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Combat Targeting

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Desktop versionConsole versionMobile version3DS version Desktop/Console/Mobile/3DS-Only Content: This information applies only to the Desktop, Console, Mobile, and 3DS versions of Terraria.

Combat Targeting or Lock on is a mechanic which allows players to automatically target enemies, bosses and critters.

Behavior[edit | edit source]

Combat Targeting.png
Left: A yellow triangle indicates the enemy that will be targeted.
Right: The enemy is now locked on.

Combat Targeting is enabled at all times on the Console version Console version, Mobile version Mobile version, and 3DS version 3DS version. On the Desktop version Desktop version, it is automatically enabled when using a suitable controller.

Locking onto targets[edit | edit source]

  • Desktop versionConsole version3DS version The player can use any button assigned to Desktop versionConsole version “Lock On” / 3DS version “Lock target” in the settings (X / square / Switch Y.png by default) to lock onto targets. The button can be pressed again to stop targeting or switch targets.
  • Mobile version The Lock On button (Mobile Lock On button.png) can be pressed to lock onto targets, and can be pressed again to stop targeting or switch targets.

While an NPC is being targeted, three yellow arrows will surround it, and from then on, all of the player's attacks will be directed towards it. 3DS version If the targeted NPC goes off-screen, two arrows will point towards it.

Desktop versionConsole versionMobile version The “Lock On priority” setting can be used to change how potential targets are sorted. Clearest Line will target the NPC closest to the cursor, based on line of sight from the player. Target Closest will target the NPC closest to the player, regardless of any intervening tiles.

Notes[edit | edit source]

  • Enemy caster spells can be targeted.

Tips[edit | edit source]

  • Combat Targeting is a useful compensation for the small screen size on the Mobile version Mobile version and 3DS version 3DS version.

History[edit | edit source]

  • Mobile Improved responsiveness when FPS is below 50, resulting in a severe reduction of missed shots that go towards the cursor.
  • 3DS 1.05: Fixed various lock on issues with some weapons.