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Boomerangs are weapons that come back to the player after being thrown. Uniquely, although they have a much longer range than more conventional melee weapons their damage is listed as melee (likely because they're physically thrown and use no ammo). This makes them of interest for characters specializing in melee combat, especially later on. This also means that attacks by boomerangs are affected by imbuing flasks made with the Imbuing Station. Only one boomerang can be thrown at a time, unless stated otherwise.

Types[edit | edit source]

Pre-Hardmode[edit | edit source]

Type Damage Knockback Velocity Speed Use Time Sell Notes
Wooden Boomerang.png Wooden Boomerang  8 Desktop VersionConsole Version / 7 Old-gen console versionMobile Version3DS version 5 6.5 Fast 15 10 Silver Coin
Enchanted Boomerang.png Enchanted Boomerang  13 8 10 Very Fast 14 Gold Coin
Fruitcake Chakram.png Fruitcake Chakram Desktop VersionConsole VersionOld-gen console versionMobile Version 14 8 11 Very Fast 14 Gold Coin
Bloody Machete.png Bloody Machete  15 5 15 Very Fast 14 Gold Coin
  • Falls straight down after reaching max range.
Ice Boomerang.png Ice Boomerang  16 Desktop VersionConsole Version / 14 Old-gen console versionMobile Version3DS version 8.5 11.5 Very Fast 14 Gold Coin
  • 6% Desktop VersionConsole Version / 4% Old-gen console versionMobile Version3DS version critical strike chance
Thorn Chakram.png Thorn Chakram  25 8 11 Very Fast 14 Gold Coin
  • Ricochets multiple times
  • 20% chance of inflicting Poisoned
Flamarang.png Flamarang  32 8 11 Very Fast 14 Gold Coin

Hardmode[edit | edit source]

Type Damage Knockback Velocity Speed Use Time Sell Notes
Flying Knife.png Flying Knife Desktop VersionConsole Version 40 4.5 17 Very Fast 14 Gold Coin
  • Controllable.
Bananarang.png Bananarang  55 6.5 14 Very Fast 14 Gold Coin 50 Silver Coin
Light Disc.png Light Disc  57 8 13 Very Fast 14 10 Gold Coin
  • Up to 5 can be stacked and autofired
  • Ricochets multiple times
Possessed Hatchet.png Possessed Hatchet  80 5 12 Very Fast 13 10 Gold Coin
  • Homing and autofire.
Paladin's Hammer.png Paladin's Hammer  90 9 14 Very Fast 14 10 Gold Coin
  • Pierces multiple enemies

Notes[edit | edit source]

  • Increasing melee speed with accessories and/or armor will increase both the range and flight speed of boomerangs.
  • Boomerangs have infinite piercing ability when returning, and can return through blocks.
  • Boomerangs can only have universal prefixes, because they can't have their speed modified. The best universal Modifier is Godly.

History[edit | edit source]

  • Desktop 1.2: Bananarang, Ice Boomerang, Paladin's Hammer and Possessed Hatchet added.
  • Desktop 1.1: Boomerang class weapons are now listed as melee rather than ranged.
Wooden Boomerang.pngWooden Boomerang • Enchanted Boomerang.pngEnchanted Boomerang • Ice Boomerang.pngIce Boomerang • Fruitcake Chakram.pngFruitcake ChakramDesktop VersionConsole VersionOld-gen console versionMobile Version • Bloody Machete.pngBloody Machete • Thorn Chakram.pngThorn Chakram • Flamarang.pngFlamarang

Flying Knife.pngFlying KnifeDesktop VersionConsole Version • Bananarang.pngBananarang • Light Disc.pngLight Disc • Paladin's Hammer.pngPaladin's Hammer • Possessed Hatchet.pngPossessed Hatchet
Weapons (List):

Meowmere.png Melee Weapons ( Chlorophyte Partisan.png Other) • Phantasm.png Ranged Weapons ( Nail Gun.png Other) • Last Prism.png Magic Weapons

Stardust Dragon Staff.png Summoning weapons • Bone Javelin.png Thrown weapons
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