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Ballista sentry summons

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Ballista sentry summons
  • Ballista Rod.png Ballista Cane.png Ballista Staff.png
Stack digit 1.png
Statistics
Type
Damage-1 (Summon)
Knockback0 (No knockback)
Use time29 (Average)
Velocity1
TooltipA slow but high damage tower that shoots piercing bolts
Use 10 Etherian Mana to summon more than one
Rarity00*Rarity level: 0
Projectile created
  • Ballista (tier 1)
    Ballista (tier 1)
  • Ballista (tier 2)
    Ballista (tier 2)
  • Ballista (tier 3)
    Ballista (tier 3)

The Ballista Rod, Cane, and Staff are special sentry summon weapons that summon a Ballista sentry minion at the point clicked. Each Ballista sentry is a large automated crossbow device on the ground that fires piercing spears at approaching enemies. The Rod is sold by the Tavernkeep for 50000*5 Defender Medal, the Cane for 250000*25 Defender Medal, and Staff for 1000000*100 Defender Medal.

The Rod is always available. The Cane becomes available after defeating one Mechanical Boss, and the Staff becomes available after defeating Golem. The three different versions cause an identical effect, but with varying statistics, with the Staff being the most expensive and the most powerful.

These weapons can only be used outside of the Old One's Army event after the event has been successfully completed. Completing the event on any difficulty allows Rods, Canes, and Staves alike to be used outside of the event.

During the Old One's Army event, Etherian Mana can be collected, which allows the placement of multiple Ballistas that remain permanently until the event is over. Etherian Mana cannot be used outside the event.

Ballista sentries are boosted by the Squire armor and Valhalla Knight armor set bonuses, which increase the velocity of the ballista projectiles, increase penetration from 4 to 7, and grant Ballista Panic! when the player takes damage. Ballista Panic! doubles the fire rate of Ballista sentries for 5 seconds after taking damage. Additionally, the Valhalla Knight armor increases the firing rate from every 3 seconds to every 1.66 seconds.

Its best modifier is Ruthless. The Mythical modifier presents a wider array of stat bonuses, but most of these apply to the initial summoning, and not to the resulting Ballista. Additionally, minions cannot deal critical hits. The only significant advantage the Mythical modifier has over Ruthless is in knockback.

Tiers[edit | edit source]

Ballista RodTier 1
  • Ballista Rod item sprite
Stack digit 1.png
Statistics
Type
Damage27 (Summon)
Knockback4.5 (Average)
Mana5
Use time30 (Average)
Velocity1
TooltipSummons a sentry
A slow but high damage tower that shoots piercing bolts
Costs 10 Etherian Mana per use while defending an Eternia Crystal
Rarity03*Rarity level: 3
Buy50000*5 Defender Medal
Sell1
Research1 required
Projectile created
  • Ballista (tier 1)
    Ballista (tier 1)
Ballista CaneTier 2
  • Ballista Cane item sprite
Stack digit 1.png
Statistics
Type
Damage67 (Summon)
Knockback4.5 (Average)
Mana10
Use time30 (Average)
Velocity1
TooltipSummons a sentry
A slow but high damage tower that shoots piercing bolts
Costs 10 Etherian Mana per use while defending an Eternia Crystal
Rarity05*Rarity level: 5
Buy250000*25 Defender Medal
Sell5
Research1 required
Projectile created
  • Ballista (tier 2)
    Ballista (tier 2)
Ballista StaffTier 3
  • Ballista Staff item sprite
Stack digit 1.png
Statistics
Type
Damage140 (Summon)
Knockback4.5 (Average)
Mana15
Use time30 (Average)
Velocity1
TooltipSummons a sentry
A slow but high damage tower that shoots piercing bolts
Costs 10 Etherian Mana per use while defending an Eternia Crystal
Rarity08*Rarity level: 8
Buy1000000*100 Defender Medal
Sell15
Research1 required
Projectile created
  • Ballista (tier 3)
    Ballista (tier 3)

Notes[edit | edit source]

  • Completing the Old One's Army event on any difficulty sets a hidden attribute for both the world it was completed on and the character who completed it. Any characters, including newly made ones, who visit that world may then use Rods, Canes, and Staves on any world. The character who completed the event may also use Rods, Canes, and Staves on any world.

Tips[edit | edit source]

  • Despite piercing it does not add invincibility frames.
  • Re-summoning the Ballista will reset its firing cooldown, allowing for rapid fire shots as long as the player has enough mana.
  • The Ballista is slower than the other towers, but its strength, range, and piercing capability make it one of the best sentries in the game, especially at higher levels. When combined with the boosts and healing power of the Valhalla Knight armor and an arena with good positioning, they can tear through bosses even up to the Moon Lord.
  • An effective strategy against the Old One's Army is to set up Lightning Aura sentry summons near the portals and Ballistas closer to the center.
  • Ballistas are often inaccurate against fast-moving targets. If you're having trouble hitting quick enemies, the Flameburst sentry summons may be more effective.
    • In addition, flying enemies during Old One's Army may cause the placed summon to aim up to attack them, usually missing due to travel time and wasting shots that could be used on incoming enemies. To counter this, place a few turrets behind the Mysterious Portal so ballista shots land within the path of incoming enemies.
  • If you buy the Ballista Rod and sell it back to the Tavernkeep without leaving the conversation, he will buy it back for around 5 Gold (depending on happiness, the less happy the better!), making this a good way to turn defender medals into cash in Pre-Hardmode. This actually works for most of his wares.

Gallery[edit | edit source]

The Ballista Rod in action.
The Ballista Cane in action.
The Ballista Staff in action.

See also[edit | edit source]

History[edit | edit source]