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Modifier

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A Modifier applies permanent changes to an item's statistics. All Weapons and Accessories have a 75% chance (3 in 4) of receiving a random Modifier when crafted, purchased from an NPC, looted from Chests/Crates, or collected from drops. Modifiers can also be added or changed via the Goblin Tinkerer's Reforge function.

A Modifier changes the name of an item by adding a prefix, such as "Adept", "Godly", or "Broken" (eg. "Demonic Minishark"). A complete list of all 112 of these appears below. Hovering the cursor over an item with a Modifier in an Inventory slot will show the modification details beneath the item's description.

  • Accessory modifiers will grant a bonus to one of the player's stats, such as defense, movement speed, or maximum Mana. It is applied as long as the accessory is equipped.
  • Weapon modifiers alter the statistics of that particular weapon, and may be positive or negative, with up to 5 positive or 3 negative effects at once. Tools that act as Weapons, such as Pickaxes and Hammers, may also have these Modifiers.

Reforging[edit]

Reforge.png

Reforging is a service provided by the Goblin Tinkerer to switch an item's Modifier, or add a Modifier to an unmodified item. Reforging will apply a new, random Modifier to an item, replacing any existing Modifier. Crafting a new identical item can have the same effect, though crafting has a chance of resulting in an item with no Modifier, whereas Reforging will always apply a Modifier. Crafting may also require materials not in the player's possession, whereas Reforging only requires Coins.

The Goblin Tinkerer charges one third of the item's current buy value, which is approximately 1.67x its sell price, or 1/3 of its base value. Existing modifiers affect this value, so items with poor existing modifiers are cheaper to reforge, while reforging an already well-modified item will be more expensive. The Discount Card can be used to lower reforge costs by 20%.

Reforging can be done by talking to the Goblin Tinkerer, choosing Reforge from the options, and then placing the item you wish to reforge in the box that appears below your inventory. Below the listed cost is a small black hammer that, when clicked, allows you to reforge the item for the listed price.[1]

Notes[edit]

  • Modifiers can raise or lower the rarity of an item by up to 2 tiers. It can also raise its value by up to 210%, or lower it by up to 69% (current maximum).
  • The percentages displayed via in-game tooltips may vary depending on the item's base values, since those percentages are determined after rounding. For example, the Murderous prefix on a Handgun will display a 7% damage increase, while on a Magic Missile it will display a 9% increase.
  • An item's existing modifiers will not have any effect when the item is used as a material in the crafting of another item. For example, an Enchanted Boomerang's modifiers are lost when used to create a Flamarang, which will get a new, completely random modifier upon creation or potentially no modifier at all.
  • The "Mythical" prefix is not the best choice for Minion-summoning weapons, as minions cannot deal critical hits, their knockback is negligible even with modifiers, and speed and mana cost affect their initial summoning, rather than the minion attacks themselves.
  • Modifiers (prefixes) have Data IDs.

Accessory Modifiers[edit]

Accessory modifiers are active when equipped. Every accessory item can be reforged with the exception of the Guide Voodoo Doll, Clothier Voodoo Doll, and all the Music Boxes. Accessories can have one of the following nineteen modifiers attached to them:

Effect Prefix Change Tier Value
Defense Hard +1 - +10.25%
Guarding +2 +1 +21.00%
Armored +3 +1 +32.25%
Warding +4 +2 +44.00%
Mana Arcane +20 +1 +32.25%
Critical Strike

Chance

Precise +2% +1 +21.00%
Lucky +4% +2 +44.00%
Damage Jagged +1% - +10.25%
Spiked +2% +1 +21.00%
Angry +3% +1 +32.25%
Menacing +4% +2 +44.00%
Movement

Speed

Brisk +1% - +10.25%
Fleeting +2% +1 +21.00%
Hasty +3% +1 +32.25%
Quick +4% +2 +44.00%
Melee Speed Wild +1% - +10.25%
Rash +2% +1 +21.00%
Intrepid +3% +1 +32.25%
Violent +4% +2 +44.00%

Weapon Modifiers[edit]

These modifiers only apply when the weapon is being used. Weapons that have no Knockback cannot be reforged with modifiers that change Knockback, such as Drills, Magical Harp and many other guns (such as the minishark).

The Light Disc and Bananarang cannot have modifiers.

Universal[edit]

Flails, Spears, Boomerangs (except for the Light Disc and Bananarang), Chainsaws, Drills and Jackhammers (including the Drax) can only have universal prefixes, because they can't have their speed modified.

Universal modifiers can also be found on all other weapon types. The best universal prefix is Godly.

The best prefix for a Drill is Demonic (as they have no knockback), except for the Drax, whose best prefix is Godly (since it has knockback).

There are 14 Universal modifiers.

Displayed values may differ due to rounding.

Prefix Damage Critical Strike Chance Knockback Tier Value
Keen - +3% - +1 +12.36%
Superior +10% +3% +10% +2 +64.51%
Forceful - - +15% +1 +32.25%
Broken -30% - -20% -2 -68.64%
Damaged -15% - - -1 -27.75%
Shoddy -10% - -15% -2 -41.48%
Hurtful +10% - - +1 +21.00%
Strong - - +15% +1 +32.25%
Unpleasant +5% - +15% +2 +45.81%
Weak - - -20% -1 -36.00%
Ruthless +18% - -10% +1 +12.78%
Godly +15% +5% +15% +2 +111.63%
Demonic +15% +5% - +2 +60.02%
Zealous - +5% - +1 +21.00%

Common[edit]

All weapons that are melee, ranged, or magical can have these mods.

There are 10 common modifiers.

Displayed values may differ due to rounding.

Prefix Damage Speed Critical Strike Chance Knockback Tier Value
Quick - +10% - - +1 +21.00%
Deadly +10% +10% - - +2 +46.41%
Agile - +10% +3% - +1 +35.96%
Nimble - +5% - - +1 +10.25%
Murderous +7% +6% +3% - +2 +44.54%
Slow - -15% - - -1 -27.75%
Sluggish - -20% - - -2 -36.00%
Lazy - -8% - - -1 -15.36%
Annoying -20% -15% - - -2 -53.76%
Nasty +5% +10% +2% -10% +1 +16.87%

Melee[edit]

All Pickaxes, Hammers, Axes, Hamaxes and swing Melee Weapons can be reforged with these mods, in addition to the top two categories. (Due to their low base damage, the Wooden Hammer and Copper Axe cannot be affected by modifiers that change their damage by 15% or less.) The best melee prefix is Legendary. Note that since the patch 1.1.1 it's no longer possible for a Spear to have any prefix that increases size. This includes Legendary, so the best prefix possible for a spear is Godly.

There are 16 Melee modifiers.

Displayed values may differ due to rounding.

Prefix Damage Speed Critical Strike Chance Size Knockback Tier Value
Large - - - +12% - +1 +25.44%
Massive - - - +18% - +1 +39.24%
Dangerous +5% - +2% +5% - +1 +31.47%
Savage +10% - - +10% +10% +2 +77.16%
Sharp +15% - - - - +1 +32.25%
Pointy +10% - - - - +1 +21.00%
Tiny - - - -18% - -1 -32.76%
Terrible -15% - - -13% -15% -2 -60.49%
Small - - - -10% - -1 -19.00%
Dull -15% - - - - -1 -27.75%
Unhappy - -10% - -10% -10% -2 -46.86%
Bulky +5% -15% - +10% +10% +1 +16.62%
Shameful -10% - - +10% -20% -2 -37.27%
Heavy - -10% - - +15% - +7.12%
Light - +15% - - -10% - +7.12%
Legendary +15% +10% +5% +10% +15% +2 +209.85%

Ranged[edit]

All Bows and Guns (Excluding the Space Gun and Laser Rifle which count as magic Weapons) can be reforged with one of the following mods, in addition to the top two categories. The best ranged prefix is Unreal. However, the Minishark, Star Cannon, Flintlock Pistol, The Undertaker, and the Clockwork Assault Rifle, while also in this category, are unable to receive any modifiers that affect knockback, as they have none. The best prefix for a ranged weapon without knockback is Demonic.

There are 12 Ranged modifiers.

Displayed values may differ due to rounding.

Prefix Damage Speed Critical Strike Chance Velocity Knockback Tier Value
Sighted +10% - +3% - - +1 +35.96%
Rapid - +15% - +10% - +2 +60.02%
Hasty - +10% - +15% - +2 +60.02%
Intimidating - - - +5% +15% +2 +45.81%
Deadly +10% +5% +2% +5% +5% +2 +75.38%
Staunch +10% - - - +15% +2 +60.02%
Awful -15% - - -10% -10% -2 -52.60%
Lethargic - -15% - -10% - -2 -41.48%
Awkward - -10% - - -20% -2 -48.16%
Powerful +15% -10% +1% - - +1 +11.45%
Frenzying -15% +15% - - - - -4.45%
Unreal +15% +10% +5% +10% +15% +2 +209.85%

Magic[edit]

All Magic Weapons (mana consuming) can be reforged with one of the following mods, in addition to the top two categories. The Magical Harp and Nimbus Rod both lack a Knockback value and are unable to receive modifiers that affect Knockback, the best choice for these are Mystic or Demonic. Magic weapons must use at least 4 mana upon use to receive any modifier that decreases mana usage. The best magic prefix is Mythical.

There are 12 Magic modifiers.

Displayed values may differ due to rounding.

Prefix Damage Speed Critical Strike Chance Mana Cost Knockback Tier Value
Mystic +10% - - -15% - +2 +60.02%
Adept - - - -15% - +1 +32.25%
Masterful +15% - - -20% +5% +2 +92.83%
Inept - - - +10% - -1 -19.00%
Ignorant -10% - - +20% - -2 -48.16%
Deranged -10% - - - -10% -1 -34.39%
Intense +10% - - +15% - -1 -12.58%
Taboo - +10% - +10% +10% +1 +18.59%
Celestial +10% -10% - -10% +10% +1 +43.50%
Furious +15% - - +20% +15% +1 +11.94%
Manic -10% +10% - -10% - +1 +18.59%
Mythical +15% +10% +5% -10% +15% +2 +209.85%

Complete List[edit]

Only swung Melee weapons can have their Size modified. Only Ranged weapons can have their Velocity modified. Only Magic weapons can have their Mana Cost modified. Certain weapons can't have their Speed or Knockback modified.

Displayed values may differ due to rounding.

Mod Damage Speed Critical strike chance Mana Cost Size Velocity Knockback Tier Value
Large - - - - +12% - - +1 +25.44%
Massive - - - - +18% - - +1 +39.24%
Dangerous +5% - +2% - +5% - - +1 +31.47%
Savage +10% - - - +10% - +10% +2 +77.16%
Sharp +15% - - - - - - +1 +32.25%
Pointy +10% - - - - - - +1 +21.00%
Tiny - - - - -18% - - -1 -32.76%
Terrible -15% - - - -13% - -15% -2 -60.49%
Small - - - - -10% - - -1 -19.00%
Dull -15% - - - - - - -1 -27.75%
Unhappy - -10% - - -10% - -10% -2 -46.86%
Bulky +5% -15% - - +10% - +10% +1 +16.62%
Shameful -10% - - - +10% - -20% -2 -37.27%
Heavy - -10% - - - - +15% - +7.12%
Light - +15% - - - - -10% - +7.12%
Sighted +10% - +3% - - - - +1 +35.96%
Rapid - +15% - - - +10% - +2 +60.02%
Hasty - +10% - - - +15% - +2 +60.02%
Intimidating - - - - - +5% +15% +2 +45.81%
Deadly +10% +5% +2% - - +5% +5% +2 +75.38%
Staunch +10% - - - - - +15% +2 +60.02%
Awful -15% - - - - -10% -10% -2 -52.60%
Lethargic - -15% - - - -10% - -2 -41.48%
Awkward - -10% - - - - -20% -2 -48.16%
Powerful +15% -10% +1% - - - - +1 +11.45%
Mystic +10% - - -15% - - - +2 +60.02%
Adept - - - -15% - - - +1 +32.25%
Masterful +15% - - -20% - - +5% +2 +92.83%
Inept - - - +10% - - - -1 -19.00%
Ignorant -10% - - +20% - - - -2 -48.16%
Deranged -10% - - - - - -10% -1 -34.39%
Intense +10% - - +15% - - - -1 -12.58%
Taboo - +10% - +10% - - +10% +1 +18.59%
Celestial +10% -10% - -10% - - +10% +1 +43.50%
Furious +15% - - +20% - - +15% +1 +11.94%
Keen - - +3% - - - - +1 +12.36%
Superior +10% - +3% - - - +10% +2 +64.51%
Forceful - - - - - - +15% +1 +32.25%
Broken -30% - - - - - -20% -2 -68.64%
Damaged -15% - - - - - - -1 -27.75%
Shoddy -10% - - - - - -15% -2 -41.48%
Quick - +10% - - - - - +1 +21.00%
Deadly +10% +10% - - - - - +2 +46.41%
Agile - +10% +3% - - - - +1 +35.96%
Nimble - +5% - - - - - +1 +10.25%
Murderous +7% +6% +3% - - - - +2 +44.54%
Slow - -15% - - - - - -1 -27.75%
Sluggish - -20% - - - - - -2 -36.00%
Lazy - -8% - - - - - -1 -15.36%
Annoying -20% -15% - - - - - -2 -53.76%
Nasty +5% +10% +2% - - - -10% +1 +16.87%
Manic -10% +10% - -10% - - - +1 +18.59%
Hurtful +10% - - - - - - +1 +21.00%
Strong - - - - - - +15% +1 +32.25%
Unpleasant +5% - - - - - +15% +2 +45.81%
Weak - - - - - - -20% -1 -36.00%
Ruthless +18% - - - - - -10% +1 +12.78%
Frenzying -15% +15% - - - - - - -4.45%
Godly +15% - +5% - - - +15% +2 +111.63%
Demonic +15% - +5% - - - - +2 +60.02%
Zealous - - +5% - - - - +1 +21.00%
Legendary +15% +10% +5% - +10% - +15% +2 +209.85%
Unreal +15% +10% +5% - - +10% +15% +2 +209.85%
Mythical +15% +10% +5% -10% - - +15% +2 +209.85%

Best Modifiers[edit]

Weapons[edit]

Due to various limitations with certain Weapon classes, determining the best-possible Modifiers may not be as simple as comparing statistics, and players can waste money trying to acquire Modifiers that are impossible to achieve for their given Weapon. Here is an easy rundown of the best possible Modifiers for each weapon, or weapon type:

Category Prefix Damage Speed Critical Strike Chance Mana Cost Size Velocity Knockback Tier Value
Melee weapons that are not swung overhead
(excluding shortswords)
Godly +15% - +5% - - - +15% +2 +111.63%
All other Melee Legendary +15% +10% +5% - +10% - +15% +2 +209.85%
Magic Minion-summoning weapons Ruthless* +18% - - - - - -10% +1 +12.78%
Ranged and Magic weapons with no knockback Demonic +15% - +5% - - - - +2 +60.02%
All other Ranged Unreal +15% +10% +5% - - +10% +15% +2 +209.85%
All other Magic (except Crystal Storm) Mythical +15% +10% +5% -10% - - +15% +2 +209.85%
  • As Minions cannot deal critical hits, their knockback is negligible even with modifiers, and speed and mana cost only affect their initial summoning rather than the minion attacks themselves, the Ruthless Modifier offers the most effective Minion boost by solely increasing the Minion's damage per hit the most.

Accessories[edit]

Effect Prefix Change Tier Value
Defense
Warding +4 +2 +44.00%
Mana Arcane +20 +1 +32.25%
Critical Strike

Chance

Lucky +4% +2 +44.00%
Damage
Menacing +4% +2 +44.00%
Movement

Speed

Quick +4% +2 +44.00%
Melee Speed
Violent +4% +2 +44.00%

History[edit]

  • 1.2.3.1:
    • Fixed bug where prefixes were not getting set properly on a world load.
    • Fixed bug where prefixes would be lost when you buy an item from the shop with right click.
  • 1.2.3: Lowered cost of reforging from 1/2 to 1/3.
  • 1.2.1.2: Critical Strike increase on accessory reforges have been doubled.
  • 1.2.1.1: All the new Halloween weapons can now be reforged.
  • 1.2.1: You can no longer reforge Music Boxes.
  • 1.2.0.3: You can no longer duplicate items through reforge.
  • 1.2:
    • Reforging items now costs half of the item's buy value.
    • You can now reforge in all languages.
  • 1.1.1:
    • Items dropped on death for hardcore and mediumcore characters will retain their conditions.
    • Water Bolt and Harpoon can now be reforged.
    • Space Gun is no longer 1 Copper Coin to reforge.
  • 1.1: Introduced.


Game mechanics
 
Attack Speed • Autoswing • Breath meter • Buffs • By hand • Consumable • Crafting station • Critical hit • Damage • Data IDs • Day/Night • Death • Debuffs • Defense • Difficulty (Softcore • Mediumcore • Hardcore) • Environment • Event • Fall Damage • Game controls • Ghost • Health • Inventory • Knockback • Lighting mode • Mana • Map Size • Minimap • Minions • Modifier • Moon • Multiplayer • Music • NPC drops • NPC Despawning • NPC Spawning • Placement • Player stats • Rarity • Spawn • Status messages • Storage • Title messages • Use time • Value • Velocity

References[edit]