The Hallow

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See also: Underground Hallow

The Hallow is a Hardmode surface biome. It is characterized by pastel-colored fairytale graphics, with cyan-colored grass, multicolored trees, and a large rainbow in the background, as well as similarly whimsical-looking (though dangerous) enemies. The Underground Hallow biome can be found directly beneath a naturally-generated Hallow biome.

The Hallow does not exist in newly-generated worlds. It is generated along with a large Underground Hallow biome when the Wall of Flesh is defeated for the first time and the world converts to Hardmode. Once generated, Hallow spreads in a manner similar to Corruption or Crimson. Pearlstone, Pearlsand, and dirt blocks growing Hallowed grass will spread Hallow to neighboring blocks, causing Hallow enemies to spawn over ever-larger areas. Hallow can also be seeded in new areas via Hallowed Seeds, Holy Water, or Blue Solution.

The Hallow is the only environment through which the Corruption and Crimson cannot spread at all, apart from the initial Hardmode conversion that takes place when the Wall of Flesh is defeated. Hallow also cannot spread through mud biomes like Jungles or Mushroom Biomes (unlike Corruption/Crimson, which can convert those blocks).

The Dryad can tell the player the percentage of Hallow and Corruption/Crimson in the world.


NOTE : View Underground Hallow for the mobs that spawn under the cavern layer.

The Hallow
Characters Unique Drops For Sale
Pixie.png Pixie
Unicorn.png Unicorn
Rainbow Slime.png Rainbow Slime (while raining)

At night:

Gastropod.png Gastropod

Hallowed desert:

Light Mummy.png Light Mummy
Spectral Mummy.png Spectral MummyMobile only.pngConsole only.png


Lightning Bug.png Lightning Bug (only at night)

From enemies:
Gastropod Banner.png Gastropod Banner (from Gastropods)
Light Shard.png Light Shard (from Light Mummies)
Megaphone.png Megaphone (from Pixies)
Fast Clock.png Fast Clock (from Pixies)
Pixie Dust.png Pixie Dust (from Pixies)
Pixie Banner.png Pixie Banner (from Pixies)
Rainbow Brick.png Rainbow Brick (from Rainbow Slimes)
Trifold Map.png Trifold Map (from Light Mummies)
Unicorn Horn.png Unicorn Horn (from Unicorns)
Unicorn on a stick.png Unicorn on a stick (from Unicorns)
Unicorn Banner.png Unicorn Banner (from Unicorns)
Hallowed Key Mold.png Hallowed Key Mold (from any enemy, 1/2500 chance)

From the terrain:

Pearlstone Block.png Pearlstone Block
Pearlsand Block.png Pearlsand Block
Pink Ice Block.png Pink Ice Block (Snow overlapping)
Pearlwood.png Pearlwood

From fishing:

Princess Fish.png Princess Fish
Prismite.png Prismite
Chaos Fish.png Chaos Fish

From the Painter:
The Land of Deceiving Looks.png The Land of Deceiving Looks

From the Steampunker:

Blue Solution.png Blue Solution


The initial Hallow spread during the onset of Hardmode may "purge" pre-Hardmode Corruption/Crimson areas.


As soon as Wall of Flesh is defeated, a section of Hallow spawns. This strip goes from the Underworld to the surface, converting stone, sand and grass in its path into pearlstone, pearlsand and hallowed grass, respectively. The Hallow's stripe can intersect with the Corruption's or Crimson's chasms as well as Floating Islands.

Hallow spreads in a manner very similar to corruption:

There are also a few differences in the way that the Hallow spreads:

  • The Hallow can spread through its vines (but can not "go up" through regular vines).
  • The Hallow does not uproot sunflowers, but can still spread beneath them.
  • Pearlstone does not seem to create hallowed grass as fast as ebonstone creates corrupt grass.
  • The Hallow cannot convert mud or jungle grass. This means the Hallow can be completely superseded by the Jungle causing no blocks to become Hallow.

Killing Plantera slows the spread of Corruption/Crimson/Hallow to 1/3 speed.


Hallow does not normally exist before the world enters hardmode, but can be created with Hallowed Seeds, Holy Water, or the Blue Solution (for use with the Clentaminator) imported from another world. If it is created, it will only spread the same way as pre-hardmode Corruption: slowly, on the surface, and only through dirt and grass. This means you can safely use other hallowed blocks without creating a biome and converting regular blocks in pre-hardmode worlds. It still prevents the Corruption from spreading. Furthermore, Hallow-specific mobs will not appear, since they were only designed for hardmode.


  • One way to protect yourself and your NPCs is by building a Sky City. As Wraiths can pass through blocks but they cannot fly upward.
  • An artificial Hallow biome requires at least 100 hallowed blocks, such as hallowed grass, Pearlstone, Pearlsand, or Pink Ice.
  • In Hardmode, all enemies in the Hallow have a chance of dropping a Hallowed Key Mold.
  • The Hallow seems to be the only important biome that does not have a boss, which makes one wonder if there will be one in a future update.
  • The Hallow doesn't have an alternate version, unlike the Corruption (which is the Crimson).
  • The Hallow can be considered a good place to house NPCs due to the fact that the hallow stops the spread of corruption/crimson, which doesn't allow NPCs to live within a 45 block radius.
  • The Corruption or Crimson can't overlap the Hallow.
  • The hallow can spread to grass walls.

Hallowed Desert[edit]

The Hallowed Desert.

When the Hallow spreads through desert, it becomes Hallowed Desert. It is very similar to the Hallow: the music theme is the same, the mobs are the same (except for the Light Mummy), and the background is slightly different.

The sand is replaced by pearlsand. Although their color is different, cacti still drop cactus when cut, and waterleaves are also able to grow.


  • 1.2.1: Crimson and Hallow now counteract each other.
  • Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any Mechanical Boss.
  • 1.1: Introduced.
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