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Ammunition items

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Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.

Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are combined.

Bullets[edit | edit source]

Bullets are fired from guns. This content is transcluded from Bullets § Types.There are currently 16 different bullets available in Terraria, 11 of which are Hardmode-exclusive.

Name Damage Velocity Total Velocity
Multiplier
Knockback HM Rarity Sell
Musket Ball Musket Ball
Internal Item ID: 97
7 4 2 2
(Very weak)
No 00*Rarity level: 0 1*1
Meteor Shot Meteor Shot
Internal Item ID: 234
9 3 2 1
(Extremely weak)
No 01*Rarity level: 1 1*1
Silver Bullet Silver Bullet
Internal Item ID: 278
9 4.5 2 3
(Very weak)
No 00*Rarity level: 0 3*3
Crystal Bullet Crystal Bullet
Internal Item ID: 515
9 Desktop, Console, and Mobile versions /
8 Old-gen console version3DS version
5 2 1
(Extremely weak)
Yes 03*Rarity level: 3 6*6
Cursed Bullet Cursed Bullet
Internal Item ID: 546
12 5 2 4
(Weak)
Yes 03*Rarity level: 3 6*6
Chlorophyte Bullet Chlorophyte Bullet
Internal Item ID: 1179
10 Desktop, Console, and Mobile versions /
15 Old-gen console version3DS version
5 3 4.5
(Average)
Yes 07*Rarity level: 7 10*10
High Velocity Bullet High Velocity Bullet
Internal Item ID: 1302
10 4 8 4
(Weak)
Yes 03*Rarity level: 3 8*8
Ichor Bullet Ichor Bullet
Internal Item ID: 1335
13 5.25 3 4
(Weak)
Yes 03*Rarity level: 3 6*6
Venom Bullet Venom Bullet
Internal Item ID: 1342
15 5.3 3 4.1
(Average)
Yes 03*Rarity level: 3 8*8
Party Bullet Party Bullet
Internal Item ID: 1349
10 5.1 3 5
(Average)
No 03*Rarity level: 3 2*2 Desktop version
8*8 Console VersionOld-gen console versionMobile version3DS version
Nano Bullet Nano Bullet
Internal Item ID: 1350
15 4.6 3 3.6
(Weak)
Yes 03*Rarity level: 3 8*8
Exploding Bullet Exploding Bullet
Internal Item ID: 1351
10 4.7 3 6.6
(Strong)
Yes 03*Rarity level: 3 8*8
Golden Bullet Golden Bullet
Internal Item ID: 1352
10 4.6 3 3.6
(Weak)
Yes 03*Rarity level: 3 8*8
Endless Musket Pouch Endless Musket PouchDesktop, Console, and Mobile versions
Internal Item ID: 3104
7 4 2 2
(Very weak)
Yes 02*Rarity level: 2 10000*1
Luminite Bullet Luminite BulletDesktop, Console, and Mobile versions
Internal Item ID: 3567
20 2 6 3
(Very weak)
Yes 09*Rarity level: 9 2*2
Tungsten Bullet Tungsten BulletDesktop version
Internal Item ID: 4915
9 4.5 2 4
(Weak)
No 00*Rarity level: 0 3*3

Arrows[edit | edit source]

Arrows are fired from bows and repeaters. This content is transcluded from Arrows § Types.There are currently 17 different arrows available in Terraria, 8 of which are Hardmode-exclusive.

Name Damage Velocity Total Velocity
Multiplier
Knockback HM Rarity Sell
Wooden Arrow Wooden Arrow
Internal Item ID: 40
5 Desktop, Console, and Mobile versions /
4 Old-gen console version3DS version
3 1 2
(Very weak)
No 00*Rarity level: 0 1*1 Desktop, Console, and Mobile versions
2*2 Old-gen console version3DS version
Flaming Arrow Flaming Arrow
Internal Item ID: 41
7 Desktop, Console, and Mobile versions /
6 Old-gen console version3DS version
3.5 1 2
(Very weak)
No 00*Rarity level: 0 2*2 Desktop, Console, and Mobile versions / 3*3 Old-gen console version3DS version
Unholy Arrow Unholy Arrow
Internal Item ID: 47
12 Desktop, Console, and Mobile versions /
8 Old-gen console version3DS version
3.4 1 3
(Very weak)
No 01*Rarity level: 1 8*8
Jester's Arrow Jester's Arrow
Internal Item ID: 51
10 Desktop, Console, and Mobile versions /
9 Old-gen console version3DS version
0.5 2 4
(Weak)
No 01*Rarity level: 1 20*20
Hellfire Arrow Hellfire Arrow
Internal Item ID: 265
13 Desktop, Console, and Mobile versions /
10 Old-gen console version3DS version
6.5 1 8
(Very strong)
No 02*Rarity level: 2 20*20
Holy Arrow Holy Arrow
Internal Item ID: 516
13 Desktop, Console, and Mobile versions /
6 Old-gen console version3DS version
3.5 1 2
(Very weak)
Yes 03*Rarity level: 3 16*16
Cursed Arrow Cursed Arrow
Internal Item ID: 545
17 Desktop, Console, and Mobile versions /
14 Old-gen console version3DS version
4 1 3
(Very weak)
Yes 03*Rarity level: 3 8*8
Frostburn Arrow Frostburn Arrow
Internal Item ID: 988
9 Desktop, Console, and Mobile versions /
7 Old-gen console version3DS version
3.75 1 2.2
(Very weak)
No 00*Rarity level: 0 3*3
Chlorophyte Arrow Chlorophyte Arrow
Internal Item ID: 1235
16 4.5 2 3.5
(Weak)
Yes 07*Rarity level: 7 20*20
Ichor Arrow Ichor Arrow
Internal Item ID: 1334
16 Desktop, Console, and Mobile versions /
15 Old-gen console version3DS version
4.25 2 3
(Very weak)
Yes 03*Rarity level: 3 8*8
Venom Arrow Venom Arrow
Internal Item ID: 1341
19 Desktop version /
17 Console VersionOld-gen console versionMobile version3DS version
4.3 2 4.2
(Average)
Yes 03*Rarity level: 3 18*18
Bone Arrow Bone ArrowDesktop, Console, and Mobile versions
Internal Item ID: 3003
6 3.5 1 2.5
(Very weak)
No 00*Rarity level: 0 3*3
Endless Quiver Endless QuiverDesktop, Console, and Mobile versions
Internal Item ID: 3103
5 3 1 2
(Very weak)
Yes 02*Rarity level: 2 10000*1
Luminite Arrow Luminite ArrowDesktop, Console, and Mobile versions
Internal Item ID: 3568
15 3 2 3.5
(Weak)
Yes 09*Rarity level: 9 2*2
Spectral Arrow Spectral ArrowOld-gen console version3DS version
Internal Item ID: 5013
16 0.5 1 3
(Very weak)
No 3*Rarity level: 3 18*18
Vulcan Bolt Vulcan BoltOld-gen console version3DS version
Internal Item ID: 5015
12 ??? 1 8.5
(Very strong)
Yes 00*Rarity level: 0 30*30
Heart Arrow Heart Arrow3DS version
Internal Item ID: 5049
4 ??? 1 ??? No 00*Rarity level: 0 10*10

Rockets[edit | edit source]

Rockets are fired from launchers. This content is transcluded from Rockets § Types.There are currently Desktop version 12 / Console VersionOld-gen console versionMobile version3DS version 4 different rockets available in Terraria, all of which are Hardmode-exclusive.

Type Damage Availability Rarity Source Normal blast radius Destroys tiles
Rocket IRocket I
Internal Item ID: 771
40 Desktop, Console, and Mobile versions /
35 Old-gen console version3DS version
Always 00*Rarity level: 0 Purchased from Cyborg (50*50) Small No
Rocket IIRocket II
Internal Item ID: 772
40 Blood Moon 01*Rarity level: 1 Purchased from Cyborg (250*250) Small Yes
Rocket IIIRocket III
Internal Item ID: 773
65 Desktop, Console, and Mobile versions /
55 Old-gen console version3DS version
Night or
Solar Eclipse
01*Rarity level: 1 Purchased from Cyborg (100*1) Large No
Rocket IVRocket IV
Internal Item ID: 774
65 Desktop, Console, and Mobile versions /
69 Old-gen console version3DS version
Solar Eclipse 02*Rarity level: 2 Purchased from Cyborg (500*5) Large Yes
Cluster Rocket ICluster Rocket IDesktop version
Internal Item ID: 4445
50 Post-Martian Madness 00*Rarity level: 0 Purchased from Cyborg (750*750) Spread No
Cluster Rocket IICluster Rocket IIDesktop version
Internal Item ID: 4446
50 Post-Martian Madness,
Blood Moon or Solar Eclipse
00*Rarity level: 0 Purchased from Cyborg (1500*15) Spread Yes
Dry RocketDry RocketDesktop version
Internal Item ID: 4459
40 Always 00*Rarity level: 0 Purchased from Cyborg (5000*50) Tiny Yes
(liquid tiles only)
Wet RocketWet RocketDesktop version
Internal Item ID: 4447
40 Always 00*Rarity level: 0 Dry Rocket ( @ Water / Sink ) Tiny No
Lava RocketLava RocketDesktop version
Internal Item ID: 4448
40 Always 00*Rarity level: 0 Dry Rocket ( @ Lava ) Tiny No
Honey RocketHoney RocketDesktop version
Internal Item ID: 4449
40 Always 00*Rarity level: 0 Dry Rocket ( @ Honey ) Tiny No
Mini Nuke IMini Nuke IDesktop version
Internal Item ID: 4457
75 Always 00*Rarity level: 0 100 Rocket III + Shroomite Bar ( @ Autohammer ) Huge No
Mini Nuke IIMini Nuke IIDesktop version
Internal Item ID: 4458
75 Always 00*Rarity level: 0 100 Rocket IV + Shroomite Bar ( @ Autohammer ) Huge Yes

Darts[edit | edit source]

Darts are fired from the Blowpipe, Blowgun, Dart PistolDesktop, Console, and Mobile versions, and Dart RifleDesktop, Console, and Mobile versions. The Blowpipe and Blowgun can additionally fire Seeds. This content is transcluded from Darts § Types.There are currently 4 different darts available in Terraria, 3 of which are Hardmode-exclusive.

Name Damage Velocity Total Velocity
Multiplier
Knockback HM Rarity Sell Source Properties
Poison Dart Poison Dart
Internal Item ID: 1310
10 Desktop, Console, and Mobile versions /
8 Old-gen console version3DS version
2 1 2
(Very weak)
No 02*Rarity level: 2 0*0 Crafted:
Desktop versionConsole versionMobile version: Stinger = 100 Poison Dart
Old-gen console version3DS version: Stinger = 50 Poison Dart
Inflicts Poison.
Crystal Dart Crystal DartDesktop, Console, and Mobile versions
Internal Item ID: 3009
14 Desktop version /
15 Console VersionMobile version
1 2 3.5
(Weak)
Yes 03*Rarity level: 3 6*6 Crafted:
Crystal Shard = 100 Crystal Dart
Unaffected by gravity, ricochets/pierces 6 times, will attempt to ricochet into enemies
Cursed Dart Cursed DartDesktop, Console, and Mobile versions
Internal Item ID: 3010
10 Desktop version /
9 Console VersionMobile version
3 1 2.2
(Very weak)
Yes 03*Rarity level: 3 6*6 Crafted:
Cursed Flame = 100 Cursed Dart
Inflicts Cursed Inferno. Drips Cursed Flames onto enemies below its path while in flight, dealing additional damage.
Ichor Dart Ichor DartDesktop, Console, and Mobile versions
Internal Item ID: 3011
12 Desktop version /
10 Console VersionMobile version
3 1 2.5
(Very weak)
Yes 03*Rarity level: 3 6*6 Crafted:
Ichor = 100 Ichor Dart
Inflicts Ichor. Splits into 2–5 projectiles in midair.

Other types[edit | edit source]

Ammo ID Ammo Type Shroomite armor Bonus Type Ammo Varieties Weapons that use this ammo
15 Fallen StarFallen Star None Fallen Star Star Cannon, Super Star Shooter
23 GelGel None Gel Flamethrower, Elf Melter
42 SandSand None Sand Block, Ebonsand Block, Pearlsand Block, Crimsand Block Sandgun
51 SeedSeed None Seed, Poison Dart, Cursed Dart, Ichor Dart, Crystal Dart Blowpipe, Blowgun, Dart Pistol, Dart Rifle
71 CoinCoinCoinCoinCoin None Copper Coin, Silver Coin, Gold Coin, Platinum Coin Coin Gun
154 BoneBone None Bone Bone Glove
246 Stynger BoltStynger Bolt Rocket Stynger Bolt Stynger
311 Candy CornCandy Corn Bullet Candy Corn Candy Corn Rifle
312 Explosive Jack 'O LanternExplosive Jack 'O Lantern Rocket Explosive Jack 'O Lantern Jack 'O Lantern Launcher
323 StakeStake Arrow Stake Stake Launcher
353 AleAle None Ale Ale Tosser
931 FlareFlare None Flare, Blue Flare Flare Gun
949 SnowballSnowball None Snowball Snowball Cannon, Snowball Launcher
3108 NailNailDesktop, Console, and Mobile versions Rocket Nail Nail Gun

Ammo used by tools[edit | edit source]

Solutions[edit | edit source]

Fired from the Clentaminator. Spreads or removes biomes. For more information, see Clentaminator.

Solution Available Effect Tooltip
Green SolutionGreen Solution
Internal Item ID: 780
When the Steampunker
is spoken to anywhere other than The Hallow
Removes Corruption, Crimson, and Hallow
Converts Glowing Mushroom biome to Jungle
Used by the Clentaminator
Spreads the Purity
Blue SolutionBlue Solution
Internal Item ID: 781
When the Steampunker
is spoken to in The Hallow
Spreads Hallow Used by the Clentaminator
Spreads the Hallow
Purple SolutionPurple Solution
Internal Item ID: 782
During a Blood Moon or Solar Eclipse,
in a Corrupt world
Spreads Corruption Used by the Clentaminator
Spreads the Corruption
Dark Blue SolutionDark Blue Solution
Internal Item ID: 783
From the Truffle, any time Converts Jungle to Glowing Mushroom biome Used by the Clentaminator
Spreads Glowing Mushrooms
Red SolutionRed Solution
Internal Item ID: 784
During a Blood Moon or Solar Eclipse,
in a Crimson world
Spreads Crimson Used by the Clentaminator
Spreads the Crimson

Bait[edit | edit source]

Used by a Fishing Pole to catch Fish. For more information, see Bait.

Bait Items
Item Power Rarity
Apprentice Bait Apprentice Bait
Internal Item ID: 2674
15% 01*Rarity level: 1
Journeyman Bait Journeyman Bait
Internal Item ID: 2675
30% 02*Rarity level: 2
Master Bait Master Bait
Internal Item ID: 2676
50% 03*Rarity level: 3
Black Scorpion Black Scorpion 15% 1*Rarity level: 1
Buggy BuggyDesktop, Console, and Mobile versions 40% 2*Rarity level: 2
Hell Butterfly Hell ButterflyDesktop version 15% 01*Rarity level: 1
Julia Butterfly Julia Butterfly 25% 01*Rarity level: 1
Monarch Butterfly Monarch Butterfly 5% 00*Rarity level: 0
Purple Emperor Butterfly Purple Emperor Butterfly 35% 02*Rarity level: 2
Red Admiral Butterfly Red Admiral Butterfly 30% 02*Rarity level: 2
Sulphur Butterfly Sulphur Butterfly 10% 00*Rarity level: 0
Tree Nymph Butterfly Tree Nymph Butterfly 50% 03*Rarity level: 3
Ulysses Butterfly Ulysses Butterfly 20% 01*Rarity level: 1
Zebra Swallowtail Butterfly Zebra Swallowtail Butterfly 15% 01*Rarity level: 1
Black Dragonfly Black DragonflyDesktop version 20% 01*Rarity level: 1
Blue Dragonfly Blue DragonflyDesktop version 20% 01*Rarity level: 1
Green Dragonfly Green DragonflyDesktop version 20% 01*Rarity level: 1
Orange Dragonfly Orange DragonflyDesktop version 20% 01*Rarity level: 1
Red Dragonfly Red DragonflyDesktop version 20% 01*Rarity level: 1
Yellow Dragonfly Yellow DragonflyDesktop version 20% 01*Rarity level: 1
Enchanted Nightcrawler Enchanted NightcrawlerDesktop, Console, and Mobile versions 35% 02*Rarity level: 2
Firefly Firefly 20% 1*Rarity level: 1 Desktop, Console, and Mobile versions
0*Rarity level: 0 Old-gen console version3DS version
Glowing Snail Glowing Snail 15% 1*Rarity level: 1
Gold Butterfly Gold ButterflyDesktop, Console, and Mobile versions 50% 3*Rarity level: 3
Gold Dragonfly Gold DragonflyDesktop version 50% 3*Rarity level: 3
Gold Grasshopper Gold GrasshopperDesktop, Console, and Mobile versions 50% 3*Rarity level: 3
Gold Ladybug Gold LadybugDesktop version 50% 3*Rarity level: 3
Gold Water Strider Gold Water StriderDesktop version 50% 03*Rarity level: 3
Gold Worm Gold WormDesktop, Console, and Mobile versions 50% 3*Rarity level: 3
Grasshopper Grasshopper 10% 0*Rarity level: 0
Grubby GrubbyDesktop, Console, and Mobile versions 15% 1*Rarity level: 1
Blue Jellyfish Blue Jellyfish 20% 1*Rarity level: 1
Green Jellyfish Green Jellyfish 20% 1*Rarity level: 1
Pink Jellyfish Pink Jellyfish 20% 1*Rarity level: 1
Ladybug LadybugDesktop version 17% 1*Rarity level: 1
Lavafly LavaflyDesktop version 25% 1*Rarity level: 1
Lightning Bug Lightning Bug 35% 02*Rarity level: 2
Maggot MaggotDesktop version 22% 1*Rarity level: 1
Magma Snail Magma SnailDesktop version 35% 2*Rarity level: 2
Scorpion Scorpion 10% 0*Rarity level: 0
Sluggy SluggyDesktop, Console, and Mobile versions 25% 1*Rarity level: 1
Snail Snail 10% 0*Rarity level: 0
Truffle Worm Truffle Worm 666% 03*Rarity level: 3
Water Strider Water StriderDesktop version 17% 1*Rarity level: 1
Worm Worm 25% 1*Rarity level: 1

Wire[edit | edit source]

Wire is used to connect mechanisms to triggers and can be placed and removed using various tools. Placed wire will assume the color of the Wrench used, but will always appear as Wirered wire when dropped or placed in inventory or ammo slots. See Wire for more information, and a complete list of available tools.

Placed Wire colors Placed with
Red WrenchRed Wire The Red Wrench places red wire.
Green WrenchGreen Wire The Green Wrench places green wire.
Blue WrenchBlue Wire The Blue Wrench places blue wire.
Yellow WrenchYellow WireDesktop and Console versions The Yellow Wrench places yellow wire.
Multicolor WrenchRed Wire, Green Wire, Blue Wire, Yellow WireDesktop and Console versions The Multicolor Wrench places and removes any color wire.

Ammo conservation[edit | edit source]

By default, every item of ammo fired will be consumed, i.e. removed from the player's inventory. There are certain items, however, that add a chance to prevent consuming the item, effectively conserving ammo occasionally. The following items have a chance not to consume ammo:

Weapons
Item Chance
Bone GloveBone GloveDesktop, Console, and Mobile versions 33.33*1/3 (33.33%)
Vortex BeaterVortex BeaterDesktop, Console, and Mobile versions 66.67*2/3 (66.67%)
Celebration Mk2Celebration Mk2Desktop version 50*1/2 (50%)
PhantasmPhantasmDesktop, Console, and Mobile versions 66.67*2/3 (66.67%)
Candy Corn RifleCandy Corn Rifle 33.33*1/3 (33.33%)
MinisharkMinishark 33.33*1/3 (33.33%)
GatligatorGatligatorDesktop, Console, Old-gen console, and Mobile versions 50*1/2 (50%)
MegasharkMegashark 50*1/2 (50%)
Chain GunChain Gun 50*1/2 (50%)
S.D.M.G.S.D.M.G.Desktop, Console, and Mobile versions Desktop version 66.67*2/3 (66.67%) / Console VersionMobile version 50*1/2 (50%)
Other items
Item Chance
Magic QuiverMagic Quiver(for arrows only) 20*1/5 (20%)
Ammo BoxAmmo BoxDesktop, Console, Old-gen console, and Mobile versions 20*1/5 (20%)
Ammo Reservation PotionAmmo Reservation Potion 20*1/5 (20%)
Chlorophyte HelmetChlorophyte Helmet[1] 20*1/5 (20%)
20*1/5 (20%)
25*1/4 (25%)

Ammo conservation effects are combined neither purely additively nor multiplicatively, but with the following formula:[2]

ptotal = p1 + p2 - p1 * p2

For example, using a Minishark (p1 = 1/3) with an Ammo Box (p2 = 1/5) results in a total chance of ptotal = 7/15:

ptotal = 1/3 + 1/5 - 1/3 * 1/5

Tips[edit | edit source]

  • Using armor that conserves ammo will also conserve the solutions (ammo) for the Clentaminator when worn.
  • The following ammo items do not automatically get placed into the ammo slots. If the player is running low on inventory space and still has ammo slots open, these items can be placed there to conserve space.

References[edit | edit source]

  1. On Desktop version Desktop, the helmet stacks with Shroomite Breastplate, Fossil armor (although it is of course technically impossible to stack with a set bonus), etc., therefore it is in a separate row. On the other platforms, it does not stack with them.
  2. Information taken from the Desktop version Desktop 1.4.0.5 source code, method PickAmmo() in Terraria.Player.cs.