Chilled
Chilled
Statistics
Type | Debuff |
---|---|
Effects | Reduced movement speed |
Tooltip | Your movement speed has been reduced |
Items to prevent
- Internal Buff ID: 46
Chilled is a debuff inflicted by monsters native to the Snow biome. In Expert mode, it is also caused by being in water located in a Snow biome. The debuff can be prevented with the Hand Warmer, or, on the Desktop version,
Console version,
Mobile version, and
version, the Ankh Shield. Additionally, Arctic Diving Gear will protect the player from the Expert mode water effect, but not other sources of Chilled. Like the Slow debuff, it reduces the player's speed, but not as severely.
Most enemies that can inflict Chilled can also inflict the Frozen debuff.
Causes[edit | edit source]
From enemy[edit | edit source]
From | Duration | Chance | |
---|---|---|---|
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Ice Slime | 10 / 20 seconds | |
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Spiked Ice Slime | 20 / 40 seconds | |
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Ice Bat | 15 / 30 seconds | |
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Ice Golem | 45 / 90 seconds | |
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Icy Merman | 25 / 50 seconds | |
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Ice Queen | 5 / 10 seconds | |
10 / 20 seconds | |||
5 / 10 seconds | |||
10 / 20 seconds |
From environment[edit | edit source]
From | Duration | Chance | |
---|---|---|---|
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Waterin Snow biome | 5 seconds |
Notes[edit | edit source]
- While this debuff is active, moving causes sound and dust effects similar to those of the Hermes Boots.
- Chilled even affects movement on most mounts (except Slime Mount Verify).
- When entering water while this debuff is active, the timer on the debuff will stop, and will not continue until the player exits the water. This happens in Normal, Expert and Master mode worlds.
History[edit | edit source]
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.