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Beam Sword
  • Beam Sword item spriteold Beam Sword item sprite
Autoswing
Stack digit 1
Statistics
Type
Damage52 (Melee)
Knockback6.5 (Strong)
Critical chance4%
Use time20 (Very fast)
Velocity11
TooltipShoots a beam of light
RarityRarity level: 4
Sell3
Research1 required
Projectile created
  • Sword Beam
    Sword Beam
Obtained from Obtained from
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
EntityQty.Rate
Armored SkeletonArmored SkeletonArmored Skeleton10.67%
Beam Sword (demo)

Animation of the Beam Sword.

The Beam Sword is a rare Hardmode sword that fires a gold-colored projectile which also emits a small amount of light. The projectile deals full damage of the weapon. It can be swung more frequently than its projectile can fire. It has a 0.67*1/150 (0.67%) chance of being dropped by Armored Skeletons.

Its best modifier is Legendary.

Notes

  • The beam cannot penetrate blocks or enemies. This allows it to ignore any piercing invincibility frames that enemies gain from being hit by the sword.
  • The beam has an internal cooldown of 35 frames, which is approximately 0.58 seconds. The weapon cannot be switched to another item while the beam is on cooldown.

Tips

  • The Beam Sword can hit an enemy twice in a single swing, once with the sword itself and another with the beam, dealing double damage while doing so.

Trivia

  • The Beam Sword's name is based off a common video game trope of heroic swordsmen having the ability to generate an energy projectile from their weapon, granting them an option for engaging enemies outside of their sword's range. The Beam Sword generates a sword beam that shares a resemblance to those generated by Link in The Legend Of Zelda when at full health.
  • The Frostbrand is a slightly weaker alternative to the Beam Sword that can pierce one enemy with its projectile, but with lower damage and swing speed.
  • The Beam Sword is very similar to the Enchanted Sword, in appearance and in effect.

History

  • Desktop 1.4.0.1: Use time increased from 15 to 20. Projectile cooldown unaffected.
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