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Bait Items
Item Power Rarity
Apprentice Bait Apprentice Bait
Internal Item ID: 2674
15% Rarity level: 1
Journeyman Bait Journeyman Bait
Internal Item ID: 2675
30% Rarity level: 2
Master Bait Master Bait
Internal Item ID: 2676
50% Rarity level: 3
Black Scorpion Black Scorpion 15% Rarity level: 1
Buggy BuggyDesktop VersionConsole VersionMobile Version 40% Rarity level: 2
Hell Butterfly Hell ButterflyDesktop Version 15% Rarity level: 1
Julia Butterfly Julia Butterfly 25% Rarity level: 1
Monarch Butterfly Monarch Butterfly 5% Rarity level: 0
Purple Emperor Butterfly Purple Emperor Butterfly 35% Rarity level: 2
Red Admiral Butterfly Red Admiral Butterfly 30% Rarity level: 2
Sulphur Butterfly Sulphur Butterfly 10% Rarity level: 0
Tree Nymph Butterfly Tree Nymph Butterfly 50% Rarity level: 3
Ulysses Butterfly Ulysses Butterfly 20% Rarity level: 1
Zebra Swallowtail Butterfly Zebra Swallowtail Butterfly 15% Rarity level: 1
Black Dragonfly Black DragonflyDesktop Version 20% Rarity level: 1
Blue Dragonfly Blue DragonflyDesktop Version 20% Rarity level: 1
Green Dragonfly Green DragonflyDesktop Version 20% Rarity level: 1
Orange Dragonfly Orange DragonflyDesktop Version 20% Rarity level: 1
Red Dragonfly Red DragonflyDesktop Version 20% Rarity level: 1
Yellow Dragonfly Yellow DragonflyDesktop Version 20% Rarity level: 1
Enchanted Nightcrawler Enchanted NightcrawlerDesktop VersionConsole VersionMobile Version 35% Rarity level: 2
Firefly Firefly 20% Rarity level: 1 Desktop VersionConsole VersionMobile Version /
Rarity level: 0 Old-gen console version3DS Version
Glowing Snail Glowing Snail 15% Rarity level: 1
Gold Butterfly Gold ButterflyDesktop VersionConsole VersionMobile Version 50% Rarity level: 3
Gold Dragonfly Gold DragonflyDesktop Version 50% Rarity level: 3
Gold Grasshopper Gold GrasshopperDesktop VersionConsole VersionMobile Version 50% Rarity level: 3
Gold Ladybug Gold LadybugDesktop Version 50% Rarity level: 3
Gold Water Strider Gold Water StriderDesktop Version 50% Rarity level: 3
Gold Worm Gold WormDesktop VersionConsole VersionMobile Version 50% Rarity level: 3
Grasshopper Grasshopper 10% Rarity level: 0
Grubby GrubbyDesktop VersionConsole VersionMobile Version 15% Rarity level: 1
Blue Jellyfish Blue Jellyfish 20% Rarity level: 1
Green Jellyfish Green Jellyfish 20% Rarity level: 1
Pink Jellyfish Pink Jellyfish 20% Rarity level: 1
Ladybug LadybugDesktop Version 17% Rarity level: 1
Lavafly LavaflyDesktop Version 25% Rarity level: 1
Lightning Bug Lightning Bug 35% Rarity level: 2
Maggot MaggotDesktop Version 22% Rarity level: 1
Magma Snail Magma SnailDesktop Version 35% Rarity level: 2
Scorpion Scorpion 10% Rarity level: 0
Sluggy SluggyDesktop VersionConsole VersionMobile Version 25% Rarity level: 1
Snail Snail 10% Rarity level: 0
Truffle Worm Truffle Worm 666% Rarity level: 3
Water Strider Water StriderDesktop Version 17% Rarity level: 1
Worm Worm 25% Rarity level: 1

Bait is a group of items that is mandatory for fishing. When a fishing pole is cast, at least one bait item must be in the player's inventory, otherwise, nothing can be caught. Fishing poles will cast their lines with no bait, but there will be no "bites" and no catches. The bait item is only consumed once the player reels in the line with a catch on the hook. It is not consumed upon casting the line or if the line is reeled in with no catch. Most bait has a chance not to be consumed, though.

There are several items that can serve as bait, and they must be obtained in different ways depending on the type:

  • Most critters that are insects, snails, or worms can be used as bait, and must be caught with the Bug Net, Lavaproof Bug Net, or Golden Bug NetDesktop VersionConsole VersionMobile Version.
  • Magma Snail, Hell Butterfly, and Lavafly bait items can only be caught with a Lavaproof Bug Net or Golden Bug Net. These baits have the special property of allowing fishing in lava.
  • Blue, Green, and Pink Jellyfish bait items are unrelated to the Jellyfish enemies. They must themselves be caught via fishing.
  • Apprentice Bait, Journeyman Bait, and Master Bait are acquired as rewards for completing quests for the Angler NPC, as well as from crates.

Bait Power[edit | edit source]

Bait power influences the quality of the catch (see Fishing for details and other factors), as well as the chances that the bait item will be consumed: Higher bait powers mean less chance that the bait item will be consumed.

  • 5% bait power means the bait will be consumed immediately.
  • Higher multiples of 5% mean that the bait will last approximately that number of fishing attempts (50% bait = 10 catches on average, or 10% chance of bait consumption upon use).
  • The Tackle Box adds 5% of bait power that is used only to compute the chance of consuming bait. That means it is not very useful for the bait items high in bait power, but can significantly improve the number of fish caught with 5% or 10% baits.

Notes[edit | edit source]

  • If the player has multiple bait items in their inventory, they are used from the top-left slot of the inventory to the bottom-right. Therefore, the topmost/left-most bait item will be used first.
  • Bait shares some traits with ammunition:
    • All bait items can be placed in the ammunition slots of the inventory. Note that unlike regular ammunition, bait items in those slots will be consumed last (after all normal inventory slots).
    • The number of available bait items will be displayed next to fishing poles placed in the hotbar.

Tips[edit | edit source]

  • Desktop VersionConsole Version As of 1.3.1, critters spawned by statues cannot be caught with a Bug Net, so statues do not aid in the collection of bait.
  • However, gathering bait critters is fairly easy in the Forest, Jungle, or Hallow biomes. The options depend on biome and time of day.
    • In all cases, nearby NPCs improve the proportion of critters as compared to enemies. Provided enough are nearby, they can even suppress enemy spawns completely, which results in critters being the only creatures able to spawn.
    • The spawn rates and spawn caps of critters are affected by many of the same factors as those of hostile enemies, hence Water Candles, Peace CandlesDesktop VersionConsole VersionMobile Version, Battle Potions, Calming Potions and Sunflowers will affect critter spawns.
FireflyFireflies / Lightning BugLightning Bugs
  • Fireflies spawn at night. They tend to congregate near NPC houses in the Forest biome and often spawn in very large numbers. In The Hallow, they are replaced by the superior Lightning Bugs. Their 20 bait power is modest but sufficient for early fishing, and they are comparatively plentiful.
  • The spawn rate of Fireflies is randomly determined at the beginning of each night.[1] Therefore, on some nights massive swarms will be encountered while on other nights very few will spawn.
  • The player may compensate for this by collecting Fireflies during a new moon, when Fireflies spawn in notably higher numbers.
  • Fireflies will not spawn during rain, however, the Worm spawn rate will increase significantly.
  • The Fireflies' spawn rate can be increased by building a platform in the sky high enough so that the ground is not visible. Because terrestrial critters have nothing to spawn on, more Fireflies will spawn. Remember that nearby NPC houses are beneficial.
  • Wings will speed up the job of catching Fireflies considerably. Lacking those, a network of interconnected platforms will also do the trick.
  • Worms spawn in the Forest when it is raining. Spending a rainy day walking around NPCs can result in a lot of Worms.
  • Worms will spawn only where rain falls onto grass, watch out for overhanging buildings.
  • Worms cannot climb even a single-block "cliff". Standard placed blocks being square makes a perfect trap for them. It is possible to catch several dozen in one rainy day, by just collecting them in a hole at the end of a flat area. Note that the hole must be at least 2 tiles wide for the player to stand in and swing a Bug Net.
  • Since Worms can also spawn from destroying background objects (see the following overview), an effective way to gather them is to create a new world and walk around the Forest biomes and small surface caves destroying the numerous background objects.
Short grass/plants Tall grass/plants Dirt piles Spawn limit
WormWorms 1/400 (0.25%) chance per tile 1/200 (0.5%) chance per tile 1/6 (16.7%) chance per tile 5
GrasshopperGrasshoppers 1/100 (1%) chance per tile 1/50 (2%) chance per tile 5
Grubby Sluggy Buggy Jungle baits 1/80 (1.25%) per tile in the Jungle 1/40 (2.5) per tile in the Jungle 8 total
If the number of bait critters on the map has reached its upper limit, no more will spawn. The 3 types of Jungle baits share a total upper limit of 8.
  • They work on all types of grass whose plants are suitable for spawning critters – regular, Jungle, and Hallowed.
  • A highly effective method is to stand in one spot and repeatedly destroy the flowers beneath the player. The boots will immediately cause new ones to grow.
  • The Golden Bug NetDesktop VersionConsole VersionMobile Version can be used to destroy flowers
  • Due to the Master difficulty update, Flower boots function similar to statues, and flowers generated will not produce critters.
  • Fishing itself can be a viable way of obtaining bait: Using Crate and Sonar Potions and not reeling in common catches like Bass, the amount of bait obtained from the crates is usually higher than what was spent. The Angler also provides bait as quest rewards.

Trivia[edit | edit source]

  • The names of the three bait types are based on the three ranks of craft guilds, Apprentice, Journeyman (or fellow), and Master (sometimes grandmaster).
  • The Master Bait's name is a double-entendre on the word "masturbate". This is a common joke in the fishing industry, used by real-life fishermen, bait shops, and in numerous hook baiting tutorials.

History[edit | edit source]

  • Desktop
    • Bait can now be stored in ammo slots.
    • Apprentice, Journeyman and Master Baits now have new sprites.

References[edit | edit source]

  1. Information taken from the Desktop version Desktop source code, function UpdateTime() in Terraria.Main.cs There may be inaccuracies, as the current Desktop version Desktop version is