|Type||Mechanism – Furniture|
A Timer is a mechanism that continually activates other mechanisms at regular intervals. They are toggled on and off by right-clicking.
Timers themselves can be activated and deactivated using other mechanism activation items. For example, a Switch on the same path of Wires will toggle a Timer on and off. Multiple Timers on the same circuit will also repeatedly toggle each other on and off.
- Exiting a world and re-entering it resets all Timers to their inactive state.
- Despite being crafted using Watches, Timers sell for a mere 10 each, far less than the cost of any single material used to craft them.
- The Crab Engine method can be used to produce a similar effect at faster intervals.
- 1.1: Introduced.
|Ore • Bar|
Iron Anvil • Sawmill • Cooking Pot • Iron Chain
Chest • Barrel • Trash Can • Toilet • Bathtub • Lamp Post
Pickaxe • Axe • Hammer • Broadsword • Shortsword • Bow • Flamethrower
Armor • Empty Bucket • Grappling Hook • Mechanical Eye • Mechanical Skull • Mechanical Worm
Timers (1 Second / 3 Second / 5 Second) • Pumps (Inlet / Outlet)