the head was last located, leaving it up to the player to dig for them. It is also possible for its drops to be lost forever, due to The Destroyer's large size, as the head can be very far away when it dies.
- The Destroyer is considered the easiest of the Hardmode bosses, despite it being the Hardmode version of the mid-difficulty Eater of Worlds. The Twins have a lower combined Health, but they can fly around with fewer movement constraints. Skeletron Prime also has less combined health, and only one part (his head) needs to be destroyed in order to beat him, but his arms constantly get in your way.
- Out of the three Hardmode bosses, The Destroyer is the only one whose movement can be somewhat controlled. Being a worm-type, it needs blocks in order to maneuver, and can only launch above-ground for a limited height. For The Destroyer, that height can be sizable; around 3/4 of the screen (even in 1680x1050 resolution), but this weakness can still be exploited.
- Grappling yourself against a block of Meteorite or Hellstone is extremely helpful, because while you take damage from the blocks, the invulnerability period between the damage keeps you almost entirely safe against the damage dealt by the Destroyer itself. This effect is made even better if you are using the Cross Necklace and Star Cloak, as this will further reduce damage from the Destroyer, while the Star Cloak is dealing extra damage.
- Setting up a bridge of Wood Platforms high enough above ground can prevent The Destroyer from reaching the player, or at least cause it to reach the player less often, while still allowing the player to fire downward. The fight then becomes more about dodging lasers and Probes while firing a Ranged Weapons downward, which makes things significantly easier. If you've collected Dart Traps, they can be set up beneath the platform, wired to a 3 Second Timer, for some constant extra damage, as the player will never be in their path. They will also inflict the Poisoned debuff on many of the Probes upon their launch. Set any Heart Statues you have on the Platform with you, wired to any Timer.
- Consider using penetrating ammo such as Meteor Shot with the Phoenix Blaster, Clockwork Assault Rifle, Shotgun or Flamethrower. Crystal Bullets may also be an option. The Minishark is not recommended due to its low base damage.
- Holy Arrows and the best Repeater you can craft will work well, as all of the stars that fall (two per Arrow) will always impact The Destroyer due to its immense size.
- The Cross Necklace is of great use, mitigating a significant amount of the rapid attack damage inflicted by any Boss.
- Magic-oriented Armor sets along with the Demon Scythe can dish out quite respectable amounts of damage to the Destroyer, as the Destroyer is so large that multiple hits per Scythe are guaranteed.
- If the Destroyer is going diagonaly or up, you can hold left click with a sword (preferably Adamantite or a Phasesaber), it can deal massive amounts of damage. however if the worm is going horizontally, it may make it difficult.
- Due to its large size, Boulders can pack quite a punch against it.
- The Megashark has a very high damage rate and can be used once The Destroyer is defeated, as it drops multiple Soul of Might which are required to create the weapon.
- If The Twins are already defeated and the player has access to the Magical Harp, it can kill the Destroyer considerably quickly as the notes pierce infinitely, fly slowly and do high damage.
- Weapons that can do multiple hits while it is in use is great for the destroyer. Some include the Dao of Pow, Breaker Blade, and also Hellfire Arrows(Explode on impact causing it to deal more damage).
Bug: Sometimes, in Multiplayer, after the Destroyer leaves due to the time becoming day, The Destroyer will still exist for one player and stay still, can only be damaged by that one player and constantly regain health, and can only damage and kill that player, causing a spontaneous death to be seen by other players.
Bug: Sometimes In Multiplayer, only the Head will appear, but it will still have 80k hp, making it near-impossible to hit and kill.
Bug: Sometimes when The Destroyer is defeated, its head will still be alive and it will take a 1 hit kill
Anomaly: When the Destroyer spawns, all segments spawn in one place, resulting in the Destroyer's whole body being found rolled in the air, so you can easily deal it tons of damage with
spears or large melee
weapons.
Bug: Sometimes when the player is killed by the
Destroyer, it doesn't head back into the ground. Instead, it simply disappears.
Bug: In the console version, if the Destroyer is summoned too fast in a multiplayer server, it has a chance of becoming invincible and will not be destroyed until the server gets restarted, or it becomes day.
Bug: On the console version, sometimes when the destroyer is summoned, the game itself will black screen.
[edit] History