Timers

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Timers
  • 1 Second Timer.png 3 Second Timer.png 5 Second Timer.png
    1 Second Timer (placed).gif 3 Second Timer (placed).gif 5 Second Timer (placed).gif
Statistics
TypeMechanismFurniture
ConsumableYes
Buy50 Copper Coin 3DS Version
Sell10*10 Copper Coin.png
Timers.png
Activated (top) and deactivated (bottom) timers.

A Timer is a triggering mechanism that continually activates other mechanisms at regular intervals. Timers are toggled on and off by pressing the Open / Activate button on them.

Timers need to be placed in order to function. They require either a block or a platform beneath them.

Timers can also be activated and deactivated using other mechanism activation items. For example, a Switch on the same path of wires will toggle a timer on and off. Multiple timers on the same circuit will also repeatedly toggle each other on and off.

Variants[edit | edit source]

1 Second Timer
  • 1 Second Timer item sprite
  • 1 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
TypeFurnitureMechanism
PlaceableYes 1 wide × 1 high
Use time15 Very Fast
TooltipActivates every second
RarityRarity level: 0
Buy50*50 Copper Coin.png
Sell10*10 Copper Coin.png
3 Second Timer
  • 3 Second Timer item sprite
  • 3 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
TypeFurnitureMechanism
PlaceableYes 1 wide × 1 high
Use time15 Very Fast
TooltipActivates every 3 seconds
RarityRarity level: 0
Buy50*50 Copper Coin.png
Sell10*10 Copper Coin.png
5 Second Timer
  • 5 Second Timer item sprite
  • 5 Second Timer placed
Auto-use
Stack digit 9.pngStack digit 9.png
Statistics
TypeFurnitureMechanism
PlaceableYes 1 wide × 1 high
Use time15 Very Fast
TooltipActivates every 5 seconds
RarityRarity level: 0
Buy50*50 Copper Coin.png
Sell10*10 Copper Coin.png

Crafting[edit | edit source]

Recipes[edit | edit source]

ResultIngredientsCrafting station
1 Second Timer1 Second Timer
Iron AnvilIron Anvil
or
Lead AnvilLead Anvil
3 Second Timer3 Second Timer
5 Second Timer5 Second Timer
total: 6 row(s)

Notes[edit | edit source]

  • If a timer A activates another timer B with the same duration, B will trigger before A (thereby deactivating A before it can trigger again).
  • Exiting a world and re-entering it resets all Timers to their inactive state.
  • The Crab Engine and Bird Engine methods can be used to produce a similar effect at faster intervals.
  • Timers are considered background objects when placed, so they do not block any creatures from passing through them.
  • On the 3DS version DS version, timers are bought from the Mechanic instead of being crafted, due to the fact that watches are unobtainable in this version.

History[edit | edit source]