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Version history

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A list of changes made in each update. A (?) denotes that the info there is guesswork, and possibly incorrect. Known bugs in the latest versions are listed .

1.1.2

Patch 1.1.2 was released 17th January 2012.

This patch introduced multilingual support and fixes several bugs.

New additions

Items

New features

  • Terraria has been translated to German, Italian, French, and Spanish.
  • Terraria now has support for accented letters and multiple keyboard layouts.
Settings
  • When first run, Terraria will ask which language to use. This can be changed in the options menu.

Bugs fixes

  • Fixed a bug that would cause spawn items to sometimes not work on multiplayer games. (Hopefully)
  • Fixed a bug that would allow you to create items using the crafting guide.
  • Fixed several multiplayer security issues.
  • Fixed a bug that would sometimes cause the Eater of Worlds to not spawn after three shadow orbs had been smashed.
  • Max Health is no longer affected by hacking.(?)

1.1.1

Patch 1.1.1 was released 15th December 2011.

This Christmas-themed patch included a new snow biome, snowman NPCs and presents.

New additions

Items Enemies

New features

Settings
  • Added an option to turn backgrounds off.
Events

Changes

Performance
  • Reduced the amount of RAM needed to run Terraria.
  • Improved the automatic game quality adjuster.
  • Lighting update won’t skip as much on lower quality levels.
Items
Enemies
  • are less common and will be less likely to spawn near the ground.

Bug fixes

  • Items dropped on death for and characters will retain their conditions.
  • now has a value.
  • now works correctly.
  • Walls now correctly show behind Blocks.
  • You can now untie bound NPC’s with Autopause enabled.
  • and players will drop their cursor item on death.
  • held on the cursor will correctly be dropped on death.
  • ’s and status numbers are correct.
  • Fixed the shadow glitch of trippy lighting.
  • no longer duplicate when placed on platforms.
  • Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
  • Lighting will now be set to Retro instead of crashing if Terraria is unable to switch to the new lighting mode.
  • Keybindings will no longer sometimes be set to "None" automatically.
  • Bombs thrown by clowns will now show that the wall has been destroyed in multiplayer.
  • now give off light in retro and white color mode.
  • only has graphical effects with the helmet.
  • Players now have hair under their hats.
  • no longer turn into when they are smashed from the top.
  • only throw bombs when their target is alive.

1.1

Patch 1.1 was released on the 1st of December 2011 18:45 UTC. It is the largest update to date in terms of new content.

New additions

Items Enemies

New features

NPCs
Items
Display
  • New smooth, colored lighting engine which can be toggled between the four lighting modes: Color, White, Retro, and Trippy in the Options menu or by pressing F9.

(Be aware though, using any other lighting modes then retro will cut off 17 blocks on each side of the map.)

  • Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options menu.
World

Changes

NPCs
Items
Display
  • Made several lighting and display optimizations to increase game performance, introduced different colours of lighting from the regular Plain and Blue and Green to the extra colours such as Red, Purple, Yellow etc.
Multiplayer
  • Fixed a problem with item syncing for newly connected players.
  • Fixed a bug that caused graphical issues for player’s using automatic weapons.
  • Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
  • Reduced the amount of data needed to transmit tiles down to 25%.
  • The server now only broadcasts tile data to the players who need it.
  • The server now withholds some NPC, player, and projectile packets based on player distance from them.
  • Fixed a bug where is consumed when a player cures with while standing in water.
World
  • Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
  • Tweaked the biome.
  • Different styles of can now be placed next to one another without showing the background between them.
  • no longer damage players.

Bug fixes

  • The server will no longer think a player is dead if he/she reaches 1 HP without dying.
  • Players can now craft from the ammo slot.
  • The game will no longer crash when player tries to draw water outside the bounds of the world.
  • Mana regeneration will no longer ignore stat bonuses given by or .
  • The game will now no longer crash when is grown.
  • no longer attach to non-solid objects.
  • Placing and removing items during the placing animation will no longer destroy the item when it is collected.
  • Graphical abnormalities will no longer appear when the lighting changes dramatically.
  • The FPS display (F10) now shows the correct number.
  • The lighting of players' pants and head armor will no longer switch.
  • Water will no longer settle in strange positions.
  • Objects with transparency will no longer appear darker than they should.
  • now gives 8 defense boost correctly.

New bugs

  • If you try to place a on a or , it will duplicate itself repeatedly, spamming the ground.
  • Sometimes drop instead of correct one. This appears to happen when the player does not have inventory space remaining, while having an in their inventory.
  • If you attempt to hook a block with that has above it, it will not let you stick to it. If you try it with two blocks below , you will be able to stick but will start to drown for some unknown reason.
  • There's inconsistency with 's headpieces' names in game. is crafted with Helmets and is a melee piece, and Helmet is crafted with Masks and is a ranged piece.
  • Sometimes half of the can appear to be inside a block when the spawns next to a wall.
  • The Jungle Theme starts to play if there is a large amount of potion herbs nearby.
  • Occasionally, summoning bosses with items such as ,, etc. will not make the boss appear and will consume the item. This is confirmed to happen in Multiplayer and Singleplayer.
  • Right clicking on the while in your inventory will cause the game to crash.
  • It is impossible to free the new captive NPCs in single player if autopause is turned on.
  • It is possible in Multiplayer to duplicate , when it is placed on and then rapidly removed by more than one player.
  • The does not extend underwater breathing.
  • You can summon again after killing only his , without having to kill his head.
  • Most underwater will vanish upon map reload.
  • If the server command to settle liquids is used all in water will act like they are normal torches under water and break off of the surface they're attached to.
  • can spawn in non- worlds, if or are placed in the layer.
  • If you try to place a that has already recorded a song on a in Single Player (but not Multiplayer), it will instead drop on the ground along with up to 6 copies of itself.
  • Hitting a with the will cause the box to turn into a dropped item, then it and all other music boxes, when activated on the ground, will cause only the stem of the note to light up, and when holding down right click on the box, it will rapidly turn the box on and off while making your vanity items dissapear (though still equiped). The boxes will still work as normal.
  • The may grab you and give you "" condition, but will never let go. It will continue to rise vertically, until it reaches the top of the map. From what has been seen, there is no way out of this.
  • If the kills you, a glitch may occur where it can't be re-summoned and getting close to the will automatically give you the Fright status. It will also happen if you quit to the title screen while fighting the boss. To fix this, you must exit the game entirely and restart (just exiting the world without exiting the game won't work).
  • Sometimes, if the mouth gets caught in a (because the blocks are too steep for the wall to avoid them) and your character gets debuff, rarely, your character will get stuck in those blocks for a while until the wall shoots another tongue.
  • If you drop a in far enough away that you cannot see the lava it lands in, the may summon without eyes, mouth and and can't be beaten. Any Player(s) behind the invincible will instantly be killed, As if they were using a .
  • Sometimes the doesn't drop a .
  • Sometimes might get out of the map limits and continue running towards emptiness.
  • If there is a server the fighter (player who tries to kill WoF) might die then all the players will continuously die.
  • On some worlds, you can't summon again after you defeated it.
  • always roll to the left, unless there is no space for it to go left.
  • will jump on top of the like a platform, and hang off it as if they were floating.
  • If you're on top of a rolling you will take the damage.
  • can grow to the right, left or below a , but never above one, unless it is supported by a separate pearlstone block. The game's code and graphics indicates that this should be able to happen.
  • If the player has a out and saves and reloads a world the may have a different color.
  • The can be used when you have less maximum mana (0 or 20) than required (40).
  • Size of the impassable borders that outline map is based on the current style, so if you change it by pressing F9 you can have additional space.
  • When putting a chest on the Ice blocks, if kept on long enough, will cause the blocks to be permanent until the map is unloaded. This can also cause a glitch where you are able to get unlimited chests.
  • still support , , and .
  • The notes produced by the pass through single block walls the same way currently do.
  • If you step into lava and catch fire while in water the transformation cancels and stays canceled until you leave and re-enter the water possibly leading to you drowning while still on fire.
  • Setting up a closed system (inlet to outlet back to inlet), will create infinite liquid as long as the intake started completely submerged.
  • will spawn and instantly die when the Holiday event is over.
  • Occasionally, 's head disappears randomly, ending the fight.
  • When kills you with his projectiles, the message states you were killed by , like if you were hit by an .
  • If you start running with from far enough away, you can fall down a 1 block wide hole if you hit a wall.
  • The can be abused to spawn bosses without wasting the summoning item. If a player has a summoning item (such as the ) chosen in his hotbar and right clicks a tombstone, he can click on close. This will summon the boss without wasting the item. Multi-player only.
  • If you have in the ammo slot, the ones that you pick up will form a new stack in your inventory instead of stacking with the ones you already have. It is probably related to the lack of "" tag in item's tooltip.

1.0.6.1

Patch 1.0.6.1 was released August 17th, 2011. This patch is more focused on fixing bugs from , rather than on new content.

New additions

Changes

Bug fixes

  • no longer contain stacks of empty item.
  • The crafting list now correctly updates after using the container .
  • The direction face when placed is now correctly sent to the server. This prevents Bathtub duplication issues.
  • Smashing no longer gives .
  • that are automatically placed to fill small gaps are now correctly taken from the player’s .
  • no longer get stuck in the ground and start sinking.
  • Player no longer move when typing.
  • now regenerates properly when the player has 0 mana.
  • no longer chase the player in when they are not in aggresive mode.
  • Changed the way the value of stacked items is rounded to fix selling/buyback inconsistencies.
  • Some items can now again be placed in , this includes and .
  • will no longer be smashed during world generation.
  • Generated dirt walls now correctly blend with player placed dirt walls.
  • now reset correctly when you use your while they are still flying.
  • characters now correctly drop on .
  • “Misc” has been reworded to say “Shoes” on the character creation menu.

1.0.6

Patch 1.0.6 was released on 9 August 2011. It was a large update in terms of new mechanics and balancing. It also added a lot of decorative (and some functional) furniture.

New additions

New items

New enemies

New features

  • - There is now a small chance you will do more damage to an enemy.
  • - Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be affected by what buff.
  • slot. The slot is located on the bottom right of the . Placing an item here will destroy it, however the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Shift-clicking an item will move it to the Trash Can slot.
  • There are now , , and functions when using a .
  • slots now show their respective shortcut keys.
  • Right clicking on an or a piece of in your inventory will auto-equip it.
  • It is no longer possible to drop items through the spaces between boxes in the .
  • Some (primarily ) now give you an idea in their tool-tip of what they can mine, eg. "Can mine ".
  • There are now four slots. Ammo may be placed here to de-clutter your . will take ammo from these slots first, and will then take from any in the inventory after they are empty.
  • slots that have a ranged on them will show the current used count on them.
  • There is now a lock toggle in your , that when clicked, will not allow you to change slots via clicking. Instead, you must use the 0-9 hotkeys or the mouse wheel to change slots.
  • can now be used to change selected item when the inventory is open.
  • now sell back to you. Shift-clicking items will automatically sell them.
  • You can now clear and cancel your chat message by hitting escape.
  • There is now an option to disable pickup text.
  • There is now a hotkey to use the / (default hotkey is E).
  • You now regeneration health depending on the last time you received damage. The longer since you were damaged, the quicker you regenerate.
  • now recharges depending when how much you have in your mana pool. The more mana you currently have, the faster it recharges. You also recharge faster when standing still compared to when moving.
  • There are now 3 difficulty modes that are set when creating a character.
    • Softcore - Drop on death, keep max health and mana values.
    • Mediumcore - Drop all on death, keep max health and mana values.
    • Hardcore - Drops all items and deletes your character on death, requiring you to start a new character. On death you will become a that can not interact with the world until you log out.
  • Placing is more simple, as 1 block holes are automatically filled in.
  • Added 19 new .
  • You can now choose to have a Male/Female character voice.
  • When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.
  • Added several new randomized game subtitle captions which show up next to the game title in Windowed mode.
  • The now has new music.
  • There are new sounds for the following actions/events:
  • Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.

Changes

Bug fixes

  • can no longer be crafted by standing near lava.
  • now works correctly.
  • should no longer float when the ground beneath the table it is on is removed from beneath them.
  • Melee speed increase items are now calculated correctly, and deal more damage.
  • no longer destroy as they grow.
  • Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips.

Terraria Wiki notes

  • Many had their duration increased from 2 minutes to 5 minutes.

1.0.5

Patch 1.0.5 was released on 23 June 2011.

New additions

New feature

  • Buffs - activated by consuming to grant the player a variety of bonuses and abilities.

New items

New enemies

Changes

  • EOW and Devourers will no longer chase players outside of corruption.
  • Changed the way enemies spawn.
  • , , and no longer enter water.
  • now float in water.
  • Only one giant slime will appear at a time.
  • The now seems quite knowledgeable in what an item can be made into if you show it to him.
  • shops now sell some items on certain nights, or after certain events.
  • should no longer gain random other enemies as its head.
  • now have a death sound effect.
  • Talking to the at night will give the player a warning now before summoning the dungeon boss.
  • Entering the dungeon before defeating Skeletron now spawns a new NPC () instead of Skeletron’s head. This should fix several issues with that event.
  • Enemy coin drops have been adjusted.
  • and are no longer effected by knockback and can attack through walls.
  • ’ and has been changed.
  • Enemies now take up different amount of slots depending on style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as and .
  • Green slimes have been weakened so that starting players can deal with them more easily.
  • Slimes and Flying enemies no longer make a splash sound when hitting water.
  • Items of “Blue Rarity” or higher no longer burn up in lava.
  • has been renamed to , and given different .
  • Enemy caster’s have had their rate of fire slowed down.
  • have less health, do more damage, and move slower.
  • There are now slight size variations to the , and the .
  • Skeletron has less defense and health.
  • The recipe has been corrected, it is now craftable.
  • Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
  • no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster characters.
  • The explosion animation for is now correctly displayed in multiplayer.
  • There is now a message pop-up when the player receives an item.
  • Filled may no longer be emptied into solid ground.
  • Pots in the underworld now have a chance to drop hellfire arrows.
  • and have been reduced in size.
  • Lowered the knockback and the damage of the .
  • Decreased the damage of the .
  • Reduced the damage of the .
  • and have increased damage.
  • Only normal drop .
  • Falling clumps are no longer carried by /.
  • is no longer a drop. It is a craftable set.
  • now requires 20 mana to be used.
  • and now correctly show the player’s arm animation.
  • The will sell unholy arrows at night after the has been defeated.
  • does more damage, but only penetrates 2 enemies.
  • The recipe now requires a instead of an .
  • The can now be crafted with 6 instead of 10.
  • Spam detection is less aggressive.
  • Increase multiplayer security.
  • Added an option to enable additional cheat protection for servers.
  • Servers now hibernate when no players are connected.
  • Mud and ash now have a chance to fall like sand when struck.
  • World update rate has been reduced slightly.
  • Water now evaporates when it reaches the underworld.
  • Slowed the rate of plant growth.
  • Hardcore is now an option when creating a new player. Hardcore players are gone for good after dying.
  • The now has its own music track.
  • Vines that refused to grow longer than 1 tile in length while underwater, will now grow correctly.
  • Pot graphic was brightened to make it more visible.
  • Plants growing out of a clay pot can no longer be cut with a weapon. The new alchemy plants can be grown in these pots.
  • Gems, ore, and gold chests now have a sparkle effect.
  • Giant glowing mushrooms will now grow back over time.
  • The player now starts out with a copper shortsword.
  • Dungeon bricks and walls have had their brightness reduced.
  • Upon death, a more specific death message will appear for other players, so they know how you died.
  • The crafting and armor interface text will fade out when an item tooltip is in front of it.
  • The Hot Bar now shows the name of the selected item.
  • PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
  • Added hotkeys for quickly drinking healing, mana, and buff potions. The healing/mana potion you use is based on the same principle arrows are. Topleft most item first. The buff potions are all used at once.
  • Defense totals are now shown in your inventory.
  • Tweaked the way sand is created during world gen. (Requires new world.)
  • Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
  • Cactus now grow on sand.
  • Coral now grows in the ocean.
  • Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
  • Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
  • Gold chests will now spawn in some parts of the world. (Requires new world.)
  • Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world).
  • Traces of demonite are created during world gen. (Requires new world).
  • Surface jungles have been enlarged, and will override deserts. (Requires new world).

Bug fixes

  • The now charges the correct amount for healing.
  • Blood Moons now stop correctly if time is changed to day by the server.
  • Fixed a bug that could crash the server when the max amount of clients are connected.
  • are no longer upside-down when out of water.
  • Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
  • Corrected some spelling and grammar mistakes.
  • Lighting code has been optimized to increase performance.
  • Torches and candles no longer work when wet.

Terraria Wiki notes

  • have had their power and damage adjusted.
  • Crafting recipe of changed. Now also requires , and only creates 25 shots per . This was an undocumented change.
  • Crafting recipe of changed. You can now forge 3 into 3 Unholy Arrow per (instead of only 2). This was an undocumented change; Spotted in version 1.0.5, may have come from earlier. (?)
  • no longer emit light when wet. This was an undocumented change; Spotted in version 1.0.5, may have come from earlier. (?)

1.0.4

Patch 1.0.4 was released on June 10th, 2011.

New additions

New feature

  • - any equippable items ( or ) can be placed in Social Slots to change your character's appearance without altering any set bonuses or stat gains.

New items

New enemies

New NPCs

Changes

  • You can now wear the in your hair.
  • Some items that were missing ‘lore text’ in their tool-tips now have them. (, , .)
  • Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
  • The now offers 2 to its wearer.
  • now offer 1 to its wearer.
  • now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
  • has had a reduction of stats to balance better with other items of its tier.
  • , and sell values have been reduced.
  • above the rock layer can be moved with any , but below require a 60% power hammer or stronger.
  • are now more rare of a find.
  • The now has higher health, defense and damage, making fighting him more difficult.
  • Hornets no longer appear as if they are about to flip over while flying.
  • The is now a bit stronger.
  • 's spawn chance has been reduced.
  • Players now have 1 second of invulnerability after they spawn.
  • are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
  • Chasms are now less frequent to appear, but always have an orb.
  • Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
  • Jungle plants now grow underwater.
  • Increased client side security.
  • Players with a name over 20 characters will now get booted from the server.
  • Added some minor anti-grief protection.
  • Added the -host command line parameter to the client.
  • Improved server timing, which should help reduce lag.
  • Added several new command line and config options. These are listed in serverconfig.txt
  • Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
  • Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.
  • Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
  • Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
  • Added an option to automatically save the world every 10 minutes. Defaults to on.
  • Added a prompt to load a world backup if the current world is corrupt.
  • Added a check to determine if a world file was loaded successfully.
  • Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why. This is most likely to prevent piracy.
  • Backing out of the port selection screen now plays the correct sound.
  • Setting options now correctly align with the center of the screen in all resolutions.
  • The settings menu has been reorganized. All video related options have their own menu
  • The “Tink” sound now has a more dull sound.

Bug fixes

  • The eat/drink animation now plays correctly.
  • The Re-Logic splash screen, now scales correctly in other resolutions.
  • Selecting summon items will no longer cause monsters to summon.
  • Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
  • Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
  • Enemy spawn rates have been adjusted to account for the increased spawn distance.
  • Enemy projectiles no longer drop hearts or stars when killed by the player.
  • The 's enemy spawn rate increase effect now works correctly when held.

New bugs

  • If the player has the equipped and uses a weapon while jumping, the player's legs will appear to jut out from the sides of the robe.
  • never spawn. This also means there is no legitimate way to obtain .

1.0.3

Patch 1.0.3 was released on June 2nd, 2011.

New additions

New items

New enemies

Changes

  • Set bonuses that provide more defense, now correctly match their tool-tip.
  • All armor inventory icons have been improved.
  • All player armor graphics have been improved.
  • All armor sets have been changed graphically.
  • 's overall defense has been reduced.
  • 's set bonus now reduces mana cost to 0.
  • Several magic items have had their damage increased.
  • The is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
  • All graphics have been changed.
  • The now has hit and death effects and can now be killed by hostile NPCs.
  • Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.
  • Created a console server with no video card requirement. Type help in the console for a full list of server commands.
  • Increased client side multi-player security, this should help in the battle against broken character files.
  • There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
  • Clients are now able to connect to ports other than 7777.
  • are synced better on multiplayer games.
  • now correctly sync between players.
  • Added -join , -port , and -pass command line parameters to the client to enable auto-join of servers.
  • The game window is now re-sizable while in windowed mode.
  • Full-screen resolution can now be changed in the options menu.
  • The server is now run in a seperate process TerrariaServer.exe, which can also be found in Terraria folder.
  • The max amount of players on servers is now customizable up to 255 players.

Bug fixes

  • Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
  • Fixed several bugs that would crash the game during world generation.
  • Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
  • Fixed a bug that prevented Underground from spawning.
  • Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
  • Using the will now correctly reset fall distance.
  • Players can no longer repeatedly double jump after touching the top of the world.
  • The game will no longer crash when connecting to a non-existant or offline server.

New bugs

  • Multiplayer latency/lag has greatly increased, even on local computer. Hitting mobs will cause them to knockback-teleport back by lag. This also applies to other monsters than .
  • Mob spawnrate has been decreased. Sometimes mobs may not spawn at all. This happens on fullscreen and high resolutions (1920x1080 for example).
  • Non-numeric characters may be entered to the server port, such as alphabets.
  • and other summoning items will take effect in their location, even when not used.
  • High resolutions may cause graphical menu glitches during startup.
  • High resolutions may cause a black bar to appear in the background, as seen in .

1.0.2

Patch v1.0.2 was released on May 23rd, 2011.

New additions

New items

Changes

  • Mining and other hard make a 'tink' noise now.
  • Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials.
  • and now require at least a to gather.
  • no longer spawns within a certain distance of the spawn location. This removes the chance of spawning in a desert with no wood to use.
  • Frame-skip is now enabled by default for new players.
  • The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world corruption when saving is interrupted.
  • The version number of the game now shows on the title screen.
  • Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active.
  • Terraria Multiplayer port has been changed from ELEET (31337) to 7777.

Bug fixes

  • will no longer duplicate when placed in midair or dug from below.
  • Placing a far from the spawn no longer causes a player who has set their spawn there to crash on join.
  • now correctly takes as long to dig as meteor does.
  • Many crash issues were fixed in multiplayer.
  • A bug was fixed where players would intermittently not take falling damage.
  • Error handling is now properly handled.
  • Typing numbers in chat no longer changes your selected item in your hotbar.
  • The item now has the correct size.
  • Multiplayer now supports hostnames (localhost, exampleserver.com).

New bugs

  • Double jumping will not negate falling damage like this update is supposed to.

1.0.1

Patch v1.0.1 was released on May 17th, 2011. This Quick release was focused on fixing some bugs from 1.0 for a smoother release.

Changes

  • Certain 'Dev only' items were removed, as they were for testing only.
  • The dark outlines on player and armor sprites have been blended better.
  • Guide now explains the use of a hammer and its interactions with walls and placed objects.
  • Added a toggle for Frame skip, which can correct some slowdown issues on higher end computers.
  • Optimized Single Player and Multiplayer.
  • The Inventory button is now re-mappable.

Bug fixes

  • Leaving the settings menu via the back button should no longer crash the game.
  • Torches now work correctly when being placed on wooden platforms.
  • Sand directly under a chest no longer falls due to gravity.
  • Spawning no longer destroys chests that are placed on ground that is removed due to spawn point clearing.
  • Cobwebs now prevent falling damage correctly.
  • Players who haven't cheated will no longer be flagged as a cheater.

1.0

Patch v1.0 was released on May 16th, 2011. It was the release version of the game.

Changes

Pre-Release (addition history)

Due to how the Alpha was handled, the following is a list showing the ORDER of things added to the game, with the top most item being first, and the last item being most recent. This is a general list I kept on the side, as we did not track an actual changelog until release, due to new items being added every hour and not in 'version updates'. Also note that not all items are listed. This is simply to show the general flow of additions for those who are interested in such 'history'.

— Blue ()

  • Clouds
  • Tooltips
  • Damage Numbers
  • Splitting Stacks
  • FPS Meter
  • Netplay
  • Netplay Supplement : Player Name/HP on Mouseover
  • Netplay Supplement : Tile Syncing, Item Syncing, Door Syncing and Health Syncing
  • Netplay Supplement : Local Sounds, and Sound Fading
  • Netplay Supplement : Enemies Syncing
  • Netplay Supplement : Built in Chat / Chat Bubbles
  • Customized Character Creation
  • Accessory Slots
  • Item Name Colors (Based on Rarity/Worth)
  • Forge / Alchemy Station / Workbench / Anvil
  • Clock Accessory (Tells you time of day)
  • Tables and Chairs
  • Depth Meter Accessory (Coords)
  • Wood Scaffolds
  • Regrowing / New Growth Trees.
  • Limit Char names to a size of 16 Characters long. And world names to 20 Characters long.
  • Floating Eyeball Enemy / Drop Lenses
  • Zombies / Break Open Doors
  • Goggles
  • Removed ability to attack through walls.
  • Bows, Arrows and Fire Arrows / Ninja Stars
  • Giant Eyeball Boss
  • Special Drops from Boss
  • PVP (Must set PVP swords to 'crossed' to harm other players with PVP swords crossed as well.)
  • Chests (Placeable Storage Container)
  • Mouse Color Setting
  • Magic Mirror (Warps you to the original Spawn point.)
  • Stars at Night
  • Falling Damage
  • Unholy Arrows
  • Boomerang
  • Cloud in a Bottle (Double Jump), Hermes Boots (Speed)
  • Random Spawn Chests with Items
  • Evil Grass
  • Dropped 1 Heart Recovery Items from Enemies.
  • Chasms / Evil Areas / Ebon Stone / Eater of Souls Enemy
  • Sunflowers
  • Grass Seeds
  • Altars
  • Vile Mushrooms
  • Deep Underground New Background.
  • Starfury Sword (Requires Fallen Stars)
  • Vilethorn
  • Worms / Worm Tooth / Rotten Chunk
  • Purification Power
  • Vile Powder
  • Eater of World Boss
  • Ammo Stacks to 250 now.
  • Server Passwords
  • Currency / Auto Updates to Higher Worth Currency
  • Large Black "Mother" Slimes
  • Copper, Iron, Silver, and Gold armor
  • Grappling Hook (10 Shadow Scales, 3 Iron Chains)
  • Piggy Bank
  • Smashable Pots
  • Armored Helmets
  • Mining Helmet
  • Merchants (THAT SELL!)
  • Wood Walls, Wood Blocks, (Wood scaffolds now require crafting before placement and are called planks.)
  • Nurses (THAT HEAL!)
  • Muskets and Pistols.
  • Shadow Pickaxe, Shadow Hammer, Shadow armor
  • Evil Thorns
  • Arms Dealer (Sells Flintlock Pistols, Ammo and Minisharks.)
  • Colored Messages, System = Yellow, Death = Red), Boss Kill = Purple, Blue = NPCs Arrival, Green = World Events.
  • /Playing Command
  • Dryads (Sells seeds and purification powder)
  • Chandeliers
  • Placeable Candles
  • Mana Potions
  • Magic Meter (Stars)
  • Goblin Enemies / Invading Armies
  • Dirt Rod
  • Flower Of Fire
  • Space Gun
  • Magic Missle
  • Meteorites
  • Fire Imp Enemy
  • Guide NPC
  • Fire Sword, Meteor Bow and Meteor Armor
  • Flame Pickaxe
  • Space Suit
  • Skeletons
  • Flamarang
  • Clay
  • Bricks (Stone and Clay, Wall and Block versions)
  • Mountain Caves
  • Floating Isles
  • Rocket Boots
  • Spikes
  • Clusters of Mushrooms and Flowers
  • Tall Trees
  • Cursed Candle (Increase enemies spawn around you)
  • Books
  • Bones / Bone armor / Throwable Bones
  • Cobwebs
  • Burning Skulls
  • Water Spell
  • Harpoonitron
  • Spike Balls
  • Muramasa
  • Skeletron
  • Coin Slots
  • 2 more Accessory slots
  • Bomb Salesman
  • PvP teams, PvE Groups.
  • /p (party talk) and /me (emote) commands
  • Day Theme Music
  • Other Player Locations (only for teams).
  • Sand
  • Glass
  • Signs
  • Water
  • Lava
  • Underworld Layer
  • Ash Block/Tile
  • Hellstone
  • Bone Serpent
  • Obsidian
  • Underground Jungles
  • Glowing Mushrooms
  • Various Gems (Emeralds, Topaz, Etc)
  • Man-Eaters
  • Flippers
  • Ivy Whip
  • Breathing Reed

References