Welcome to Terraria! Whether you are a new player (increasingly unlikely after 4 years on the scene), or perhaps a returning player who can’t remember if it’s the blinkroot or the moonglow that goes in that shine potion, hopefully this guide can be of some help to you. At least it will be more useful than the other Guide.
When progressing through Terraria, many players can be confused about where they should go and what they should do next. This is not a design oversight: Terraria is an open-ended game and unlike most games, you are not forced to go anywhere or do anything. You are free to set your own goals and follow through with them, whether you are a builder, fighter, explorer, collector, or whatever else. This walkthrough merely aims to provide a logical order of progression through Terraria’s many different environments, called biomes, generally in order of increasing difficulty. But there is certainly no requirement to visit each biome, or in this order.
If you are unsure of what map size to choose as a new player, choose small. Even in a small world a player can face long travel times, and it would still take hundreds of hours to explore every cave in a small world at a normal pace. A more accurate description of the map sizes might perhaps be Large, Grande, and Venti.
New players may also want to refer to this guide: Getting Started
- 1 The Forest: Starting Out
- 2 Going Under
- 3 Building a Base
- 4 The Surface: Beyond the Forest
- 5 The Dungeon
- 6 The Underground Jungle
- 7 The Underworld
- 8 Hardmode
- 9 The Three Mechanical Bosses
- 10 Return to the Underground Jungle
- 11 Return to the Dungeon
- 12 Duke Fishron
- 13 The Pumpkin Moon
- 14 The Frost Moon
- 15 Endgame
The Forest: Starting Out
A newcomer could easily be lulled into a false sense of security upon entering into the bright world surrounded by cute bunnies and harmless slimes. Don’t be deceived. You have 15 minutes before night falls and you are ripped into pieces by packs of zombies, if you are not prepared. Your goal in the daylight remaining to you should be to kit yourself out with some better starting equipment from your surroundings and find a source of shelter, preferably underground, to pass the night.
The first thing you should do is cut down several trees (using your axe, aim for the lowest block), as wood is needed for many things, then build a Work Bench, and then probably, a Wooden Sword, and perhaps a Wooden Bow, as your starting weapons are next to useless.
Next, you should explore your surroundings. There are usually a few Chests on or near the surface near your starting point, which will often contain useful weapons and other items. If you are lucky (1/8 chance per chest), you’ll find a Spear, which is one of the best starting weapons, especially against zombies, the biggest threat in the early going. There will also almost always be at least one cave entrance close by leading Underground.
Once you have explored your surroundings and cracked open all the chests and pots in sight, you should head to the safety of Underground before night falls to continue your search for useful items and resources.
For a more experienced player, you may wish to consider another option. The new Cactus/Ebonwood/Shadewood equipment is as effective as Copper/Iron, and far quicker to obtain, albeit at serious personal risk. Note that the Jungle always generates in a world opposite from the Snow and Dungeon, the Snow often generates close to spawn, and frequently the Corruption/Crimson generate just after or in the Snow biome, especially in small worlds. It is preferable to travel through the Snow as it is faster and safer than the Jungle, and knowing this, one can often quickly reach the Corruption/Crimson. Once there, it is advised to use any buff potions you may have picked up on the way (don’t forget to craft any arrows you’ve found into flaming arrows), nip in, cut one tree, duck out, make a Ebon/Shadewood Sword/Bow, then use the new weapon(s) you’ve made to defend yourself while you chop down a few more trees to make the armor. It only takes a minute or two and then you will have sufficient equipment to survive every surface biome as well as the caverns (if you’re careful.)
It should be emphasized that it is very easy to die doing this, it is a gamble, as there may not be corruption/crimson at all on one side of the world, and sometimes when the corruption/crimson generates in the snow, there will only be boreal trees around. On the other hand, this strategy frequently does pay off and allows you to quickly obtain superior starting equipment. Even if you don’t find shadewood/ebonwood trees, you can usually at least encounter numerous chests, a desert or even a pyramid, and collecting cactus is even faster and easier (tip: aim for the block under the cactus.)
It is recommended to stay underground during nighttime until you are strong enough to easily deal with zombie packs, as there is little to be gained and much to lose for a new character outside after dark. If you do (inevitably) find yourself outside at night, any weapon that pierces multiple times, such as the Spear (if you find one), Throwing Knives, and Shuriken are very useful. A bow + flaming arrows also tend to deal more damage than most other starting weapons. If you are only used to playing other games, it is easy to forget your greatest ability: the power to move blocks.
The short depth of this layer (particularly on small worlds), combined with its limited rewards, means you will probably not be spending too much time here before moving on to the more lucrative Caverns. Copper/Tin are highly abundant, but with the advent of comparable cactus and wood based gear which are far quicker to acquire, a once borderline useless ore is now almost completely useless (save for the gem staves.)
For a more in-depth guide on mining: Mining Techniques
The Caverns are a massive biome with many useful items and treasures, and as such, players may find themselves spending a lot of time here. Although its monsters can prove quite dangerous for a new adventurer, the greatest threat in this layer may actually be the danger of falling into its vertiginous chasms, frequently with the aid of the ever-helpful bats. In Terraria, it seems the difference between stubbing your toe and breaking both your legs can only be the height of a handful of blocks. Should you find yourself falling to your doom, don’t forget there are a number of items that can break your fall: Cloud in a Bottle’s double jump, grappling any surface, including the ground you’re about to hit, even an Umbrella. Pools of water (2+ blocks deep) and cobwebs will also save you if you’re lucky enough to fall into them.
This ever-present danger is closely followed by the devious and near-invisible traps sprinkled generously throughout the inky blackness. Once confined solely to the Dungeon, apparently the thoughtful developers decided that stepping on things that kill you was such a good time that they spread them to the rest of the subsurface layers. At least these ones can be disarmed. A bold, fearless new adventurer skipping heedlessly through the caves for the first time will quickly meet with a boulder landing on their head, or even more hilariously, a landmine powerful enough to bring down a skyscraper. Hopefully, the adventurer will be able to share the developers’ sense of humour when this occurs, particularly if their character was hardcore. Needless to say, tread with extreme caution, and take advantage of the helpful new Dangersense Potion if you wish to avoid retrieving your own head. Using generous amounts of light sources is one of the best ways to mitigate both of these dangers. The Flare Gun, Mining Helmet, and Shine Potions can prove useful additions to the usual sources.
Although there are many helpful items to be collected in this layer, probably at the top of the list will be a Grappling Hook and a Magic Mirror. Both of them will make getting around much easier and faster. Fortunately, with the gem hooks, it is trivial to obtain one, and Magic Mirrors are also very common. Besides these two, a player may want to craft a Gem Staff, as even after being nerfed, they still tend to outclass most other weapons at this stage of the game, limited mostly by the number of stars you’ve managed to collect so far.
Note that should you descend too far, you will actually find yourself in the Underworld. This will be marked by a change in music and background to lava walls, and Underworld enemies will start spawning which you probably won’t want to face at this juncture.
Building a Base
Once you’ve filled your pockets with dirt, you may want to consider starting to build a base, as now you have some building materials and money to buy things. A base can take anywhere from a single in-game day to more than an in-game week to complete, depending on the player's tastes. It is not necessary, however, to build the entire base right away. Waiting to build the majority of the base can be advantageous, as it will allow the player to use the large stores of blocks they will end up gathering as a by-product of mining. Regardless of when or what the player builds, it is recommended to build houses for the Guide, Merchant and Nurse, a campfire, and an area for storage and crafting before progressing.
For a more in-depth guide on building bases: Bases
The Surface: Beyond the Forest
Once the player obtains strong enough weapons many mid-tier biomes open up. These biomes contain crafting materials as well as other treasures.
As you continue your exploration of the surface, you should also expect to encounter this event:
Eye of Cthulhu
If the player meets all three of the following requirements, Eye of Cthulhu has a 1:3 chance of spawning each night:
- Eye of Cthulhu has not been defeated in the current world
- At least one player in the world has ten or more hearts(200 HP)
- Three NPCs are present in the world
Shortly before Eye of Cthulhu appears, the player receives the message "You feel an evil presence watching you". Note that leaving the game and reopening it at this point will cancel the fight. Many players prefer to fight Eye of Cthulhu on their own terms by using a Suspicious Looking Eye to summon it at the beginning of the night as the Eye has to be defeated by dawn. Ranged weapons such as Shuriken or a Bow and an arena (see the Terrain preparation section in the Guide: Eye of Cthulhu strategies) will make the fight a lot easier.
For more information, refer to Guide:Eye of Cthulhu strategies
Eater of Worlds / Brain of Cthulhu
After Eye of Cthulhu is defeated, the player should fight either the Eater of Worlds or the Brain of Cthulhu, depending on whether the world has Corruption or Crimson respectively.
Either boss will spawn upon smashing every third Shadow Orb or Demon Heart in a world. It is also possible to spawn them using Worm Food or the Bloody Spine. However smashing orbs/hearts will drop treasures like Vilethorn and Ball O' Hurt that can help defeat the boss.
For more information, refer to Guide:Eater of Worlds strategies
For more information, refer to Guide:Brain of Cthulhu strategies
The most significant aspect of these bosses is that the Demonite Ore, Shadow Scales, Crimtane Ore, and Tissue Samples they drop can be used to craft the Nightmare Pickaxe and Deathbringer Pickaxe, which are used to mine the next ore tier.
Smashing orbs/hearts will also lead to the following event:
After obtaining some combination of shadow, crimson, and meteor equipment, the player should explore either the underground jungle or the dungeon. The dungeon is preferred, as it contains more weapons and offensive items than the Jungle. The Dungeon can be found near the right or left edge of the map. To gain entrance to the dungeon, Skeletron must be defeated. To summon Skeletron, talk to the Old Man in front of the dungeon at night.
For more information, refer to Guide:Skeletron strategies
After Skeletron has been defeated in a world, players should be able to enter the dungeon unimpeded.
It is recommended to get all of the treasures in the dungeon, as they are all useful for further progression. Water Bolt can also be found on bookshelves (pictured).
The Underground Jungle
After completing the Dungeon, the player should next go to the Underground Jungle. The Underground Jungle can be found by mining directly downward from the surface jungle.
After exploring the Underground Jungle, the player should go to the Underworld (also referred to as "hell"). The Underworld can be found covering the entire bottom of the map. It is reached by digging down from the caverns.
Although the Underworld is theoretically the most difficult biome in pre-hardmode in Terraria, mining Hellstone is reasonably easy and safe and can be done with relatively low-level equipment, especially with the aid of Obsidian Skin potions and Obsidian Skull. Water Walking potions are also very helpful, allowing you to walk on lava, and Night Owl potions do a great job of lighting up hell.
Before Summoning the Wall of Flesh
Defeating the Wall of Flesh will activate hardmode. Once a world has entered hardmode, there is no way to change the world back to normal mode. There is no turning back once the Wall of Flesh has been defeated. Hardmode is very difficult and will make what were once menial tasks very difficult and tedious. It is highly recommended that the player make as many preparations as possible before they summon the Wall of Flesh.
The following is a checklist of things to be done before the Wall of Flesh is summoned:
- Obtain maximum health. If the player has not already done so, gather Life Crystals until the Life Bar has 20 hearts (400HP). The player may need to make several expeditions into the various underground biomes to do so.
- (Magic Users Only) Obtain maximum mana. Any player that uses spells should gather Fallen Stars until the Mana Bar has 10 Stars. Note: Magic-user oriented gear will often add Mana Stars to the player's maximum mana. Ensure that the mana bar has 10 stars without any magic enhancing items equipped.
- Gather Underworld-tier equipment. This must include a Molten Pickaxe. Other equipment will depend on personal tastes and can include but is not limited to: Molten Armor, Fiery Greatsword, Flamarang, Molten Fury, Phoenix Blaster, Sunfury, Flower of Fire, Flamelash, Demon Scythe and Dark Lance. Certain characters may opt to use Shadow Armor, Crimson Armor, Meteor Armor, Necro Armor, or Jungle Armor instead of Molten Armor. The Night's Edge is recommended over the other pre-hardmode swords if one has the resources to obtain it.
- Gather useful accessories and miscellaneous items, such as: Hermes Boots, Lucky Horseshoe, Cobalt Shield, Band of Regeneration, Band of Starpower, Nature's Gift, Feral Claws, Ivy Whip, and Magic Mirror. Many of these accessories can be combined at the Tinkerer's Workshop.
- Gather materials. Materials such as Copper and Iron will be needed to craft the items that summon mechanical bosses. Iron/Lead Ore and Gold/Platinum Ore are used in Ironskin Potions and Spelunker Potions, respectively. Other materials, such as Wood, Stone, and Sand, should be stockpiled.
- Gather potion ingredients. In hardmode, potions like Healing Potions, Ironskin Potions, and Regeneration Potions can be essential to survival. Other potions can also be useful, depending on the equipment setup the player is using. Gather a large stock of potion ingredients. Consider creating "farms" for more important ingredients. For more information on farming, see Guide:Gardening.
- Search for Demon Altars or Crimson Altars. Many Demon Altars and Crimson Altars can be found in the Corruption/Crimson, so explore each Corruption/Crimson biome in the world. Dig tunnels to visible Demon Altars or Crimson Altars. They need to be easily accessible when hardmode begins.The reason for this is after defeating the Wall of Flesh it will drop the Pwnhammer which can be used to break demon/crimson altars and spawn many useful ores. Do NOT break demon/crimson altars without the Pwnhammer as this will cause high damage to the player.
- Consider creating quarantines. Corruption, Crimson and Hallow biomes are very dangerous, and can spread and "ruin" natural biomes. Quarantining the natural biomes can protect them from the corruption/hallow. It is especially important to protect the Jungle because it contains ore and loot necessary for late Hardmode. For more information on how to do this, read Guide: Containing the Hallow/Corruption.
- Pick out a set of weapons and accessories, and reforge them. Defense is arguably the most valuable accessory stat for hardmode. Look for weapon stats that increase weapon damage and speed, or decrease mana cost. For more information about item prefixes, see Reforge.
- Consider farming money. Reforging Hardmode weapons is prohibitively expensive. Some vendors sell new, more expensive items in Hardmode. For more information on farming money, see Guide:Making money.
- Build a house for the Truffle. The Truffle is an NPC who sells the Mushroom Spear, which has a very high base damage. This spear is very useful in surviving hardmode. However, it can be only obtained when you have defeated at least one hardmode boss. For the Truffle, it is recommended to make an artificial mushroom biome in the overworld.
Ensure that all of the necessary preparations are made. Again, there will be no turning back once the Wall of Flesh is defeated. Anything that is not finished now will be much harder to do later.
Wall of Flesh
Once Wall of Flesh is defeated you will receive a message which says "The ancient spirits of light and dark have been released." You have now entered Hardmode.
Destroying the Wall of Flesh causes drastic changes in the world. A new biome, called the Hallow, covers a significant portion of the surface, and reaches deep underground. A large area has also been covered with corruption and extends deep below the surface. New, stronger monsters inhabit many of the biomes in the world, making them much more dangerous than before. The most dangerous monsters are those that live in the Underground Corruption, Underground Crimson, and Underground Hallow. Extreme caution is advised when exploring this new world. Enemy health goes up drastically, attack skyrockets, and even Demon Scythes may only do 10-20 damage to enemies with +100 health. YOU WILL DIE. It's not called hardmode for nothing. As stated before, use extreme caution.
Consider fighting the Wall of Flesh multiple times before proceeding. Many of the Wall of Flesh's drops can be useful for Hardmode.
The next main objective is to kill the three mechanical bosses: The Twins, The Destroyer, and Skeletron Prime. However, a player with equipment from normal mode will find themselves significantly outclassed by these mechanical bosses. Any player who wishes to fight these bosses should take time to gather Hardmode gear and accessories. Most of this gear is crafted from the new Hardmode ores, Cobalt / Palladium, Mythril / Orichalcum, and Adamantite / Titanium. However, these ores do not initially exist in a Hardmode world. They must be spawned by destroying Demon Altars or Crimson Altars with the Pwnhammer.
The easiest place to find altars is in the original Corruption or Crimson biomes, at the bottom of chasms. Be prepared for new enemies in the desert and at night. The Hallow will need to be crossed in order to reach some of the biomes on the map. In rare cases, a Corruption/Crimson biome can be converted to Hallow upon initiation of hardmode. These biomes still contain Demon/Crimson Altars.
Once the player reaches the corruption or crimson, they should enter the correct chasm quickly. The chasms are much less exposed than the surface. Destroy altars methodically. Each time an altar is destroyed, wraiths will spawn and attack the player. Take time to kill the Wraiths after breaking each altar to avoid getting overwhelmed, or quickly smash a few and teleport back home (not recommended).
Each altar destroyed will spawn ore in various places throughout the world, spawning them more densely deeper down. The first altar destroyed will spawn Cobalt / Palladium. The second altar destroyed will spawn Mythril / Orichalcum. The third altar destroyed will spawn Adamantite / Titanium. The pattern will repeat with additional altars destroyed, spawning more Cobalt, then more Mythril, then more Adamantite. It is advantageous to destroy as many altars as possible before proceeding to mine the new ores. Take time to explore the chasms and destroy any altars found in them. Note, however, that each altar destroyed may spawn a new block of Ebonstone, Crimstone, or Pearlstone somewhere in the world, causing the respective biomes to spread from another location.
Mining Hardmode Ores
Once enough ore has been spawned, the player should begin mining Cobalt/Palladium with a Molten Pickaxe. Mythril/Orichalcum and Adamantite/Titanium can not be mined with normal mode pickaxes. Proceed with extreme caution. The most difficult biomes in Hardmode are found underground. The player should bring a stock of Ironskin potions, Regeneration potions, and Spelunker potions to use as they mine. If the player created a hellevator in normal mode, they should use it to access the lower layers quickly. Hardmode ores are more abundant deeper underground.
It can be very difficult to survive long enough in Hardmode biomes to mine enough ore. If the player finds they are having difficulty mining, they should consider looking for ores in the ceiling of the Underworld. This biome has the same mobs as it did pre-Hardmode, making it considerably safer than almost anywhere else in the world.
Aim to upgrade to a Cobalt Drill or Palladium Drill as quickly as possible. The Cobalt Drill and its counterpart can mine Mythril/Orichalcum. The first 100 Mythril/Orichalcum ore mined should be used to craft a Mythril Anvil and then a Mythril Drill (or their Orichalcum counterparts). The Mythril Drill can mine Adamantite/Titanium (as can the Palladium Drill on console, letting you get a head start if you had Palladium instead of Cobalt. However, the drill's power was reduced in 1.2.3., so this exploit no longer works on PC.). The first 30 Adamantite/Titanium ore mined should be used to create an Adamantite Forge or Titanium Forge. Upgrading to an Adamantite Drill or Titanium Drill isn't crucial, as it does not grant access to any new ores.
Be mindful when opening chests. A seemingly innocuous treasure chest may be a Mimic posing as a chest. Mimics will chase the player when they approach or when attacked. A good approach is to shoot any chests with a ranged weapon before opening them. This will cause any Mimics to break their ruse and attack. With this danger comes great reward, as Mimics can drop items that are incredibly useful in hardmode, such as the Cross Necklace.
Use any leftover ore to upgrade armor, then weapons, and the chainsaw last. Keep mining until enough Adamantite or Titanium is collected to craft a full set of armor, and any weapons or tools the player may want.
Collecting souls (and other miscellaneous items) is the last task the player should complete before fighting the mechanical bosses. There are three types of souls dropped by normal monsters: Soul of Light, Soul of Night, and Soul of Flight. Soul of Light can be obtained from any monster found in the Underground Hallow. Soul of Night can be obtained from any monster found in the Underground Corruption or Crimson. Soul of Flight can be obtained from Wyverns. The order in which the player obtains these souls does not matter. However, it can be advantageous to gather Souls of Flight first, as the Wings can be very useful when navigating the Underground Hallow or Underground Corruption.
Soul of Flight
Wyverns can be found at very high altitudes, at around the same level as Floating Islands. Look for Wyverns on Floating Islands, as it is much easier to fight them this way. Another popular method is to fight them in the air using Gravitation potions.
Souls of Light can be found by killing enemies in the Underground Hallow. Underworld Enemies spawned below the Underground Hallow will also drop Souls of Light. Keep a stock of Regeneration potions and Ironskin potions when exploring this biome. The easiest way to deal with hallowed enemies is to grapple to the ceiling and shoot at them with a ranged weapon. The opposite is true when dealing with Illuminant Bats. Drop to the ground and swing a melee weapon to deal with them. Try to gather crystal shards while looking for souls. Try to gather at least 50 souls, although more is better. If the Hallow in your world went through a Spider Nest, you can also farm the spiders, taking advantage of their fast spawn rate, for Souls of Light.
Souls of Night can be found by killing enemies in the Underground Corruption and Crimson. Underworld Enemies will also drop Souls of Night if they spawn below the Underground Corruption or Crimson. Much of the same rules apply with this biome. Use Ironskin and Regeneration potions when exploring. Try not to stay in one place for too long in this biome. Clingers and Corruptors can both shoot projectiles, and World Feeders can easily attack a stationary player. Make use of the Rocket Boots and/or Wings to dodge projectiles and keep moving around. Gather at least 50 souls, more is better. Look for Cursed Flames or Ichor while gathering souls. Also, the spider nest farming method works well for Souls of Night too.
There are a few other important items not mentioned above.
- Pixies from the surface Hallow will drop Pixie Dust, which is needed to make Greater Healing Potions, or combined with Unicorn Horns to make Holy Arrows.
- Mummies from Corrupted Desert will drop Dark Shards; Mummies from Hallowed Desert will drop Light Shards. Collect these to craft the Dao of Pow.
- Biome Key Molds have an extremely rare chance to drop from enemies in the five main biomes (Hallow, Corruption, Crimson, Jungle, and Snow). These allow you to craft keys to open the Biome Chests in the Dungeon, which contain extremely powerful items.
- Mimics can appear in just about any biome. Look for Mimics using Hunter Potions. Hunt for mimics until one drops a Philosopher's Stone.
The Three Mechanical Bosses
Once you have a stockpile of the various hardmode resources, it's time to begin preparing to defeat the first three hardmode bosses. Each must be summoned with an item that can be crafted or dropped by enemies. It's also possible for one to spawn on its own at sunset, though the player will probably not be able to defeat it unless they are well prepared.
Recommended Equipment for Mechanical Bosses
Following is a list of equipment recommendations for use against the mechanical bosses. This is not an exhaustive list; other items may prove to be effective. This list assumes no Hardmode bosses have been defeated yet:
Recommended Weapons: Laser Rifle, Flamelash, or Crystal Storm/Golden Shower. (Golden Shower works extremely well against the Destroyer when you aim along the arc of the Destroyer.) Also, the Crystal Storm, being the mana Megashark of the game, works very well against all hardmode bosses.
Recommended Armor: Spider armor
Building a Hardmode Arena
Proper terrain preparation is almost completely essential to successfully defeat all three mechanical bosses. Players who intend to solo the hardmode bosses will find the task very challenging without an adequate arena.
For solo players, build a very long bridge out of wood platforms. The bridge should be at least 1000 platforms long, but 2500 is recommended. Build the bridge a large distance from the ground; the ground should not be visible from any part of the bridge. Place blocks at each end of the bridge to prevent running off of the sides.
For team players, the arena can be much shorter. A team arena can be between 250-500 platforms long, but should also have 2-3 separate rows. Space the rows so they are not too close together, but are reachable with rocket boots.
Fighting the Mechanical Bosses
The Destroyer is arguably the easiest of the three bosses, and should be fought first. The Destroyer has a chance of spawning naturally at sunset with the message "You feel vibrations deep below..." It can also be summoned by using a Mechanical Worm at night. Fight The Destroyer first if you prefer melee, as its souls can be used to craft Light Discs.
As of 1.2, hallowed equipment (except for the Drax/Pickaxe Axe, which is necessary for progression) doesn't require boss souls, only Hallowed Bars, which you can farm up from the Destroyer. This means that the next 2 hardmode bosses can be easily skipped - especially considering that the Flamethrower and Magical Harp are seemingly underpowered compared to something like Death Sickle. Rainbow Rod is useful, though.
The next 2 bosses are roughly the same at the level of difficulty, so you it's up to you to decide who to fight now. Skeletron Prime is recommended for the ranged player, as you can make a Flamethrower.
The last of the three mechanical bosses are the Twins. This boss is the hardest of the three for most players, and should be defeated last. The Twins have a chance of spawning at sunset with the message "This is going to be a terrible night..." They can also be summoned by using a Mechanical Eye at night. The Twins are recommended for magic and summoning players, as the Rainbow Rod, Magical Harp, and Optic Staff are very good weapons
Return to the Underground Jungle
Once any mechanical boss has been defeated, new challenges unlock, and the player gains access to new materials to work with, starting with the souls and bars dropped by the boss. Hallowed Bars can be used to craft Hallowed Armor and several melee weapons, but most importantly the Drax or Pickaxe Axe which will be used to harvest the next tier of ore. The new souls (Might, Fright, and Sight) are used to craft 2-3 new weapons and tools each.
Once any mechanical boss is defeated, changes are made to the Underworld and the Underground Jungle, and a new event has a chance of occuring.
When a Pirate Invasion spawns or is summoned using a Pirate Map, a message will appear saying "Pirates are approaching from the (East/West)!" When the Pirates' initial wave reaches the spawn, their arrival is announced with "The Pirates have arrived!" See Pirate Invasion for more info and tips.
The Solar Eclipse is a very rare event and one recommended for melee characters. You may need to do many before obtaining every item.
Also found in the underground jungle is a mysterious purple bulb. Destroying this bulb with a drill or pickaxe summons the boss Plantera.
Upon defeating Plantera, the message "Screams are echoing from the dungeon..." appears, and powerful new enemies are added to the dungeon. The boss also drops the Temple Key, which is used to open the Jungle Temple.
At the bottom of the Lihzahrd there is a boss room with a lihzahrd altar. Using a lihzahrd power cell on it summons the Golem.
Return to the Dungeon
The Pumpkin Moon
The Frost Moon
After defeating the moon invasions and acquiring all their drops, the player is free to do whatever they want. They may build a large castle or PvP with other top-tier players, or they may try to be the most powerful Terrarian in the world. The only end is the player's imagination! (Until the 1.3 update)
Something you could do :
- Reach top tier in fishing
- Beat multiple Bosses at once
- Find bugs so developers can fix them
- Play on an online server
- Acquire the best weapons and tools
- Try to complete the game as a different Class
- Get every single Trophy and Banner