Ammunition items
Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.
Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are combined.
Contents
Bullets[edit | edit source]
Bullets are fired from guns. This content is transcluded from Bullets § Types.There are currently 16 different bullets available in Terraria, 11 of which are Hardmode-exclusive.
Name | Damage | Velocity | Total Velocity Multiplier |
Knockback | HM | Rarity | Sell | |
---|---|---|---|---|---|---|---|---|
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Musket Ball Internal Item ID: 97
|
7 | 4 | 2 | 2 (Very weak)
|
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1 |
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Meteor Shot Internal Item ID: 234
|
8 ![]() 9 ![]() ![]() ![]() |
3 | 2 | 1 (Extremely weak)
|
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1 |
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Silver Bullet Internal Item ID: 278
|
9 | 4.5 | 2 | 3 (Very weak)
|
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3 |
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Crystal Bullet Internal Item ID: 515
|
9 ![]() 8 ![]() |
5 | 2 | 1 (Extremely weak)
|
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6 |
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Cursed Bullet Internal Item ID: 546
|
12 | 5 | 3 | 4 (Weak)
|
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6 |
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Chlorophyte Bullet Internal Item ID: 1179
|
9 ![]() 15 ![]() |
5 | 3 | 4.5 (Average)
|
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10 |
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High Velocity Bullet Internal Item ID: 1302
|
11 ![]() 10 ![]() ![]() ![]() |
4 | 8 | 4 (Weak)
|
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8 |
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Ichor Bullet Internal Item ID: 1335
|
13 | 5.25 | 3 | 4 (Weak)
|
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6 |
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Venom Bullet Internal Item ID: 1342
|
15 | 5.3 | 3 | 4.1 (Average)
|
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8 |
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Party Bullet Internal Item ID: 1349
|
10 | 5.1 | 3 | 5 (Average)
|
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2 ![]() 8 ![]() ![]() |
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Nano Bullet Internal Item ID: 1350
|
15 | 4.6 | 3 | 3.6 (Weak)
|
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8 |
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Exploding Bullet Internal Item ID: 1351
|
10 | 4.7 | 3 | 6.6 (Strong)
|
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8 |
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Golden Bullet Internal Item ID: 1352
|
10 | 4.6 | 3 | 3.6 (Weak)
|
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8 |
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Endless Musket Pouch![]() Internal Item ID: 3104
|
7 | 4 | 2 | 2 (Very weak)
|
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1 |
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Luminite Bullet![]() Internal Item ID: 3567
|
20 | 2 | 6 | 3 (Very weak)
|
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2 |
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Tungsten Bullet![]() Internal Item ID: 4915
|
9 | 4.5 | 2 | 4 (Weak)
|
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3 |
Arrows[edit | edit source]
Arrows are fired from bows and repeaters. This content is transcluded from Arrows § Types.There are currently 17 different arrows available in Terraria, 8 of which are Hardmode-exclusive.
Name | Damage | Velocity | Total Velocity Multiplier |
Knockback | HM | Rarity | Sell | |
---|---|---|---|---|---|---|---|---|
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Wooden Arrow Internal Item ID: 40
|
5 ![]() 4 ![]() |
3 | 1 | 2 (Very weak)
|
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1 ![]() 2 ![]() |
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Flaming Arrow Internal Item ID: 41
|
7 ![]() 6 ![]() |
3.5 | 1 | 2 (Very weak)
|
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2 ![]() ![]() |
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Unholy Arrow Internal Item ID: 47
|
12 ![]() 8 ![]() |
3.4 | 1 | 3 (Very weak)
|
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8 |
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Jester's Arrow Internal Item ID: 51
|
10 ![]() 9 ![]() |
0.5 | 2 | 4 (Weak)
|
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20 |
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Hellfire Arrow Internal Item ID: 265
|
13 ![]() 10 ![]() |
6.5 | 1 | 8 (Very strong)
|
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20 |
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Holy Arrow Internal Item ID: 516
|
13 ![]() 6 ![]() |
3.5 | 1 | 2 (Very weak)
|
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16 |
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Cursed Arrow Internal Item ID: 545
|
17 ![]() 14 ![]() |
4 | 1 | 3 (Very weak)
|
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8 |
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Frostburn Arrow Internal Item ID: 988
|
9 ![]() 7 ![]() |
3.75 | 1 | 2.2 (Very weak)
|
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3 |
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Chlorophyte Arrow Internal Item ID: 1235
|
16 | 4.5 | 2 | 3.5 (Weak)
|
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20 |
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Ichor Arrow Internal Item ID: 1334
|
16 ![]() 15 ![]() |
4.25 | 2 | 3 (Very weak)
|
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8 |
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Venom Arrow Internal Item ID: 1341
|
19 ![]() 17 ![]() ![]() |
4.3 | 2 | 4.2 (Average)
|
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18 |
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Bone Arrow![]() Internal Item ID: 3003
|
8 | 3.5 | 1 | 2.5 (Very weak)
|
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3 |
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Endless Quiver![]() Internal Item ID: 3103
|
5 | 3 | 1 | 2 (Very weak)
|
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1 |
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Luminite Arrow![]() Internal Item ID: 3568
|
15 | 3 | 2 | 3.5 (Weak)
|
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2 |
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Spectral Arrow![]() Internal Item ID: 5013
|
16 | 0.5 | 1 | 3 (Very weak)
|
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18 |
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Vulcan Bolt![]() Internal Item ID: 5015
|
12 | ??? | 1 | 8.5 (Very strong)
|
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30 |
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Heart Arrow Internal Item ID: 5049
|
4 | ??? | 1 | ??? | ![]() |
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10 |
Rockets[edit | edit source]
Rockets are fired from launchers.
This content is transcluded from Rockets § Types.There are currently 12 /
4 different rockets available in Terraria, all of which are Hardmode-exclusive.
Type | Damage | Availability | Rarity | Source | Normal blast radius | Destroys tiles |
---|---|---|---|---|---|---|
![]() Internal Item ID: 771
|
40 ![]() 35 ![]() |
Always | ![]() |
Purchased from Cyborg (50) | Small | ![]() |
![]() Internal Item ID: 772
|
40 | Blood Moon | ![]() |
Purchased from Cyborg (250) | Small | ![]() |
![]() Internal Item ID: 773
|
65 ![]() 55 ![]() |
Night or Solar Eclipse |
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Purchased from Cyborg (1) | Large | ![]() |
![]() Internal Item ID: 774
|
65 ![]() 69 ![]() |
Solar Eclipse | ![]() |
Purchased from Cyborg (5) | Large | ![]() |
![]() ![]() Internal Item ID: 4445
|
50 | Post-Martian Madness | ![]() |
Purchased from Cyborg (750) | Spread | ![]() |
![]() ![]() Internal Item ID: 4446
|
50 | Post-Martian Madness, During Blood Moon or Solar Eclipse |
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Purchased from Cyborg (15) | Spread | ![]() |
![]() ![]() Internal Item ID: 4459
|
40 | Always | ![]() |
Purchased from Cyborg (50) | Tiny | ![]() (liquid tiles only)
|
![]() ![]() Internal Item ID: 4447
|
40 | Always | ![]() |
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Tiny | ![]() |
![]() ![]() Internal Item ID: 4448
|
40 | Always | ![]() |
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Tiny | ![]() |
![]() ![]() Internal Item ID: 4449
|
40 | Always | ![]() |
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Tiny | ![]() |
![]() ![]() Internal Item ID: 4457
|
75 | Always | ![]() |
100 ![]() ![]() ![]() |
Huge | ![]() |
![]() ![]() Internal Item ID: 4458
|
75 | Always | ![]() |
100 ![]() ![]() ![]() |
Huge | ![]() |
Darts[edit | edit source]
Darts are fired from the Blowpipe, Blowgun, Dart Pistol, and Dart Rifle
. The Blowpipe and Blowgun can additionally fire Seeds.
This content is transcluded from Darts § Types.There are currently 4 different darts available in Terraria, 3 of which are Hardmode-exclusive.
Name | Damage | Velocity | Total Velocity Multiplier |
Knockback | HM | Rarity | Sell | Source | Properties | |
---|---|---|---|---|---|---|---|---|---|---|
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Poison Dart Internal Item ID: 1310
|
10 ![]() 8 ![]() |
2 | 1 | 2 (Very weak)
|
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0 | Crafted: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Inflicts Poison. |
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Crystal Dart![]() Internal Item ID: 3009
|
14 ![]() 15 ![]() |
1 | 2 | 3.5 (Weak)
|
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6 | Crafted: ![]() ![]() |
Unaffected by gravity, ricochets/pierces 6 times, will attempt to ricochet into enemies |
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Cursed Dart![]() Internal Item ID: 3010
|
10 ![]() 9 ![]() |
3 | 1 | 2.2 (Very weak)
|
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6 | Crafted: ![]() ![]() |
Inflicts Cursed Inferno. Drips Cursed Flames onto enemies below its path while in flight, dealing additional damage. |
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Ichor Dart![]() Internal Item ID: 3011
|
12 ![]() 10 ![]() |
3 | 1 | 2.5 (Very weak)
|
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6 | Crafted: ![]() ![]() |
Inflicts Ichor. Splits into 2–5 projectiles in midair. |
Other types[edit | edit source]
Ammo ID | Ammo Type | Shroomite armor Bonus Type | Ammo Varieties | Weapons that use this ammo |
---|---|---|---|---|
15 | ![]() |
None | Fallen Star | Star Cannon, Super Star Shooter |
23 | ![]() |
None | Gel | Flamethrower, Elf Melter |
42 | ![]() |
None | Sand Block, Ebonsand Block, Pearlsand Block, Crimsand Block | Sandgun |
51 | ![]() |
None | Seed, Poison Dart, Cursed Dart![]() ![]() ![]() |
Blowpipe, Blowgun, Dart Pistol![]() ![]() |
71 | ![]() ![]() ![]() ![]() |
None | Copper Coin, Silver Coin, Gold Coin, Platinum Coin | Coin Gun |
154 | ![]() |
None | Bone | Bone Glove![]() |
246 | ![]() |
Rocket | Stynger Bolt | Stynger |
311 | ![]() |
Bullet | Candy Corn | Candy Corn Rifle |
312 | ![]() |
Rocket | Explosive Jack 'O Lantern | Jack 'O Lantern Launcher |
323 | ![]() |
Arrow | Stake | Stake Launcher |
353 | ![]() |
None | Ale | Ale Tosser![]() |
931 | ![]() |
None | Flare, Blue Flare | Flare Gun |
949 | ![]() |
None | Snowball | Snowball Cannon, Snowball Launcher |
3108 | ![]() ![]() |
Rocket | Nail![]() |
Nail Gun![]() |
Ammo used by tools[edit | edit source]
Solutions[edit | edit source]
Fired from the Clentaminator. Spreads or removes biomes. For more information, see Clentaminator.
Solution | Available | Effect | Tooltip |
---|---|---|---|
![]() Internal Item ID: 780
|
When the Steampunker is spoken to anywhere other than The Hallow |
Removes Corruption, Crimson, and Hallow Converts Glowing Mushroom biome to Jungle |
Used by the Clentaminator Spreads the Purity |
![]() Internal Item ID: 781
|
When the Steampunker is spoken to in The Hallow |
Spreads Hallow | Used by the Clentaminator Spreads the Hallow |
![]() Internal Item ID: 782
|
During a Blood Moon or Solar Eclipse, in a Corrupt world |
Spreads Corruption | Used by the Clentaminator Spreads the Corruption |
![]() Internal Item ID: 783
|
From the Truffle, any time | Converts Jungle to Glowing Mushroom biome | Used by the Clentaminator Spreads Glowing Mushrooms |
![]() Internal Item ID: 784
|
During a Blood Moon or Solar Eclipse, in a Crimson world |
Spreads Crimson | Used by the Clentaminator Spreads the Crimson |
Bait[edit | edit source]
Used by a Fishing Pole to catch Fish. For more information, see Bait.
Item | Power | Rarity | |
---|---|---|---|
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Apprentice Bait Internal Item ID: 2674
|
15% | ![]() |
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Journeyman Bait Internal Item ID: 2675
|
30% | ![]() |
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Master Bait Internal Item ID: 2676
|
50% | ![]() |
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Black Scorpion | 15% | ![]() |
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Buggy![]() |
40% | ![]() |
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Hell Butterfly![]() |
15% | ![]() |
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Julia Butterfly | 25% | ![]() |
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Monarch Butterfly | 5% | ![]() |
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Purple Emperor Butterfly | 35% | ![]() |
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Red Admiral Butterfly | 30% | ![]() |
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Sulphur Butterfly | 10% | ![]() |
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Tree Nymph Butterfly | 50% | ![]() |
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Ulysses Butterfly | 20% | ![]() |
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Zebra Swallowtail Butterfly | 15% | ![]() |
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Black Dragonfly![]() |
20% | ![]() |
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Blue Dragonfly![]() |
20% | ![]() |
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Green Dragonfly![]() |
20% | ![]() |
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Orange Dragonfly![]() |
20% | ![]() |
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Red Dragonfly![]() |
20% | ![]() |
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Yellow Dragonfly![]() |
20% | ![]() |
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Enchanted Nightcrawler![]() |
35% | ![]() |
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Firefly | 20% | ![]() |
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Glowing Snail | 15% | ![]() |
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Gold Butterfly![]() |
50% | ![]() |
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Gold Dragonfly![]() |
50% | ![]() |
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Gold Grasshopper![]() |
50% | ![]() |
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Gold Ladybug![]() |
50% | ![]() |
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Gold Water Strider![]() |
50% | ![]() |
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Gold Worm![]() |
50% | ![]() |
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Grasshopper | 10% | ![]() |
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Grubby![]() |
15% | ![]() |
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Blue Jellyfish | 20% | ![]() |
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Green Jellyfish | 20% | ![]() |
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Pink Jellyfish | 20% | ![]() |
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Ladybug![]() |
17% | ![]() |
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Lavafly![]() |
25% | ![]() |
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Lightning Bug | 35% | ![]() |
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Maggot![]() |
22% | ![]() |
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Magma Snail![]() |
35% | ![]() |
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Scorpion | 10% | ![]() |
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Sluggy![]() |
25% | ![]() |
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Snail | 10% | ![]() |
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Truffle Worm | 666% | ![]() |
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Water Strider![]() |
17% | ![]() |
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Worm | 25% | ![]() |
Wire[edit | edit source]
Wire is used to connect mechanisms to triggers and can be placed and removed using various tools. Placed wire will assume the color of the Wrench used, but will always appear as red wire when dropped or placed in inventory or ammo slots. See Wire for more information, and a complete list of available tools.
Placed Wire colors | Placed with |
---|---|
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The Red Wrench places red wire. |
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The Green Wrench places green wire. |
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The Blue Wrench places blue wire. |
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The Yellow Wrench places yellow wire. |
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The Multicolor Wrench and The Grand Design![]() |
Ammo conservation[edit | edit source]
By default, every item of ammo fired will be consumed, i.e. removed from the player's inventory. There are certain items, however, that add a chance to prevent consuming the item, effectively conserving ammo occasionally. The following items have a chance not to consume ammo:
Item | Chance |
---|---|
![]() (only on ![]() ![]() |
|
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|
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Item | Chance |
---|---|
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|
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Ammo conservation effects are combined neither purely additively nor multiplicatively, but with the following formula:[2]
For example, using a Minishark ( ) with an Ammo Box ( ) results in a total chance of (46.67% not to consume ammo):
The highest conservation possible is attainable by using a Phantasm with a Magic Quiver, an Ammo Box, an Ammo Reservation Potion, a Vortex Breastplate and a Chlorophyte Helmet. It amounts to 89.8%, which means that, on average, only 102 out of 1000 arrows will be consumed.
Tips[edit | edit source]
- Using armor that conserves ammo will also conserve the solutions (ammo) for the Clentaminator when worn.
- The following ammo items do not automatically get placed into the ammo slots. If the player is running low on inventory space and still has ammo slots open, these items can be placed there to conserve space.
References[edit | edit source]
- ↑ On
Desktop and
Mobile, the helmet stacks with Shroomite Breastplate, Fossil armor (although it is of course technically impossible to stack with a set bonus), etc., therefore it is in a separate row. On the other platforms, it does not stack with them.
- ↑ Information taken from the
Desktop 1.4.0.5 source code, method
inPickAmmo()
. There may be inaccuracies, as the currentTerraria.Player.cs
Desktop version is 1.4.1.2.
- Items of rarity 3
- Items of rarity 0
- Pages with information based on outdated versions of Terraria's source code
- Items of rarity 1
- Items of rarity 7
- Items of rarity 2
- Items of rarity 9
- Ammunition items
- Drop items
- Rockets
- Consumable items
- Vendor items
- Hardmode-only items
- Desktop content
- Console content
- Old-gen console content
- Mobile content
- 3DS content
- Crafting material items
- Craftable items
- Bait items