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Magnet Sphere
  • Magnet Sphere item spriteold Magnet Sphere item sprite
Stack digit 1
Statistics
Type
Damage48 (Magic)
Knockback6 (Average)
Mana14
Critical chance4%
Use time19 (Very fast)
Velocity1.2
TooltipSummons a magnet sphere to attack enemies
Rarity8
Sell10
File:MagnetSphereAttack.jpg

An in-flight Magnet Sphere.

The Magnet Sphere is a Hardmode, post-Plantera magic weapon that casts a glowing sphere where the player aims. It has a 0.33% 0.5% (1/303 / 1/200) chance to be obtained from the Blue Armored Bones, Rusty Armored Bones and Hell Armored Bones in the post-Plantera Dungeon.

When cast, it fires a slow cyan sphere that travels in a straight line, unimpeded by liquid or other non-solid obstacles in its path. The sphere will rapidly shoot beams at the closest enemy as it travels through the air. It will disappear if the central orb hits a solid object or has gone 52 blocks, or if it has been in the air for 7 seconds. If the player casts another sphere while there is already one in the air, the previous one will fade away.

Its best Modifier is Mythical.

Notes

  • The spell is a potential reference to the BFG 9000 from Doom, both of which fire slow moving, green-ish plasma orbs that fire beams at nearby targets.
  • The sphere fires projectiles at a rate equal to a use time of 9.
  • The sphere moves farther when it has a modifier reducing speed.
  • Like homing weapons, the Magnet Sphere's orb will not fire on other players in PvP.
  • The book that the player holds out while casting can damage certain entities, including several not normally targeted by a regular weapon.

History

  • 1.2.3.1: Does not mistakenly inflict the Venom debuff anymore.
  • 1.2: Introduced.

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