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Debuffs are temporary, negative status effects, as opposed to Buffs, which affect the player positively.

Most debuffs can only be inflicted by enemies, however it is also possible for traps to inflict some debuffs on players.

Players can inflict the following debuffs on most enemies: Confused, Cursed Inferno, Ichor Debuff, Midas, Poisoned, Venom, On Fire!, Frostburn and Shadowflame.
Template:Console iconTemplate:Mobile icon Players can also inflict Bleeding on enemies via the console/mobile-exclusive Tizona. Template:Mobile iconTemplate:3DS icon Players can inflict the Stunned debuff via the mobile exclusive ammunition Heart Arrow.

In general, damaging debuffs will stack: If a player is both Poisoned and On Fire!, they will take damage from both debuffs. However, Poisoned and Venom do not stack, and Poisoned will take precedence over Venom. Death always cancels any active buffs or debuffs.

Unlike buffs, Debuffs cannot be cancelled by right-clicking their icons.
The Nurse can cancel debuffs at a cost of 7 50 per active debuff.

From enemies

Icon Name Effect Tooltip Duration
Template:Il2c Prevents the player from regenerating life naturally. Cannot regenerate life 3-45 seconds / 6-90 seconds
Template:Il2c Players turn green, slowly lose life over time, and cannot regenerate life. Slowly losing life 3-10 seconds / 2-20 seconds
Template:Il2c Players are engulfed with flames, lose life over time, and cannot regenerate life. Slowly losing life 7-10 seconds / 14-20 seconds
Template:Il2c Players turn purple, lose life over time, and cannot regenerate life. Losing Life 8 seconds / 16 seconds
Template:Il2c Lowers the brightness of light. Decreased light vision 15 seconds / 5-30 seconds
Template:Il2c Severely lowers the brightness of light, making it nearly impossible to see. Light vision severely reduced 3 seconds / 6 seconds
Template:Il2c Prevents the player from using anything that requires mana. Cannot use items that require mana 7 seconds / 2.5-14 seconds
Template:Il2c Prevents the player from using anything. Cannot use any items 4 seconds / 1.25-8 seconds
Template:Il2c ◀ Left and ▶ Right's effects are switched, and ▲ Up and ▼ Down's effects are switched. Movement is reversed 7 seconds / 2.5-14 seconds
Template:Il2c Slows down the player's speed. Movement speed is reduced 5-16 seconds / 0.5-32 seconds
Template:Il2c Causes the player's Physical abilities to decrease. Werewolf buff negates this debuff. Physical abilities are decreased 1-5 minutes / 18.75 seconds-10 minutes
Template:Il2c Causes the player's defense to go down to half of its normal defense. Defense is cut in half 10 seconds-2 minutes / 16.25 seconds-4 minutes
Template:Il2c Acts as a warning to prevent the player from attempting to escape the Underworld. You have seen something nasty, there is no escape. While fighting Wall of Flesh
Template:Il2c Pulls the player, through tiles, directly in front of the Wall of Flesh You are being sucked into the mouth While in contact with The Tongue
Template:Il2c Ignites the player with cursed flames that deal damage over time. Cursed flames can not be extinguished by water. Losing life 7-8 seconds / 14-16 seconds
Template:Il2c Causes the player to glow yellow along with the loss of 20 defense. Armor reduced by 20 15 seconds / 30 seconds
Template:Il2c Slows down the player's speed. Movement speed is reduced 10-45 seconds / 20 seconds-90 seconds
Template:Il2c Prevents the player from moving or using anything. You cannot move 1-1.5 second / 2-3 seconds
Template:Il2c Player drips water. You are dripping water 30 seconds
Template:Il2c Template:Pc icon Causes the player to be stuck in the spot where they were hit. Players are still allowed to use items while this effect is ongoing. You are stuck 1 seconds
Template:Il2c Template:Pc icon Prevents the player from moving or using anything and damages the player. You are completely petrified! 1-4 seconds
Template:Il2c Template:Pc icon Causes the player to float upwards and downwards randomly. Gravity around you is distorted 6-12 seconds / 5-9 seconds
Template:Il2c Template:Pc icon Darkens the screen almost completely, except for a small area around the player. You can't see! While attacked by a Brain Suckler
Template:Il2c Template:Pc icon Causes the player to take significant damage when moving and a smaller amount of damage when not moving. You cannot move 4-8 seconds
Template:Il2c Template:Pc icon Increases player damage but decreases health regeneration and applies other random debuffs. Increased damage, Decreased life regen, Causes status effects 3 seconds-90 seconds
Template:Il2c Template:Pc icon Prevents the player from healing via Vampire Knives or Spectre Hood . You are unable to absorb any healing effects 14 seconds / 16 seconds

From items and environment

Icon Name Effect Tooltip Duration
Template:Il2c Magic damage is reduced by 25%, the amount of damage reduced is reduced by 5% every second. Magic damage is reduced by 1-50% 5-10 seconds
Template:Il2c Prevents the player from drinking healing potions and restoration potions. Cannot consume anymore healing items 60 seconds
Template:Il2c Takes life whenever a player uses the Rod of Discord too frequently. Using the Rod of Discord will take life 6 seconds
Template:Il2c Players lose life over time while buried in Sand, Slush, or Silt. Losing life While in contact with fallen Silt/Sand/Slush
Template:Il2c Players burn, losing life, life regeneration speed, and movement speed. Inflicted by Meteorite or Hellstone. Obsidian Skull or similar protects against it. Losing life and slow movement While in contact with hot blocks
Template:Il2c Player's melee abilities are improved along with lowered defense after drinking ale. Increased melee abilities, lowered defense 2 minutes
Template:Il2c Green fumes appear around you You smell terrible 30 seconds
Template:Il2c Whenever a player stands near a Water Candle that is placed (not in hand). Increased enemy spawn rate When near a placed Water Candle

Exclusive to Enemies

Icon Name Effect Tooltip Duration
Template:Il2c Affected players or enemies lose life over time and cannot regenerate life. It's either really hot, or really cold, but it REALLY hurts 1-8 seconds
Template:Il2c Causes affected enemies to drop more coins than usual on death. Drop more money on death 15 minutes
Template:Il2c Template:Mobile icon Completely immobilizes affected enemies. N/A 5-7 seconds
Template:Il2c Player drips blue goo and gains a blue tint. You are dripping slime 30 seconds
Template:Il2c Template:Pc icon Deals 5 damage per second to the target. Losing life 5-8 seconds
Template:Il2c Template:Pc icon Causes affected enemies lasting damage for up to 15 seconds. Bleeding Out 15 seconds
Template:Il2c Template:Pc icon Causes affected enemies lasting damage for up to 15 seconds. Incenerated [sic] by solar rays 15 seconds
Template:Il2c Template:Pc icon Causes affected enemies lasting damage. Being eaten by cells 6-9 seconds
Template:Il2c Template:Pc icon Causes affected enemies lasting damage. The power of nature compels you While in Dryad's leaf shield.

Notes

  • The spelling for the Daybroken Tooltip is incorrect in-game. As such, it is not to be corrected on this wiki until otherwise corrected in-game.
  • Enemies that die from the Daybroken debuff inflict the debuff on other nearby enemies.
  • The damage of damage-dealing debuffs, such as On Fire!, Frostburn, and Cursed Inferno will be multiplied to a boss based on the boss' strength. For example, Eye of Cthulhu will take 12 damage per hit from Cursed Inferno, whereas Plantera will take 35.
  • Expert Mode: The following debuffs have their duration doubled in expert mode: Poisoned, Darkness, Cursed, On Fire!, Bleeding, Confused, Slow, Weak, Silenced, Broken Armor, Cursed Inferno, Frostburn, Chilled, Frozen, Ichor Debuff, Venom, Blackout.
  • Expert Mode: In expert mode, the player is inflicted with Chilled when they enter water in a Snow biome.
  • Although water and ice technically extinguish fire, the only way to do so in-game is to jump into a water pool.

See also

History

  • 1.3.0.5: Fixed bug that caused Distorted to freeze players instead of changing their movement pattern.
  • 1.2.1.2: Fixed a bug that was causing monsters to only show one debuff on multiplayer. Monsters that transform now correctly keep their debuffs.

Template:Translation project

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