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Editors, please note: When updating information for items that existed prior to 1.3, remember that there are other, non-PC editions of the game to which the old information still applies. Try not to remove this older information as you add new 1.3 information.

Wire

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Wire
Wire inventory icon
Statistics
Type Crafting materialMechanism
Max stack 999
Rarity Rarity Level: 0
Tool Wire Cutter
Buy / Sell 5 Silver Coin / 1 Silver Coin
Internal Item ID: 530
Different wire colors are used to build independent overlapping circuits. They are placed using different color Wrenches.
Wires connecting Timers to Slime Statues submerged in Lava for harvesting Gel.

Wire is a unique item used to create circuits, in order to connect mechanisms to triggers (Pressure Plate, Timer, Switch or Lever). Wires are placed using Wrenches, and are retrieved using the Wire Cutter, both of which can only be obtained from the Mechanic. Wire placed by different colored wrenches will be of different colors, which allows independent wire circuits to overlap without interfering with each other. Wire itself is available for purchase from the Mechanic, but can also be obtained from naturally-occurring Mechanisms, which exist sparsely Underground, and frequently in the Dungeon and Jungle Temple, in Traps and Chain Lantern mechanisms.

Placed Wires only display on-screen when a Mechanism-related item is held by the player, such as a Pressure Plate or Wrench. Wires occupy their own dedicated layer when placed, and so can occupy the same tile space as Furniture, Walls, Blocks, and even deep Lava pools, along with any other placed item or material. Wires can be placed in midair, without the need for support. Explosions have no effect on placed Wires.

Wires are considered "connected" to triggers and mechanisms when they are placed in the same tile space as those items (when they appear to be "touching"). An exception is Statues, which are considered connected to any wires in their 2x3 tile space, even though some statues do not appear to reach a 3-tile height (see adjacent image).

Crafting[edit | edit source]

Used in[edit | edit source]

Result IngredientsCrafting Station
Active Stone Block.png Stone Block.png Stone Block By Hand
Wire.png Wire
Inactive Stone Block.png Stone Wall.png Stone Wall (4)
Wire.png Wire
Explosives.png Dynamite.png Dynamite (3)
Wire.png Wire
Inlet Pump.png Iron Bar.png Iron Bar (10 or) Lead Anvil.png Lead Anvil /
Iron Anvil.png Iron Anvil
Lead Bar.png Lead Bar (10)
Wire.png Wire (2)
Outlet Pump.png Iron Bar.png Iron Bar (10 or)
Lead Bar.png Lead Bar (10)
Wire.png Wire (2)
1 Second Timer.png Gold Watch.png Gold Watch (or)
Platinum Watch.png Platinum Watch
Wire.png Wire
3 Second Timer.png Silver Watch.png Silver Watch (or)
Tungsten Watch.png Tungsten Watch
Wire.png Wire
5 Second Timer.png Copper Watch.png Copper Watch (or)
Tin Watch.png Tin Watch
Wire.png Wire

See Also[edit | edit source]

History[edit | edit source]

  • 1.2.4: Fixed a bug where only one wire attached to a Lever would work when you flipped it. Fixed bug where close dropped wires wouldn't merge with each other.
  • 1.2.3: Wire length-limit removed.
  • 1.2: Stack limit was raised from 250 to 999. Wire length-limit increased from 1000 to 2000. Different colors of wire can be lain with different colored wrenches.
  • 1.1: Introduced.
Wiring
 
Tools Wire • Wrenches • Wire Cutter
Triggers Lever • Switch • Pressure Plates • Timers • Detonators
Devices Active/Inactive Stone Block • Actuator • Pumps • Teleporter • Functional Statues • Light sources • Gemspark Blocks
Traps Dart • Super Dart • Spear • Spiky Ball • Flame • Explosives
Consumables: Healing Potion.png Potions ( Inferno Potion.png Buff Potions) • Shuriken.png Consumable Weapons

High Velocity Bullet.png Ammunition • Jungle Grass Seeds.png Seeds • Fallen Star.png Materials ( Feather.png Drops • Copper Ore.png Ores • Iron Bar.png Bars) • Silver Coin.png Other