Type | |
---|---|
Damage | 48 (Magic) |
Knockback | 6 (Average) |
Mana | 14 |
Critical chance | 4% |
Use time | 19 (Very fast) |
Velocity | 1.2 |
Tooltip | Summons a magnet sphere to attack enemies |
Rarity | 8 |
Sell | 10 |
- Internal Item ID: 1266
The Magnet Sphere is a Hardmode, post-Plantera magic weapon that casts a glowing sphere where the player aims. It has a 0.33% 0.5% (1/303 / 1/200) chance to be obtained from the Blue Armored Bones, Rusty Armored Bones and Hell Armored Bones in the post-Plantera Dungeon.
When cast, it fires a slow cyan sphere that travels in a straight line, unimpeded by liquid or other non-solid obstacles in its path. The sphere will rapidly shoot beams at the closest enemy as it travels through the air. It will disappear if the central orb hits a solid object or has gone 52 blocks, or if it has been in the air for 7 seconds. If the player casts another sphere while there is already one in the air, the previous one will fade away.
Its best Modifier is Mythical.
Notes
- The spell is a potential reference to the BFG 9000 from Doom, both of which fire slow moving, green-ish plasma orbs that fire beams at nearby targets.
- The sphere fires projectiles at a rate equal to a use time of 9.
- The sphere moves farther when it has a modifier reducing speed.
- Like homing weapons, the Magnet Sphere's orb will not fire on other players in PvP.
- The book that the player holds out while casting can damage certain entities, including several not normally targeted by a regular weapon.
History
- 1.3.0.1: Reduced velocity.
- 1.2.3.1: Does not mistakenly inflict the Venom debuff anymore.
- 1.2: Introduced.
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