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Expert mode icon
Expert Mode-Only Content: This information applies only to Expert Mode and Expert Mode worlds.
PC versionConsole versionMobile versionOld Chinese versiontModLoader versiontModLoader 1
PC/Console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content: This information applies only to the PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy versions of Terraria.
Brain of Confusion
  • Brain of Confusion item sprite
Stack digit 1
Statistics
Type
TooltipHas a chance to create illusions and dodge an attack
Temporarily increase critical chance after dodge
May confuse nearby enemies after being struck
RarityRarity level: Rainbow
Sell2
Research1 required
Inflicts Debuff
DebuffCerebral MindtrickCerebral Mindtrick
Debuff tooltipIncreased critical chance
Duration4 / 5 seconds
Projectile created
  • Brain of Confusion
    Brain of Confusion
Obtained from Obtained from
Expert mode icon Expert
Master mode icon Master
EntityQty.Rate
Treasure Bag
(Brain of Cthulhu)
Treasure Bag (Brain of Cthulhu)Treasure Bag
(Brain of Cthulhu)
1100%

The Brain of Confusion is an Expert Mode accessory item obtained from the Treasure Bag dropped by the Brain of Cthulhu. Upon taking damage with the Brain of Confusion equipped, nearby enemies have a 60*3/5 (60%) chance of receiving the Confused debuff for at minimum 1.5 seconds. The chance, duration, and area of effect of the debuff are based on the amount of damage taken.

In the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version, the player wielding it has a 16.67*1/6 (16.67%) chance of dodging an attack, which inflicts the Cerebral Mindtrick debuff on them for four seconds. It increases critical strike chance by 10% / 20%, despite being a debuff. While the debuff is active, the player cannot dodge another attack.

Though not listed, the debuff will also increase summon damage by 10% / 20%.

Inflicting Confused on enemies[]

The base chance to inflict the Confused debuff is 60*3/5 (60%). It is increased by 0.4*1/250 (0.4%) per point of damage taken, hence with 100 or more damage taken, the debuff is guaranteed to be inflicted.[1]

The debuff duration is determined randomly, and the bounds depend on the amount of damage taken:[1]

duration_{min} = \left( 90 + \left\lfloor \frac{dmg}{3} \right\rfloor \right) \div 60         duration_{max} = \left( 300 + \left\lfloor \frac{dmg}{2} \right\rfloor \right) \div 60

The values are in seconds.

The range within which enemies are affected is determined randomly as well. There are certain damage thresholds that affect which equation to use:[1]

alt=range_{min} = \begin{cases} \ \ \ \ \ \ \ \ \ \ \ \ \ dmg \leq 600 & : \ \left\lfloor \frac{dmg}{2} \right\rfloor + 200 \\ \ \ 600 < dmg \leq 1333 & : \ \frac{3}{4} \times \left\lfloor \frac{dmg}{2} \right\rfloor + 275 \\ 1333 < dmg \leq 2200 & : \ \frac{3}{8} \times \left\lfloor \frac{dmg}{2} \right\rfloor + 487.5 \\ 2200 < dmg & : \ \frac{3}{32} \times \left\lfloor \frac{dmg}{2} \right\rfloor + 796

alt=range_{max} =\begin{cases} \ \ \ \ \ \ \ \ \ \ \ dmg\leq 100\ :\ 2\times dmg+300\\ 100< dmg\leq 233\ :\ \frac{3}{2} \times dmg+350\\ 233< dmg\leq 500\ :\ \frac{3}{4} \times dmg+525\\ 500< dmg\ \ \ \ \ \ \ \ \ \ \ \ :\ \frac{3}{16} \times dmg+806

The values are in pixels; divide by 16 to obtain tiles.

Examples:

Damage taken Debuff chance Debuff duration Debuff range
1 60.4*151/250 (60.4%) 1.5–5 seconds 12.5–18.88 tiles
32 69.2*173/250 (69.2%) 1.67–5.27 seconds 13.5–22.75 tiles
50 80*200/250 (80%) 1.77–5.42 seconds 14.06–25 tiles
78 91.2*228/250 (91.2%) 1.93–5.65 seconds 14.94–28.5 tiles
100 100*250/250 (100%) 2.05–5.83 seconds 15.63–31.25 tiles
300 100*250/250 (100%) 3.17–7.5 seconds 21.88–46.88 tiles

Notes[]

  • The effect can be activated by any form of direct damage, including damage taken by traps and thorny bushes. It is not activated from damage inflicted over time, e.g. debuffs.
  • The dodge effect stacks with the Master Ninja Gear and the Hallowed armor.
  • Each time the effect is triggered, a flying brain projectile will be spawned. It is a purely visual effect.
  • The Brain of Confusion is not affected by dyes.
  • Its 16.67*1/6 (16.67%) chance to nullify incoming damage can be viewed as a dynamic 16.7% damage reduction that is not a part of the overall defense system. However, this is not as reliable as a flat damage reduction bonus or defense bonus provided through other means such as the Worm Scarf.
  • The chance that the Confused debuff is inflicted, as well as its duration, is calculated for each enemy within range individually.

Tips[]

  • In the Old Chinese version Old Chinese version and tModLoader 1 tModLoader 1.3-Legacy version, the Brain of Confusion is sometimes considered to be a disappointment compared to its Corruption counterpart, the Worm Scarf, which reduces damage taken by 17%. Despite this, it can still shine in certain moments, such as during events, or for preventing the player from being swarmed by enemies such as Cave Bats.
  • In the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version, the added chance to dodge nearly matches the percentage of damage the Worm Scarf prevents along with the extra critical bonus. This means that both accessories will, on average, prevent the same amount of damage but in a different way. This makes the Brain of Confusion significantly more useful and is arguably even better than the Worm Scarf, depending on the scenario. Often in Master Mode, taking damage in the first place can be extremely dangerous, so a chance to dodge can prove to be more useful in tight situations as taking 17% reduced damage from the Worm Scarf may still be too much.
    • The short-term DPS increase from the critical hit chance increase after a successful dodge can allow the player to deal much more damage to enemies or bosses for a short period of time. Some could consider this to solidify the Brain of Confusion's place as the DPS version of the Worm Scarf.
      • However, the best of both worlds would be the use of both accessories together, significantly increasing the player's chances of survival, while also improving DPS capability.
  • Since Cerebral Mindtrick is a debuff, it can be removed by the Nurse. While this removes the critical strike chance bonus, it allows dodging another attack immediately.
  • Since Cerebral Mindtrick also provide summon damage bonus, it is a viable option to summoners.

History[]

  • Desktop 1.4.1:
    • Halved the critical chance bonus of Cerebral Mindtrick from 20% to 10%.
    • Reduced the duration of Cerebral Mindtrick from 5 to 4 seconds.
  • Desktop 1.4.0.1: Now grants a chance to dodge an attack. It provides a 20% bonus to critical strike chance for 5 seconds when a successful dodge happens.

References[]

  1. 1.0 1.1 1.2 Information taken from the PC version PC 1.4.1.2 source code, method Hurt() in Terraria.Player.cs. There may be inaccuracies, as the current PC version PC version is 1.4.4.9.
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