|Tooltip||Increases pickup range for mana stars|
Restores mana when damaged
- Internal Item ID: 2221
Mana restored is equal to the damage of the attack before factoring defense, but will never be lower than 10. Damage from drowning and debuffs does not trigger this effect, while damage from falling will. This effect does not stack with the mana restoration effect of the Magic Cuffs.
Crafting[edit | edit source]
Recipe[edit | edit source]
Crafting tree[edit | edit source]
Notes[edit | edit source]
- When taking damage from an attack which deals less than 10 damage, the Celestial Cuffs restore 10 mana. Taking damage from an attack which deals more than 10 damage restores this exact amount of mana. Note that this is often not reflected in the damage numbers in-game, as these display the amount of damage taken after taking defense into consideration.
- Crafting the Celestial Cuffs requires a Band of Starpower. On the Desktop version and Console versions, it is dropped from Corruption-exclusive Shadow Orbs, and therefore, on these versions, it is not possible to naturally craft the Celestial Cuffs in a Crimson world. Conversely, on the Mobile and the Band of Starpower can be found in versionsLiving Wood Chests, allowing players with Crimson worlds to craft the Celestial Cuffs. In the case the player is still unable to obtain the item, fishing in a pond of an artificial Corruption biome has a chance to yield a Corrupt Crate , which may drop the Band of Starpower.
Tips[edit | edit source]
- The Celestial Cuffs are a very valuable accessory when regularly using any kind of magic weapon. The mana restoration effect and the mana star pickup range increase are especially useful during event or boss fights, where there is a potential of a lot of damage being taken and a lot of mana stars being dropped. Furthermore, the mana restoration effect facilitates using weapons which consume a high amount of mana more often or for an extended period of time, e.g. the Last Prism .
- Although the Celestial Cuffs are generally considered an upgrade to the Magic Cuffs, they lack the +20 maximum mana bonus.
- When intending to equip the Celestial Emblem with the Celestial Cuffs, it may be preferable to equip the Magic Cuffs instead of the Celestial Cuffs. The mana star pickup range increase, which the Magic Cuffs lack, is covered by the Celestial Emblem, while the Magic Cuffs grant the +20 maximum mana bonus, which the Celestial Cuffs lack.
- Self-inducing damage proves to be a reliable source of mana restoration. With a reasonable amount of defense, the damage taken can be reduced to a negligible amount, while the mana restored equals the base damage. Damage can be self-induced by, for example, traps (including Spikes and Wooden Spikes), explosives, or Explosive Bullets.
- In comparison to the Mana Flower, the Celestial Cuffs may be preferred due to the Mana Sickness debuff which consuming Mana Potions causes.
History[edit | edit source]
- Desktop 1.3.2: Sprite updated.
- Desktop 1.2.3: Introduced.
- Console 1.06: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced.