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Bleeding

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Bleeding
  • Bleeding.png
Statistics
TypeDebuff
EffectsNo health regeneration
TooltipCannot regenerate life

Bleeding is a debuff that prevents natural health regeneration. The character can still use Healing Potions and any other form of food, including Bottled Water. Visually, a character affected by this debuff will continuously release small drops of blood from its body.

When an enemy has this debuff inflicted on them (only possible via TizonaOld-gen console version3DS Version), they lose health since they do not naturally regenerate.

The debuff can be prevented by equipping the Adhesive Bandage (including its crafting derivatives), and can be counteracted by the Band of Regeneration or a full set of Palladium armor.

Causes[edit | edit source]

From enemy[edit | edit source]

From Duration Chance
Werewolf Werewolf 45 / 90 seconds 1/8 (12.5%)
Vampire Vampire 5-7/ 10-14 seconds 1/1 (100%)
Angler Fish Angler Fish 45 / 90 seconds 1/8 (12.5%)
Rusty Armored Bones Rusty Armored Bones 10 / 20 seconds 1/8 (12.5%)
Skeletron Head Skeletron Head 3-5 / 6-10 seconds 1/1 (100%)
Duke Fishron Duke Fishron 3-10 / 6-20 seconds 1/3 (33.3%)
Brain of Cthulhu Brain of Cthulhu 12.5-25 seconds 1/8 (12.5%)
Creeper Creeper 12.5-25 seconds 1/24 (4.17%)

From player[edit | edit source]

From Duration Chance
Tizona TizonaOld-gen console version3DS Version 10 seconds 100%

Self-induced[edit | edit source]

From Duration Chance
Red PotionRed PotionDesktop VersionMobile Version 1 / 2 / 3 hours 100%

History[edit | edit source]