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BiomeBannerDungeon
For tips on navigating the Dungeon, see Guide:Surviving in the Dungeon.

The Dungeon is a vast underground brick labyrinth that is generated on world creation, either on the far right or left of the map, and contains unique enemies whose spawn rates increase the deeper a player travels. It begins at an above-ground entrance structure resembling a castle, and extends down to near-Underworld depths. A single Dungeon is generated in each world. Accessing the Dungeon requires first defeating Skeletron (see Access below). The Dungeon can appear in one of three Dungeon Brick colors, and with one or more Dungeon Brick Wall patterns, which the game randomly picks when the world is first created.

The Dungeon contains a dense assortment of unique furniture and Mechanisms that can be retrieved by the player (using a Pickaxe) for later use: Several Dart Traps are Wired to Pressure Plates, providing an extra hazard to players. One of these is sometimes found above-ground at the Dungeon's entrance. Chain Lanterns are found wired to Switches, which the player can toggle on and off. The bound Mechanic is also found here, and is freed when spoken to.

There are several locked Golden Chests containing both Dungeon-only loot and standard underground loot. A Golden Key is required to open each of these, which can be obtained from Pots, Dungeon Slimes, and from other Chests in the Dungeon. Locked Biome Chests are also present, which can only be opened using materials available after Plantera is defeated.

After Plantera is defeated, the Dungeon spawns new, more powerful enemies, which offer access to new items. Not all enemies spawn in all Dungeons: The particular background wall type generated for a particular Dungeon, as well as the corresponding Faction Flags scattered around, determine which post-Plantera enemies spawn there (see below).

Access

In order to gain unrestricted access to the Dungeon, Skeletron must first be defeated. Skeletron is summoned by speaking to the Old Man, who guards the Dungeon entrance, at Night. The "curse" option will display, which will turn the Old Man into Skeletron when clicked. Speaking to the Old Man during the Day will not allow you to fight Skeletron.

The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling below zero depth in the Dungeon before Skeletron has been defeated will trigger multiple Dungeon Guardians which will generally kill any player with a single hit. If you can manage to kill a Dungeon Guardian, it will drop a rare item. However, killing a Dungeon Guardian does not grant you access to the Dungeon.

You can tell if the requirements to spawn Dungeon Guardians are met if the music changes to the unique Dungeon track, or if you have a Depth Meter equipped that reads 0 or a negative number. Dungeon entrances are located at varying heights, but are always some distance above zero depth, making their entrance structures and 1-2 screens of depth generally safe from Guardians.

Content

Dungeon
Characters Unique Treasures Unique Drops

Angry BonesAngry Bones
Blazing WheelBlazing Wheel
Cursed SkullCursed Skull
Dark CasterDark Caster
Dungeon SlimeDungeon Slime
Spike BallSpike Ball
Dungeon GuardianDungeon Guardian
(Only when Skeletron isn't dead)

Dragon SkullDragon Skull Template:Console icon Template:Mobile icon

Hardmode post-Plantera: Template:Pc icon
Bone LeeBone Lee
Tactical SkeletonTactical Skeleton
Skeleton SniperSkeleton Sniper
Skeleton CommandoSkeleton Commando
Blue Armored BonesBlue Armored Bones
Rusty Armored BonesRusty Armored Bones
Hell Armored BonesHell Armored Bones
Ragged CasterRagged Caster
NecromancerNecromancer
DiabolistDiabolist
Dungeon SpiritDungeon Spirit
Giant Cursed SkullGiant Cursed Skull
PaladinPaladin

Aqua ScepterAqua Scepter
Magic MissileMagic Missile
Blue MoonBlue Moon
Cobalt ShieldCobalt Shield
HandgunHandgun
MuramasaMuramasa
Shadow KeyShadow Key

Hardmode post-Plantera: Template:Pc icon
Vampire KnivesVampire Knives
Rainbow GunRainbow Gun
Scourge of the CorruptorScourge of the Corruptor
Piranha GunPiranha Gun
Staff of the Frost HydraStaff of the Frost Hydra

Golden KeyGolden Key
BoneBone
Bone WandBone Wand
Clothier Voodoo DollClothier Voodoo Doll
Ancient Necro HelmetAncient Necro Helmet
NazarNazar
Hardmode post-Plantera: Template:Pc icon
Bone FeatherBone Feather
Black BeltBlack Belt
TabiTabi
Sniper RifleSniper Rifle
Rifle ScopeRifle Scope
Tactical ShotgunTactical Shotgun
Rocket LauncherRocket Launcher
SWAT HelmetSWAT Helmet
Paladin's ShieldPaladin's Shield
Paladin's HammerPaladin's Hammer
Magnet SphereMagnet Sphere
Shadowbeam StaffShadowbeam Staff
Spectre StaffSpectre Staff
Inferno ForkInferno Fork
EctoplasmEctoplasm
Wisp in a BottleWisp in a Bottle
KeybrandKeybrand
Armor PolishArmor Polish

Through plundering:

Hardmode post-Plantera Dungeon

When you enter a Dungeon after defeating Plantera during Hardmode new more difficult enemies spawn. They will be much stronger than the regular enemies, and there is even one enemy that deals more damage than Skeletron Prime. The player may remember finding four Biome Chests earlier, which require Biome Keys to open. It's recommended that the Hardmode dungeon only be tackled once a player has Hallowed armor or better.

The particular post-Plantera enemies that spawn in a Dungeon area depend on its background wall type. A single Dungeon can contain multiple background wall types in different sections, or just one type. Whether a Dungeon contains different types can only be determined by exploring the Dungeon. A player will often need to generate more than one world, and defeat Plantera in each (along with the Wall of Flesh and the 3 Mechanical Bosses that make Plantera available) in order to encounter all post-Plantera enemy types.

Dungeon Wall Types

Comparison of the different Dungeon Wall types' appearances.

Wall Appearance Wall Type Unique Enemies Rare Drops
Dungeon Wall - Brick
Blue Brick WallBlue Brick Wall
Green Brick WallGreen Brick Wall
Pink Brick WallPink Brick Wall
Template:Item link2 Blue Armored Bones Bone FeatherBone Feather
KeybrandKeybrand
Wisp in a BottleWisp in a Bottle
Magnet SphereMagnet Sphere
Template:Item link2 Necromancer Shadowbeam StaffShadowbeam Staff
Template:Item link2 Skeleton Commando Rocket LauncherRocket Launcher
Template:Item link2 Paladin Paladin's HammerPaladin's Hammer
Paladin's ShieldPaladin's Shield
Dungeon Wall - Slab
Blue Slab WallBlue Slab Wall
Green Slab WallGreen Slab Wall
Pink Slab WallPink Slab Wall
Template:Item link2 Rusty Armored Bones Bone FeatherBone Feather
KeybrandKeybrand
Wisp in a BottleWisp in a Bottle
Magnet SphereMagnet Sphere
Template:Item link2 Ragged Caster Spectre StaffSpectre Staff
Template:Item link2 Skeleton Sniper Rifle ScopeRifle Scope
Sniper RifleSniper Rifle
Dungeon Wall - Tile
Blue Tiled WallBlue Tiled Wall
Green Tiled WallGreen Tiled Wall
Pink Tiled WallPink Tiled Wall
Template:Item link2 Hell Armored Bones Bone FeatherBone Feather
KeybrandKeybrand
Wisp in a BottleWisp in a Bottle
Magnet SphereMagnet Sphere
Template:Item link2 Diabolist Inferno ForkInferno Fork
Template:Item link2 Tactical Skeleton SWAT HelmetSWAT Helmet
Tactical ShotgunTactical Shotgun

Template:Item link2 Bone Lee appears in all Dungeon types, and drops the following:

Template:Item link2 Dungeon Spirits appear in all Dungeon types, spawning randomly on the death on any enemy with 100 or more health.

Notes

File:Dungeon TEdit.png

An example of how the Dungeon may be generated.

  • The Dungeon will always be on the side of the map opposite the Jungle. If you're looking for the dungeon and run into a Jungle, turn around and go the other way.
  • A player is considered to be in the Dungeon if they're below the depth of -4 feet and standing in front of any naturally-placed Wall, if there are at least 250 Dungeon Bricks on screen, except dirt walls.
  • You may also farm wires from the dungeon by using a wire cutter.
  • Most Dungeons, regardless of their visible background walls, have brick walls behind their foreground blocks. After Plantera has been defeated, mining the blocks can expose the brick walls, potentially allowing enemies associated with those walls to spawn.

Template:Anomaly Template:Anomaly Template:Anomaly Template:Anomaly Template:Anomaly Template:Anomaly Template:Bug Template:Bug Template:Bug Template:Bug Template:Bug Template:Bug

History

  • 1.2.4.1: Fixed bug where hardmode dungeon casters would shoot more than 1 projectile in multiplayer.
  • 1.2:
    • Now generates with biome-key locked chests and Faction Flags that denote what will spawn there in Hardmode.
    • Now has its own music instead of the Eerie theme.
    • The dungeon now has 3 unique textures/colors and furniture.
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