Beam Sword
Beam Sword

Statistics
Type | |
---|---|
Damage | 52 (Melee) |
Knockback | 6.5 (Strong) |
Critical chance | 4% |
Use time | 20 (Very fast) |
Velocity | 11 |
Tooltip | Shoots a beam of light |
Rarity | ![]() |
Sell | 3 |
Research | 1 required |
Projectile created
- Sword Beam
Sounds
Use | |
---|---|
End of projectile cooldown |
- Internal Item ID: 723
- Internal Projectile ID: 116




Entity | Qty. | Rate |
---|---|---|
![]() | 1 | 0.67% |
(Heavy Skeleton) ![]() | 1 | 0.67% |
The Beam Sword is a rare Hardmode sword that fires a gold-colored projectile which also emits a small amount of light. It can be swung more frequently than its projectile can fire. It has a 1/150 (0.67%) chance of being dropped by Armored Skeletons.
Its best modifier is Legendary.
Notes[edit | edit source]
- The beam cannot penetrate blocks or enemies. This allows it to ignore any piercing invincibility frames that enemies gain from being hit by the sword.
- The beam has an internal cooldown of approximately 1 second. The weapon cannot be switched to another item while the beam is on cooldown. The end of the cooldown is signaled by the same sound as the player's mana refilling.
Tips[edit | edit source]
Unlike most other projectile melee weapons, the Beam Sword lacks autoswing, so using the Feral Claws is advised.
Trivia[edit | edit source]
- The Beam Sword's name is based off a common video game trope of heroic swordsmen having the ability to generate an energy projectile from their weapon, granting them an option for engaging enemies outside of their sword's range. The Beam Sword generates a sword beam that shares a resemblance to those generated by Link in The Legend Of Zelda when at full health.
- The Frostbrand is a slightly weaker alternative to the Beam Sword that can autoswing and pierce one enemy with its projectile.
- The Beam Sword sword is very similar to the Enchanted Sword, in appearance and in effect.
Though it is statistically a direct upgrade to the Enchanted Sword, it does not autoswing.
History[edit | edit source]
- Desktop 1.4.1: Weapon is now noticeably larger.
- Desktop 1.4.0.1: Use time increased from 15 to 20. Projectile cooldown unaffected.
- Desktop 1.3.1: Sprite updated.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.