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Type Debuff
Effects Slow Movement
Tooltip Your movement speed has been reduced.
Internal Buff ID: 46

Chilled is a debuff inflicted by monsters native to the Snow biome. In Expert mode, it is also caused by standing or swimming in water located in a Snow biome. The debuff can be prevented with the Hand Warmer, or, on the Desktop version Desktop version, Console version Console version, and 3DS version 3DS version, the Ankh Shield. Additionally, Arctic Diving Gear will protect you from the Expert mode water effect, but not other sources of Chilled. Like the Slow debuff, it reduces the player's speed, but not as severely.

Most enemies that can inflict Chilled can also inflict the Frozen debuff, except Ice Elementals.

Causes[edit | edit source]

From enemy[edit | edit source]

From Duration Chance
Ice Slime Ice Slime 10 / 20 seconds 1/12 (8.33%)
Spiked Ice Slime Spiked Ice Slime 20 / 40 seconds 1/20 (5%) (spike attack)
Ice Bat Ice Bat 20 / 40 seconds 1/15 (6.67%)
Ice Elemental Ice Elemental 20 / 40 seconds 1/20 (5%)
Ice Golem Ice Golem 20 / 40 seconds
45 / 90 seconds
1/25 (4%) (melee attack)
1/1 (100%) (ice beam)
Icy Merman Icy Merman 20 / 40 seconds 1/25 (4%) (spit)
Ice Queen Ice Queen 20 / 40 seconds 1/1 (100%) (frost wave)

From environment[edit | edit source]

From Duration Chance
Water Water in Snow Biome 10 seconds 1/1 (100%)

Notes[edit | edit source]

  • While this debuff is active, you'll hear a sound and dust effects similar to the sprint effect of the Hermes Boots.
  • This debuff does slow movement speed on some Mounts.
  • When entering water while this debuff is active, the timer on the debuff will stop, and will not continue until the player exits the water. This happens in both normal and Expert mode worlds.

History[edit | edit source]