Attack speed

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Attack Speed in Terraria is handled like movement speed; Additive bonuses, except the cap, are at four times the original speed. However use time, or the time it takes to swing (attack) or use an item, is reduced instead of increased. Use time of 30 is slower than use time of 10. See weapon list for an organized view of this.

Max increased attack speed (for melee) is +151% using Monk's Bushy Brow Bald Cap (20%), Shinobi Infiltrator's Torso (20%), Solar Flare Leggings (15%), Well Fed (buff) (5%), Tipsy (buff) (10%), and the five accessories Feral Claws (12%), Power Glove (12%), Mechanical Glove (12%), Celestial Shell (15% at night) and one of the 10% accessories, each reforged to Violent (20%). In Expert mode an additional Violent accessory can be worn for an extra 14%, with +165% total. When combined with the fastest melee weapon, the Fetid Baghnakhs, a player may execute a full melee attack in roughly 0.033 seconds, or thirty times per second.

Accessories[edit | edit source]

Item Attack speed bonus
Feral Claws.pngFeral Claws 12%
Power Glove.pngPower Glove 12%
Mechanical Glove.pngMechanical Glove 12%
Fire Gauntlet.pngFire Gauntlet 10%
Moon Stone.pngMoon Stone 10%
Sun Stone.pngSun Stone 10%
Celestial Stone.pngCelestial StoneDesktop VersionConsole VersionOld-gen console versionMobile Version 10%
Celestial Shell.pngCelestial ShellDesktop VersionConsole Version 15%
Moon Shell.pngMoon Shell 5%
Moon Charm.pngMoon Charm 5%

Armor Sets[edit | edit source]

Mining speed of various tools is however not affected by the bonuses above, it is only boosted by specialized Mining bonuses (such as the Mining Potion and Mining outfit) and speed bonuses granted by the tool's own prefix, the best of which is Light. The exception is the Celestial Stone (and related accessories), whose bonus to mining speed is stated in the tooltip.

Note: Even though you have a incredible attack speed you must take the monster's invincibility time into consideration. Generally speaking, no invincibility time is applied when referring to projectiles that do not penetrate, but those that do penetrate or explode are not in this case. Normally it is 1/6 seconds (10 ticks) while there are some exceptions ranging from 5 ticks to 20 ticks.

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