Behavior[edit | edit source]
|Left: A yellow triangle indicates the enemy that will be targeted. |
Right: The enemy is now locked on.
Locking onto targets[edit | edit source]
- The player can use any button assigned to “Lock On” / “Lock target” in the settings ( or by default) to lock onto targets. The button can be pressed again to stop targeting or switch targets.
- The Lock On button () can be pressed to lock onto targets, and can be pressed again to stop targeting or switch targets.
While an NPC is being targeted, three yellow arrows will surround it, and from then on, all of the player's attacks will be directed towards it. If the targeted NPC goes off-screen, two arrows will point towards it.
The “Lock On priority” setting can be used to change how potential targets are sorted. Clearest Line will target the NPC closest to the cursor, based on line of sight from the player. Target Closest will target the NPC closest to the player, regardless of any intervening tiles.
Notes[edit | edit source]
- Enemy caster spells can be targeted.
Tips[edit | edit source]
- Combat Targeting is a useful compensation for the small screen size on the Mobile version and version.
History[edit | edit source]
- Desktop 1.3.1: Introduced.
- Console 1.0.1372.5: Introduced with mechanics from Desktop 1.3.1.
- Mobile 220.127.116.11.3: Improved responsiveness when FPS is below 50, resulting in a severe reduction of missed shots that go towards the cursor.
- Mobile 18.104.22.168: Removed auto lock on.
- Mobile 1.1.5822: Introduced with auto lock on.
- 3DS 1.05: Fixed various lock on issues with some weapons.
- 3DS-Release: Introduced.