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See also: Water (Crafting Station).

Water is an abundant blue liquid. It is found in nearly any biome in pools of various sizes, and forms the large Oceans on either side of a map. It is less abundant in Deserts, and absent in The Underworld (where it disappears if made to flow there). Water flows more freely than lava. Each biome has its own unique water color (these colors can be changed in the late-game, when Water Fountains become available). Water is only found above a certain depth, beneath which Lava pools tend to appear instead.

Candles, Torches, and Flaming Arrows do not emit light underwater, but Glowsticks and some other light sources do. Most torches are knocked free when water touches them.

Upon submersion, a player's breath meter will display, indicating their remaining breathing time before drowning damage will be incurred. The point where a player is considered submerged for purposes of the breath meter is one pixel above the eyes.

If the player's feet are in at least one tile of water, movement is hindered noticeably. Certain accessories or potions can boost player movement through liquids, enable swimming, or even allow walking along its surface. Players cannot swim by default.


Characters Unique Drops
Normal Enemies:
Goldfish.png Goldfish
Piranha.png Piranha
Blue Jellyfish.png Blue Jellyfish

In the Ocean:

Crab.png Crab
Pink Jellyfish.png Pink Jellyfish
Sea Snail.png Sea Snail
Squid.png Squid
Shark.png Shark
Orca.png Orca Console only.png / Mobile only.png
Addition during a Blood Moon:
Corrupt Goldfish.png Corrupt Goldfish

During Hardmode:

Blood Feeder.png Blood Feeder Pc only.png / Console only.png
Angler Fish.png Angler Fish
Green Jellyfish.png Green Jellyfish
Blood Jelly.png Blood Jelly Pc only.png / Console only.png
Arapaima.png Arapaima Pc only.png / Console only.png

From Goldfish:
Goldfish.png Goldfish Mobile only.png / Console only.png

From Piranhas:

Hook (crafting material).png Hook (crafting material)

From Sharks:

Shark Fin.png Shark Fin

From Sea Snails:

Purple Mucos.png Purple Mucos

From Squids:

Black Ink.png Black Ink

Items interacting with water[edit]

Colliding liquids[edit]

These blocks are created when water meets other liquids.

Item When combined with
Honey Block.png Honey Block HoneyLiquid.png Honey
Obsidian.png Obsidian Lava.png Lava


  • Underground pools of water may sometimes be spotted via the glowing Jellyfish that spawn there.
  • The game occasionally has difficulty leveling out large volumes of liquid that flowed into a new space. Exiting and reloading the world, or relocating the liquid elsewhere, can sometimes remedy the problem.

See also[edit]


  • 1.2.4: Actuated tiles no longer remove the water over them on world load.
  • 1.2.3:
    • Sped up the Water moving code a bit. 5-10%.
    • Fixed a bug where moving very large quantities of water could leave some water floating.
    • Fixed issue where you cannot jump while in reverse gravity in water.
    • Running underwater no longer causes flashes of the Suffocation debuff.
  • 1.2:
    • When water touches a half block, it will create a waterfall. Water can also change colors depending what biome it is in, or if it's a Blood Moon.
  • 1.1: Water is in a secondary 'layer' behind the placed blocks, therefore can no longer be removed by placing blocks on it. "Blocked" liquids disappear only after restart of world.
  • 1.0.5:

Honey • Lava • Water