Bleeding

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Bleeding
Bleeding.png
Statistics
Type Debuff
Effects Unable to regenerate health naturally
Tooltip Cannot regenerate life
Internal Buff ID: 30

Bleeding is a debuff that prevents natural health regeneration. The character can still use Healing Potions and any other form of food, including Bottled Water. Visually, a character affected by this debuff will continuously release small drops of blood from its body.

When an Enemy has this debuff inflicted on them (only possible via TizonaOld-gen console versionMobile Version3DS version), they lose health since they don’t naturally regenerate.

The debuff can be prevented by equipping the Adhesive Bandage, the Band of Regeneration, or a full set of Palladium armor.

Causes[edit | edit source]

From enemy[edit | edit source]

From Duration Chance
Werewolf Werewolf 45 / 90 seconds 1/8 (12.5%)
Vampire Vampire 5-7/ 10-14 seconds 1/1 (100%)
Angler Fish Angler Fish 45 / 90 seconds 1/8 (12.5%)
Rusty Armored Bones Rusty Armored Bones 10 / 20 seconds 1/8 (12.5%)
Skeletron Head Skeletron Head 3-5 / 6-10 seconds 1/1 (100%)
Duke Fishron Duke Fishron 3-10 / 6-20 seconds 1/3 (33.3%)
Brain of Cthulhu Brain of Cthulhu 12.5-25 seconds 1/8 (12.5%)
Creeper Creeper 12.5-25 seconds 1/24 (4.17%)

From player[edit | edit source]

From Duration Chance
Tizona TizonaOld-gen console versionMobile Version3DS version 12 seconds 25%

Self-induced[edit | edit source]

From Duration Chance
Red PotionRed PotionDesktop VersionMobile Version 60 / 120 minutes 100%

History[edit | edit source]

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