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See also: Guide:Making Liquid
Water ingame

Some Water in a Forest.

Water is an abundant liquid. It is found in nearly any biome in pools of various sizes, and forms the large Oceans on either side of a map. It is less abundant in Deserts, and absent in The Underworld (where it disappears if made to flow there). Water flows more freely than Lava and Honey. Each biome has its own unique water color (these colors can be changed, with the Water Fountains sold by the Witch Doctor once he spawns in your world Template:Pc icon , or after Plantera is defeated Template:Console iconTemplate:Mobile icon). Water is only found above a certain depth, beneath which Lava pools tend to appear instead.

Candles, Torches, and Flaming Arrows do not emit light underwater, but Glowsticks and some other light sources do. Most torches are knocked free when water touches them.

Upon submersion, a player's breath meter will display, indicating their remaining breathing time before drowning damage will be incurred. The point where a player is considered submerged for purposes of the breath meter is one pixel above the eyes.

If the player's feet are in at least one tile of water, movement is hindered noticeably. Certain accessories or potions can boost player movement through liquids, enable swimming, or even allow walking along its surface. Players cannot swim by default.

In Expert Mode, entering water in Snow Biome will give the player chilled debuff, which slows the player even more.

Crafting

Liquid Crafting Stations

An example of water (together with lava and honey) placed to be used as a crafting station. Notice the Crystal Ball above them.

Like Lava and Honey, water can be used as a minor crafting station. It works just like those two; in order to use it the player only has to stand nearby. Creation of items from a body of water does not lower the water level at all. A sink may be used in place of a water fluid tile, and similarly offers unlimited water to recipes.

Used to craft

WaterWater
or
SinkSink
ResultIngredients
Bottled WaterBottled Water
PC versionConsole versionMobile versiontModLoader version only:
Coralstone BlockCoralstone Block
5
Mud BlockMud Block
PC versionConsole versionMobile versiontModLoader version only:
Reef BlockReef Block
10
Wet BombWet Bomb
Wet RocketWet Rocket
Crystal BallCrystal Ball and WaterWater
or
SinkSink
ResultIngredients
Magic Water DropperMagic Water Dropper
PC versionConsole versionMobile versiontModLoader versiontModLoader 1 only:
Water CandleWater Candle
Waterfall BlockWaterfall Block
Sky MillSky Mill and WaterWater
or
SinkSink
ResultIngredients
PC versionConsole versionMobile versiontModLoader versiontModLoader 1 only:
Rain CloudRain Cloud

Water can also be used to make the following items, though not as a crafting station:

Item When combined with
ObsidianObsidian LavaLava
Honey BlockHoney Block HoneyHoney

Contents

Water
Characters Unique Drops
Normal Enemies:
GoldfishGoldfish
PiranhaPiranha
Blue JellyfishBlue Jellyfish

In the Ocean:

CrabCrab
Pink JellyfishPink Jellyfish
Sea SnailSea Snail
SquidSquid
SharkShark
OrcaOrca Template:Console icon / Template:Mobile icon
During a Blood Moon:
Corrupt GoldfishCorrupt Goldfish
Crimtane GoldfishCrimtane Goldfish Template:Pc icon

During Hardmode:

Blood FeederBlood Feeder
Angler FishAngler Fish
Green JellyfishGreen Jellyfish
Blood JellyBlood Jelly
Fungo FishFungo Fish
ArapaimaArapaima
From Goldfish:
GoldfishGoldfish Template:Console icon / Template:Mobile icon

From Piranhas:

Hook (crafting material)Hook (crafting material)

From Sharks:

Shark FinShark Fin

From Sea Snails:

Purple MucosPurple Mucos

From Squids:

Black InkBlack Ink

From Jellyfish:

GlowstickGlowstick

From Green Jellyfish:

MegaphoneMegaphone

Items interacting with water

Notes

  • Underground pools of water may sometimes be spotted via the glowing Jellyfish that spawn there.
  • The game occasionally has difficulty leveling out large volumes of liquid that flowed into a new space. Exiting and reloading the world, or relocating the liquid elsewhere, can sometimes remedy the problem.

History

  • 1.3.4: Water is now dynamic and has a setting to be more or less dynamic.
  • 1.3.0.1: In Expert Mode, water in a snow biome gives the player chilled debuff.
  • 1.2.4: Actuated tiles no longer remove the water over them on world load.
  • 1.2.3:
    • Sped up the Water moving code a bit. 5-10%.
    • Fixed a bug where moving very large quantities of water could leave some water floating.
    • Fixed issue where you cannot jump while in reverse gravity in water.
    • Running underwater no longer causes flashes of the Suffocation debuff.
  • 1.2:
    • When water touches a half block, it will create a waterfall. Water can also change colors depending what biome it is in, or if it's a Blood Moon.
  • 1.1: Water is in a secondary 'layer' behind the placed blocks, therefore can no longer be removed by placing blocks on it. "Blocked" liquids disappear only after restart of world.

Template:Translation project

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