We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.
|Effects||Increases player's damage and speed while in combat|
|Duration||While in combat|
|Tooltip||'Melee damage and speed increase by 10%/20%/30%'|
|Internal Buff ID: 98-100|
Beetle Might is a buff granted to the player upon dealing damage with a full set of Beetle armor with the Scale Mail equipped. Damaging an enemy with the armor equipped will increase damage and melee speed by increments of 10%. This is increased to 20% and finally 30% if combat is continued for long enough. Each increase in strength causes an additional beetle to fly around the player. After the player stops doing damage, the beetles will disappear one by one, and their respective combat bonuses will be lost.
Notes[edit | edit source]
The number of active beetles depends on a hidden value,
beetleCounter, that increases in proportion to damage dealt to enemies. Every time an enemy is hit,
beetleCounter is incremented by
damage dealt * factor，where
factor is 3 (if no beetles are active), 2 (if one beetle is active), or 1 (if two beetles are active).
The first beetle is earned when
beetleCounter reaches 400, the second is earned when it reaches 1600, and the third is earned when it reaches 6200.
beetleCounter decreases on every game tick by
3 + ticks / 10, where
ticks is the number of game ticks that passed since the wearer last dealt damage. This means that a minimum DPS of 180 is required to maintain
beetleCounter at its current level. Due to this decay rate, it may also take a very long time (or even be impossible) to earn another beetle while using weak weapons against enemies with high defense.