- See also: Crimson
The Underground Crimson is a Hardmode Biome, being one of the biomes that spawns when the Wall of Flesh is defeated. It is the underground version of the surface-level Crimson, and appears at and below the cavern layer. It operates similarly to surface Hardmode Crimson, being comprised of Crimstone and Crimsand, though it spawns different enemies. Underground Crimson spreads just like surface Crimson, and similarly can not spread to The Hallow (nor to Underground Hallow). Additionally, small pockets of Underground Crimson can be created through the breaking of Crimson Altars, which can convert a single random stone block in the world into Crimstone upon their destruction.
A player is considered to be in an Underground Crimson biome when there are at least 200 crimstone/crimsand blocks near the player.
All enemies killed in the Underground Crimson have a chance to drop a Soul of Night.
Note: Most characteristics of surface Crimson apply to the Underground Crimson, with the exception of the enemies that spawn. See Crimson for more extensive information.
Contents[edit | edit source]
From Blood Feeders:
From Blood Jellies:
From Crimson Axes:
From Floaty Grosses:
From Ichor Stickers:
From any enemy:
History[edit | edit source]
- 1.2.4: Now has its own specific theme music.
- 1.2.3: Added biome specific stalactite variations.
- 1.2: Introduced.
| Game mechanics|
|Attack Speed • Breath meter • Buffs • By hand • Consumable • Crafting station • Critical hit • Damage • Data IDs • Day/Night • Death • Debuffs • Defense • Difficulty • Environment • Event • Fall Damage • Game controls • Ghost • Health • Inventory • Knockback • Lighting mode • Mana • Map Size • Minimap • Minions • Modifier • Moon • Music • NPC drops • NPC Spawning • Placement • Player stats • Rarity • Spawn • Storage • Use time • Value • Velocity|