Bleeding

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Bleeding
Bleeding.png
Statistics
Type Debuff
Effects Unable to regenerate health naturally
Tooltip Cannot regenerate life
Internal Buff ID: 30

Bleeding is a debuff that prevents natural health regeneration. The character can still use Healing Potions and any other form of food, including Bottled Water. Visually, a character affected by this debuff will continuously release small drops of blood from its body.

When an Enemy has this debuff inflicted on them (only possible via TizonaOld-gen console versionMobile Version3DS version), they lose health since they don’t naturally regenerate.

The debuff can be prevented by equipping the Adhesive Bandage, the Band of Regeneration, or a full set of Palladium armor.

Causes[edit | edit source]

From enemy[edit | edit source]

From Duration Chance
Werewolf.png Werewolf 45 / 90 Desktop VersionConsole Version seconds 1/8 (12.5%)
Vampire.png Vampire 5-7/ 10-14 Desktop VersionConsole Version seconds 1/1 (100%)
Angler Fish.png Angler Fish 45 / 90 Desktop VersionConsole Version seconds 1/8 (12.5%)
Rusty Armored Bones.png Rusty Armored Bones 10 / 20 Desktop VersionConsole Version seconds 1/8 (12.5%)
Skeletron Head.png Skeletron Head 3-5 / 6-10 Desktop VersionConsole Version seconds 1/1 (100%) Desktop VersionConsole Version
Duke Fishron.png Duke Fishron 3-10 / 6-20 Desktop VersionConsole Version seconds 1/3 (33.3%) Desktop VersionConsole Version
Brain of Cthulhu.png Brain of Cthulhu 12.5-25 Desktop VersionConsole Version seconds 1/8 (12.5%) Desktop VersionConsole Version
Creeper.png Creeper 12.5-25 Desktop VersionConsole Version seconds 1/24 (4.17%) Desktop VersionConsole Version

From player[edit | edit source]

From Duration Chance
Tizona.png TizonaOld-gen console versionMobile Version3DS version 12 seconds 25%

Self-induced[edit | edit source]

From Duration Chance
Red Potion.pngRed PotionDesktop VersionMobile Version 60 / 120 Desktop VersionConsole Version minutes 100%

History[edit | edit source]

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