Beetle Might is a buff granted to the player upon dealing damage with a full set of Beetle armor with the Scale Mail equipped. Damaging an enemy with the armor equipped will increase damage and melee speed by increments of 10%. This is increased to 20% and finally 30% if combat is continued for long enough. Each increase in strength causes an additional beetle to fly around the player. After the player stops doing damage, the beetles will disappear one by one, and their respective combat bonuses will be lost.
Notes[edit | edit source]
The number of active beetles depends on a hidden value,
beetleCounter, that increases in proportion to damage dealt to enemies. Every time an enemy is hit,
beetleCounter is incremented by
damage dealt * factor, where
factor is 3 (if no beetles are active), 2 (if one beetle is active), or 1 (if two beetles are active).
The first beetle is earned when
beetleCounter reaches 400, the second is earned when it reaches 1600, and the third is earned when it reaches 6200.
beetleCounter decreases on every game tick by
3 + ticks / 10, where
ticks is the number of game ticks that passed since the wearer last dealt damage. This means that a minimum DPS of 180 is required to maintain
beetleCounter at its current level. Due to this decay rate, it may also take a very long time (or even be impossible) to earn another beetle while using weak weapons against enemies with high defense.
History[edit | edit source]
- Desktop 1.2.3: Introduced.
- Console 1.07: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced.
- 3DS 1.04: Introduced.
Footnotes[edit | edit source]
- A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.