Demon

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Demon
Demon.png
Statistics
TypeFlying Enemy
EnvironmentThe Underworld
AI TypeBat AI
Damage42 / 84 Desktop VersionConsole Version (Ranged attack)
32 / 64 (56) Desktop VersionConsole Version (Melee)
Max Life120 / 240 (264) Desktop VersionConsole Version
Defense8
KB Resist20% / 28% Desktop VersionConsole Version
Inflicts debuffDarkness.pngDarkness 33% chance
Debuff duration15 seconds / 30 seconds Desktop VersionConsole Version
Debuff tooltipDecreased light vision
Immune toOn Fire!.pngCursed Inferno.pngShadowflame.png
Banner
Demon Banner.png
Drops
CoinsSilver Coin
Item (Quantity)Rate
Demon Scythe.pngDemon Scythe 2.86%
Old-Gen Console only.png Mobile only.png 3DS logo.svg Old-gen console / Mobile / 3DS Exclusive Variant
Arch Demon
Arch Demon.png Old-gen Console, Mobile, 3DS versions
Statistics
TypeFlying Enemy
AI TypeBat AI
Damage31 (ranged)
41 (melee)
Max Life500
Defense8
Banner
Arch Demon Banner.png
Drops
Coins68 Silver Coin
Item (Quantity)Rate
Demon Scythe.pngDemon Scythe2%
Crystal Shard.pngCrystal Shard (3-4Mobile Version3DS version)100%
Crystal Storm.pngCrystal Storm (Mobile Version3DS version)0.2%

Demons (and the Arch Demon on Old-gen console version Old-gen console, Mobile version Mobile, and 3DS version3DS) are Enemies found in The Underworld. In addition to causing physical damage if contacted, they shoot accelerating purple blades at the player, similar to the Demon Scythe spell, in volleys of four. These blades are stopped by barriers such as walls and ash blocks, and have a chance of blinding the player. The blades cannot be destroyed if they are hit by a weapon, unlike the fireballs of the Fire Imp.

Demons that come in contact with lava will not get hurt (like most other underworld enemies). A rarer variation of the Demon is the Voodoo Demon.

Demons are immune to the On Fire!, Cursed Inferno, and Shadowflame Debuffs.

Notes[edit | edit source]

See also[edit | edit source]

History[edit | edit source]

  • Desktop 1.0.6:
    • Damage reduced from 50 to 32.
    • Now repeatedly swoops at the player and flies away, rather than remaining close by, and doesn't fire while blocked.
  • Console 1.02:
    • Both Demons can now drop their own respective banners.
    • Arch Demon's sprite updated. Old sprite was: Arch Demon (old).png
  • Console-Release: Introduced with mechanics from Desktop 1.0.6 along with Arch Demon.
  • 3DS-Release: Introduced with mechanics from Desktop 1.2.0.3 along with Arch Demon.
Characters (List): Blue Slime.png Pre-Hardmode Enemies • Pixie.png Hardmode Enemies

Goblin Warrior.png Event Enemies • Skeletron Head.png Bosses • Bunny.png Critters • Guide.png Friendly NPCs • Baby Dinosaur.png Pets
 
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