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Template:NPC,

Angler
Angler     Sleeping AnglerOld-gen console version and Nintendo 3DS version
Map Icon Angler
Map Icon
Statistics
Type
AI TypePassive
Max Life250
Defense15
KB Resist5000%

The Angler is an NPC that doesn't sell anything, but rather assigns quests to players. Quest objectives generally involve catching him rare fish from particular biomes, for which he dispenses various rewards. When threatened, he will throw Frost Daggerfish at nearby enemies.

The Angler is first encountered as Sleeping Angler randomly sleeping on the sand or on the water surface of an Ocean biome. He will move in when:

  • You have an empty House available for him.
  • You have talked to him and woken him up.

Speaking to the Angler and clicking his "Quest" button will display the day's quest. The item will only be catchable during the day when its Quest is in effect. Once you've caught the required item, speak to the Angler and click "Quest" again. The Quest item in your inventory will be replaced by a reward.

Quest list

 
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Quest rewards

After a quest has been completed, the Angler will reward the player with one item, a number of Coins, and possibly some bait.

  • Item chances: The chances of functional, non-potion items gradually increase from their base rates (shown below) with the number of quests completed: they become more likely (and others less likely) as more quests are completed.
    • At 50 quests, the chance of a receiving a functional item reward is approximately twice the base rate.
    • At 100 quests, the chance is approximately four times the base rate.
    • At 150 quests, the chances are the highest, at about six times the base rate.
  • Coin quantity: The number of coins awarded increases with the number of quests completed, and is rounded down to the nearest gold coin (or silver coin, if less than 1), up to a maximum of 10. The average coin reward is approximately 70, plus 150 per completed quest, before rounding. These values are doubled in Expert mode.
  • Bait chances: The Angler may additionally reward the player with an amount of bait, with chances scaling from ~50% on the first completed quest to 100% by the 50th quest. The average quality and amount of bait given similarly increases with the number of completed quests, up to a maximum of 7 Master Baits.

Note: After the 150th completed quest, the chances permanently reset to their base rates below, as if the player were always on their first quest each time thereafter (this is possibly unintended). Coins are not affected by this and continue to scale up to a maximum of 10 per quest.

Functional reward items

Item Notes
Template:Item link2 Fuzzy Carrot Guaranteed on 5th quest.
Template:Item link2 Angler Hat Guaranteed on 10th quest.
Template:Item link2 Angler Vest Guaranteed on 15th quest.
Template:Item link2 Angler Pants Guaranteed on 20th quest.
Template:Item link2 Golden Fishing Rod Guaranteed on 30th Template:Pc iconTemplate:Mobile icon / 50th Template:Console icon quest.
0.4% chance on every quest after 75th quest.
Template:Item link2 Golden Bug NetTemplate:Pc icon 1.3% chance
Template:Item link2 Fish Hook 1.7% chance
Template:Item link2 High Test Fishing Line 2.5% chance
Template:Item link2 Angler Earring 2.5% chance
Template:Item link2 Tackle Box 2.5% chance
Template:Item link2 Fisherman's Pocket GuideTemplate:Pc icon 2.5% chance
Template:Item link2 Weather Radio Template:Pc icon 2.5% chance
Template:Item link2 SextantTemplate:Pc icon 2.5% chance
Template:Item link2 Sonar Potion (2-5) 20% chance.
Template:Item link2 Fishing Potion (2-5) 20% chance.
Template:Item link2 Crate Potion (2-5) 20% chance.
Template:Item link2 Template:Item link2 Coins −1991 or −190 (higher in Expert mode).
Value increases with number of quests.
Template:Item link2 Apprentice Bait (1-7) 38% chance; one type of bait only.
Quality/quantity increases with quests.
Template:Item link2 Journeyman Bait (1-7) 10% chance; one type of bait only.
Quality/quantity increases with quests.
Template:Item link2 Master Bait (1-7) 3% chance; one type of bait only.
Quality/quantity increases with quests.
Template:Item link2 Fin Wings 1.4% chance (Hardmode only).
Available after 10th quest.
Template:Item link2 Bottomless Water BucketTemplate:Pc icon 1.4% chance (Hardmode only).
Available after 10th quest.
Template:Item link2 Super Absorbant SpongeTemplate:Pc icon 1.4% chance (Hardmode only).
Available after 10th quest.
Template:Item link2 Hotline Fishing Hook 1.3% chance (Hardmode only).
Available after 25th quest.

Decorative/Vanity reward items

Item Notes
Template:Item link2 Coralstone Block (50-150) 1% chance
Template:Item link2 Mermaid costume 2% chance
All 3 pieces awarded at once.
Template:Item link2 Fish costume 2% chance
All 3 pieces awarded at once.
Template:Item link2 Bunnyfish Trophy 1% chance
Template:Item link2 Goldfish Trophy 1% chance
Template:Item link2 Sharkteeth Trophy 1% chance
Template:Item link2 Swordfish Trophy 1% chance
Template:Item link2 Treasure Map 1% chance
Template:Item link2 Seaweed Planter 1% chance
Template:Item link2 Pillagin Me Pixels 1% chance
Template:Item link2 Compass Rose 1% chance
Template:Item link2 Ship's Wheel 1% chance
Template:Item link2 Life Preserver 1% chance
Template:Item link2 Wall Anchor 1% chance
Template:Item link2 Ship in a Bottle 1% chance

Names

The Angler may have any of the following names: Angler/Names

Quotes

  • "I'm bummed out! There's probably been fish that have gone extinct before I was even born, and that's not fair!"
  • "Whaaaat?! Can't you see I'm winding up fishing line??"
  • "There's no chefs in all of [Name of World], so I have to cook all this fish myself!"
  • "I don't have a mommy or a daddy, but I have a lot of fish! It's close enough!"
  • "Let a kid give you some advice, never touch your tongue to an ice block! Wait, forget what I said, I totally want to see you do it!"
  • "Ever heard of a barking fish?! I haven't, I'm just wondering if you did!"
  • "Hey! Watch it! I'm setting up traps for my biggest prank ever! No one will see it coming! Don't you dare tell anyone!"
  • "[Name of World] is filled to the brim with the most outlandish kinds of fish!"

When Dryad is present:

  • "Heh heh, you shoulda seen the look on [Name of Dryad]'s face when I stuck that piranha tooth in the chair!"

When Tavernkeep is present:

  • "How come [Name of Tavernkeep] won't sell me any ale? I want to try some! What a grouch!"

When woken up:

  • "Thanks, I guess, for saving me or whatever. You'd be a great helper minion!"
  • "Wha? Who might you be? I totally wasn't just drowning or anything!"
  • "You saved me! You're awful nice, I could use you... er, I mean, totally hire you to do some awesome stuff for me!"

When a Quest is available:

  • "Psst! I might have a job for you. Don't think you can say no, either!"
  • "I want a fish and you're going to find me one! Ask me about it!"
  • "[Name of Angler] wants YOU as the official [Name of World] errand monkey!" (Is a reference to the famous World War 1 U.S. propaganda poster featuring Uncle Sam)
  • "Hey! Just the sacrifi- I mean competent fishing master that I've been looking for!"

When a quest is completed:

  • "Oh! Thanks for the fish I asked for, now scram!"
  • "You make a great errand monkey! Now go away!"
  • "Muahahahahaha! You did it! You're still in one piece though, how boring!"
  • "Woah?! You actually did what I asked, and survived! Nice, hand it over and beat it!"
  • "Awesome catch! It's all going according to plan! He he he!"

When you click the Quest button after the daily quest has been completed:

  • "I have enough fish! I don't need your help right now!"
  • "You have entertained me enough for today, go."
  • "I don't have anything for you to do right now."
  • "Only one fish a day, please go away!"
  • "I haven't even used the last fish you gave me. I don't need another."
  • "You are done, the grand [Name of Angler] dismisses you!"

During a Party:

  • "What, you think I like parties because I am a kid? Well, you're right, so get to partying!"

During a blood moon, when a Quest is available:

  • "I have a request for you! No, I don't care that there's a zombie apocalypse right now!"
  • "Hurry up and listen! I need you to catch something for me right now!

During a blood moon, when a Quest has been completed:

  • "Blood moon is the worst time to fish! The fish bite, yes, but so do the zombies!"
  • "There's a bajillion monsters running around out there right now!"
  • "I hate blood moons! I stay up all night because of all the scary noises!"

Achievements

Achievement Servant-in-Training
Servant-in-Training • “Complete your 1st quest for the angler.”
Complete 1 Angler quest. Template:Pc icon
Achievement Good Little Slave
Good Little Slave • “Complete your 10th quest for the angler.”
Complete 10 Angler quests. Template:Pc icon
Achievement Trout Monkey
Trout Monkey • “Complete your 25th quest for the angler.”
Complete 25 Angler quests. Template:Pc icon
Achievement Fast and Fishious
Fast and Fishious • “Complete your 50th quest for the angler.”
Complete 50 Angler quests. Template:Pc icon
File:Achievement Supreme Helper Minion.png
Supreme Helper Minion! • “Complete a grand total of 200 quests for the angler.”
Complete 200 Angler quests. Template:Pc icon

Notes

File:Angler NPC.png

The Angler, sleeping on the beach.

  • A new Quest is always in effect each day. If you don't complete a Quest before the day is over (4:30am the following day), a new Quest begins, whether or not you speak to the Angler again.
  • Template:Mobile icon The quest icon does not appear and instead when talked to he will go straight to asking the player for a fish.
  • The Sleeping Angler spawns randomly, like the bound NPCs. It is not guaranteed that he will initially spawn on either shore. The player may need to wait a while at a shore before he appears.
  • If the Angler is "killed" after being saved, and there is no suitable House for him to live in, he will settle in after you build one, like any other NPC.
  • It is possible to complete Quests without actually speaking to the Angler to find out what the quest is. In fact, it is even possible to catch quest fish before the Angler has even spawned in a world. However, most Quests require fishing in a specific environment, and your chances of success are far better if you speak to him to find out where to fish first.
  • The Angler will never assign quests that require the player to catch fish from the Crimson in a Corruption world, or from the Corruption in a Crimson world.
  • No Quest fish will be caught if the day's quest catch already exists in the player's inventory. It is possible to catch more than one quest fish in a day if the player drops previously-caught quest fish on the ground, or stores them in a chest or other storage item.
  • Template:Mobile icon If the Angler is "killed", the game doesn't know whether to spawn him in a house or respawn him on the beach, so it does both. This can result in getting 2 Anglers.
  • The "Quests completed" count is tied to the character, rather than the world. The minimum number required for a particular reward can be accrued by completing quests in multiple worlds. The number of completed quests for the purposes of achievements is instead a running total for all characters in all worlds, so multiple characters can contribute to earning achievements.
  • The total "Quests completed" count is saved to the character, rather than the world. But the current fishing quest for that worlds ingame day is tied to the name of characters. For example: You cannot have two characters with the same name claim rewards in the same world.

Trivia

  • The Angler is one of the few Town NPCs that can be obtained regardless of the current stage of game progression (others being the Guide and Stylist).
  • The Angler's sprite is unique, as he is a child, and therefore younger than all the others. He is a block shorter than any of the others and is the only child NPC in the game.
  • While most NPCs die via the usual death animation, the Angler simply vanishes in a puff of smoke. He also has a unique death message: Instead of "<Angler name> was slain..." the message reads "<Angler name> has left!" This is likely due to rating concerns, as depictions of children being killed tend to result in an Adults Only rating from the ESRB, which might have limited the game's distribution. This is not the case in the Nintendo 3DSNintendo 3DS version version: The Angler still disappears in a puff of smoke, but the status message reads "Angler was slain…"
  • The sleeping Angler is able to float on both Water and Honey.
  • The quest dialog for the Clownfish is a reference to the Pixar movie, Finding Nemo.
  • The quest dialog for the Batfish is a reference to the iconic Batman theme song.
  • The quest dialog for the Pengfish is a reference to Superman.
  • Despite his Quest dialog claiming that he will be "Sooo Rich!", the Jewelfish is still worth nothing when sold.
  • The achievement "Fast and Fishious" is a play on words, referencing the movie series Fast and Furious.
  • The Angler seems to be an orphan, with his quote "I don't have a mommy or daddy, but I have a lot of fish! Its close enough!"

History

  • Console 1.07 Holiday Update: Introduced fishing on Console editions, including the Angler NPC, fishing quests, and their rewards.
  • 1.2.4.1:
    • Fixed bug where “Wyverntail” was named “Whyverntail.”
    • Angler’s quests now show when using other languages. The text is still in English...translations should be happening soon.
    • Fixed bug where Sleeping Angler Kid would move slowly on tiles if attacked by enemies.

Template:Translation project

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