Console Version history/es

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This page is part of the Spanish translation project.
Console versionOld-gen console version Console/Old-gen console-Only Content: This information applies only to the Console and Old-gen console versions of Terraria.
This article is about las actualizaciones de la edición de consola de Terraria. For las actualizaciones de PC, see Version history/es. For las actualizaciones de la edición de móvil, see Mobile Version History/es. For próximas actualizaciones, see Upcoming features/es.

Con cada actualización hay una serie de cambios. La interrogación(?) indica que la información no es del todo segura. Los errores se recogen aquí.

Versión Fecha de salida Equivalencias en PC Cambios y elementos añadidos
?? TBA 2014[1] 1.2.2
(excepto Frost Moon)
Patches
  • XB1 zoom in/out functionality added
  • PS4 cross-play to PS3 and PS Vita fixed
New mechanics
New items
1.03[2]

(Hotfix update)

May 20th, 2014[3]
Bug Fixes
  • Loading a world that was made pre-1.2 no longer fails or causes the world to get corrupted (shifting lands, odd world generation)
  • Characters who had items in piggybanks or safes will no longer lose all items or have items replaced with other items
  • You can no longer break into the Lihzard temple by mining the door with a Drax
  • Fixed the bug where Inferno Demons/Hardmode enemies wouldn't always spawn upon defeating a hardmode boss
  • The Cyborg no longer has the name and sprite of the Party Girl and no longer shares her dialog
  • Fixed the bug where Spider Caves wouldn't always spawn: Spiders, Webs, Chests, and/or the background
  • Fixed the bug where destroying the hearts in the Crimson biome would spawn the Eater of Worlds instead of the Brain of Cthulhu
  • Torches placed on blocks that are surrounded by walls will no longer connect to the wall instead of the intended block
  • Moon Charm now has its proper 1.2 functionality
  • Fixed the bug where during world generation it wouldn't always say these messages: "Making the world bloody..." or "Making the world evil..."
  • Blood Crawlers AI no longer glitches out in water. This was fixed for all Spider-Type AI
  • Blood Crawlers now climb walls
  • Life Fruits & Chlorophyte now spawn correctly
  • Fixed the bug where upon entering hard mode, Corruption would always spawn, even in a Crimson world
  • Shadow chests no longer spawn too frequently in hell
  • Fixed the bug where no/very few Gold Chests were spawned underground, no/very few Ice Chests were spawned in underground Ice Biomes, and no/very few Underground Cabins spawned at world generation. They can now be found at normal rates
  • When holding the crimson rod, the cursor can no longer go off-screen
  • Fixed the bug where death messages would appear with no message
  • Stats on reforged weapons no longer disappear after storing them
  • Shadow Orbs once again drop loot when destroyed
  • When a Crimson Biome overlaps a Snow Biome, Crimson music will now play
  • Ice Elementals no longer kill themselves when shooting at you
  • New Characters now start with 20 mana by default
  • Living Wood Walls Disk Walls, Flesh Walls and Bone Walls are now recognized as suitable housing
  • Jungle Spores and other jungle plants now grow
  • Vile mushrooms now ‘drop,’ and now longer get smushed like other growth
  • Goblin Archer will now shoot at you past melee distance
  • Using one bucket when you have a stack will no longer destroy the entire stack
  • Plantera’s Bulbs now spawn
  • Fixed the bug where the Jetpack gave infinite lift if you kept pressing jump button
  • Can now craft chests in worlds without iron (lead is now usable)
  • Normal cactus no longer grows in corrupted sand
  • Crimson now spreads
  • Chlorophyte bullets no longer chase the nurse
  • Piranha Gun now works
  • Additional 100 HP obtained with Life Fruits is now saved
  • Fixed the bug where alternate hardmode ores did not spawn when Demon Altars were destroyed, always the old ones
  • Trophy “Is this Heaven” is no longer broken
  • When using the Clentaminator on the far left of the map the game no longer crashes
  • Silt Block is once again affected by gravity
  • Fixed the bug where general drop rates of certain items were way too high (Nature’s Gift, Pet Items, Banners, Boss Trophies, Falling Stars)
  • When killed by an Angry Nimbus, the game no longer says you were killed by a Vilethorn
  • Lava Waders now show the lava protection bar
  • When under lava (with obsidian potion) there is now an oxygen gauge
  • Built in an auto-destruct for items that the player should never have:
    • Red’s Wings
    • Red’s Helmet
    • Red’s Breastplate
    • Red’s Leggings
    • Coin Gun
  • Dynamite and several other items are now sold for the correct price
  • Fixed the bug where if you paint a door, then close it and open it, only half the door is painted
  • Pigron no longer makes Skeleton Noise and acts like a fire Imp
  • Background no longer changes to menu background when pausing the game
  • Certain armors put on mannequins in a pre-1.2 world no longer get changed to something else or dissapear after downloading 1.2
  • Seaweed is now found in the game
  • Fixed the bug where in online multiplayer, when a client player uses a Goodie Bag, it generated no items, or it crashed the host player's game
  • Map data is now saved locally for visited Multiplayer worlds
  • The percentage of Hallowed and Corruption is now updated in 5 minutes, rather than in 35
  • It is no longer possible to craft a Drax or Pickaxe Axe with just hallowed bars
  • Music boxes are no longer assigned a prefix
  • Fixed the bug where you could use boss summon items during the day
  • Fixed the bug where if you had Flare Gun and Flare equipped, you'd stand as if you were holding a torch
  • When you have Heart Lantern placed, its buff icon no longer has an unneeded timer
1.02[4] April 17th, 2014[5] 1.2.1.2
Bug Fixes
  • You can no longer craft items or money by placing items in the trash
  • You can no longer sell your gold to NPCs
  • Music box/chest duping no longer works
  • Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
  • Active blocks will no longer become inactive with a chest on them
  • Fixed a bug that would cause a suitable house to be unsuitable
  • Crash bug where using Queen Statue would crash the game is fixed
  • Crash bug where reading a sign or tombstone would crash the game is fixed
  • Using Auto-Fill no longer puts coins in your chest
  • Fixed vines not growing in underground jungle biomes
  • Fixed highlight bugs for music boxes and timers
  • Fixed Dirt Rod bug
  • Fixed Fairy Bell timer bug where timer would display 59 seconds
  • Fixed Death Messages bug where it would only show the player name
  • You can no longer create unlimited boxes by creating ice blocks
  • Fixed a bug where Stained Glass would not count as a valid wall for NPC housing
  • Fixed a bug with Ocram’s hit box
  • Ocram’s Souls of Blight no longer fall to the floor
  • Fixed the “hidden” inventory slot bug (Vita only)
  • Touch controls are now disabled when using the Magic Mirror (Vita only)
  • Fixed a bug where NPC flags would not reposition when zooming (Vita only)
  • Fixed a bug with the “Back for Seconds” Trophy/Achievement
  • Fixed a bug where 1.2 armors would not count towards a trophy
  • Fixed a bug where you could obtain a trophy during the tutorial
Improvements
  • Players now have an option to choose how the Gravitation Potion behaves: Flip the world, or flip the character.
  • Players now have an option to turn off back touch (Vita only)
  • Map data is now saved locally for visited Multiplayer worlds
  • Multiplayer packet size has been further optimized
  • Multiplayer stability has been improved
  • Texture compression has been improved
Mechanics and Gameplay
  • Some items now stack to 999 or to 99 including ores and buckets (as per PC 1.2.3.)
  • The starting female clothes have been modified
  • There are several new hairstyles
  • Chest sizes have been doubled
  • You no longer need to jump to ascend single blocks
  • The hammer is now used for creating slopes, halftiles, and breaking walls only
  • The axe is now only used for chopping down trees and giant mushrooms
  • Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
  • You can now paint any solid tile or item
  • Dye slots have been added
  • You will now start with 10 mana
  • You can now craft early game magic robes and staves
  • Bricks, wood, stone and glass all now blend together
  • Mana Crystals only require 5 fallen stars to craft, down from 10
  • If water touches a halftile it will create a waterfall
  • Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
  • Your world has a chance to have a replacement for the Corruption
  • Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
  • Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
  • There is a new hardmode jungle temple
  • There are now beehives that can be found in the jungle
  • There are now several new backgrounds and tree variations your world has a chance to generate
  • Water will now change color based on the biome you are in and depth underground
  • Ropes are now found early game and can be used to craft rope coils for traversing the world
  • Chains can now be placed and used as a rope mechanism
  • Mushroom grass/seeds can now grow and spread above ground
  • There are now 3 colors for wires
  • Actuators can be used to make any solid tile active and inactive
  • There is 1 new liquid type that can be found in the Jungle
  • There are several new fountains that will change the color of water when they are placed nearby
  • Pearlstone bricks no longer spread hallow
  • Rain and blizzards have been added
  • There is a new snow biome with unique treasures and items for normal and hardmode
  • Enemies no longer trigger underground pressure plates
  • There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
  • Clowns will no longer blow up tiles
  • There are several new buffs and debuffs
  • There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse
  • There are 2 new hardmode events
  • Werewolf form has been buffed and can take place every night
  • Broken armor debuff only lasts 2 minutes, down from 5
  • You now use a pickaxe to remove armor from a mannequin
  • Players no longer take double damage in pvp
  • Items of the same type will now stack when next to each other
  • You can no longer become invincible when touching fire blocks
  • Increased speed at which you can buy stacks of things
  • The Halloween seasonal event has been added
  • The Pumpkin Moon event has been added
  • Certain weapon damage stats have been adjusted to match the PC 1.2.3. update
  • Certain drop rates have been adjusted to match the PC 1.2.3. update (like Keymolds)
  • Cost for reforging has been adjusted to match the PC 1.2.3. update (cheaper prices)
Graphical Changes
  • The sun is now brighter
  • Midnight is now darker
  • The sky has a smooth gradient
  • There are several items that have had graphical upgrades such as gems, colored torches, Minishark, Muramasa, Aqua Scepter, Starfury, etc...
  • There are now stalagmites, icicles, moss, plants, rocks, and other "piles" added to enhance the environment
  • There are several new mini caves that can be found with unique backgrounds
  • Each biome will now have chests and pots with unique graphics
  • The dungeon now has 3 unique textures/colors and furniture
  • Hell houses have been remodeled
  • Floating islands have been remodeled
  • Each biome will now have unique textures and wood types:
  • Corruption: Ebonwood
  • Jungle: Rich Mahogany
  • Crimson: Shadewood
  • Hallow: Pearlwood
  • Each brick now has its own unique texture
  • Each brick wall now has its own unique texture
  • Torches are now animated and can be placed on walls
  • There are several new tombstones
  • Titan, Spectral and Dragon armors now have unique sprites
  • Most console-exclusive enemies now have unique sprites
  • Tizona and Tonbogiri now have unique sprites
Recipes/Items
  • In total there are over 1,000 new items
  • There are 10 new ores
  • There are 4 new wood types
  • There are 31 new brick types
  • You can now imbue melee weapons
  • There are several new arrow and bullet types
  • There are several new crafting stations
  • There are several new wands used for crafting new bricks and brick walls
  • You can now craft bricks, walls, and furniture out of several new materials:
  • Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
  • You can now craft Jester Arrows
  • There are 12 new wing types
  • There are several new vanity sets
  • There are a lot of new rare drops added to enemies
  • There is an item in hardmode that allows you to change biomes
  • There is an item in hardmode that allows you to increase your max health
  • There are 29 new tinker combinations
  • Several new items have been added to the game that are used for crafting dyes
  • Starfury now acts as a melee weapon and has had its damaged increased
  • Aqua Scepter has been redesigned and does slightly more damage for less mana
  • Water bolt has been redesigned and does slightly more damage
  • Vilethorn does more damage and uses less mana
  • Magic Daggers have been buffed
  • All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
  • Items that were called dyes previously for crafting have been changed to thread
  • Chests now have larger loot tables
  • You can now make picks instead of drills and axes instead of chainsaws in late game tiers
  • Increased the drop rate of souls
  • Ocram now drops more souls
  • There are over 50 paintings that can be collected randomly throughout the world
  • Jungle armor no longer requires gems
  • Ocram’s spawn item’s recipe requires fewer ingredients
  • Titan, Spectral and Dragon armor require fewer ingredients
  • Sparkly Wings are now much easier to craft
  • The amount of meteorite required for crafting has been decreased
  • Meteorite armor has more defense and does more damage
  • Silt and slush can be extracted into useful materials, items, and money
  • Each boss has a rare chance to drop a placeable boss trophy
  • Hooks can now be crafted out of gems
  • Depth meter is no longer craftable
  • Stars can now be crafted with bottles to make a new light source
  • Floating island chests no longer require a key
  • Gems and bars can be placed
  • Items made from hellstone now require less hellstone
  • Almost all enemies (including console-exclusive enemies) have a chance to drop a banner
  • Console-exclusive Pet items now drop off enemies
NPCS
  • There are 8 new friendly NPCs
  • There are 4 new bosses
  • There are over 100 new enemies
  • Friendly NPCs will sell different items depending on certain conditions such as time of day or biome they are living in
  • Hardmode bosses have a chance to spawn on their own to help players progress through the game
  • Current hardmode bosses now do slightly less damage and have had their health decreased
  • There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
  • There are over 15 new pets that can be found in chests and dropped rarely off enemies
  • Early hardmode enemies now do less damage and have less health/defense.
  • Skeletron can now be summoned and has a small loot table
Differences
  • Console versions do not have 10 additional inventory slots
  • The Coin Gun is not (yet) implemented due to a different currency handling in the console versions causing the Coin Gun to randomly shoot coins of any value.
  • Some of the console exclusive music has stayed the same
1.01 November 5th, 2013 Xbox 360:
  • Big performance improvements (especially noticeable during new world generation, split screen multi-player and mini map creation)
  • Improved (smoother) lighting in split screen mode
  • Improved friend game search
  • In split screen a player can now leave a session in the pause menu (instead of having to sign out)
  • When a player signs in to a split screen multi-player session, he/she can no longer sign in with a profile that was already signed in
  • Join through presence is now only allowed for friends

PlayStation 3:

  • General performance improvements
  • Sound effect improvements (pitching/panning)
  • King Statue now also affects Santa
  • Improved message box

Partial Overview:

  • Incorporated 1.2 updated biome background graphics, new sun and moon graphics
  • Incorporated new low-tier armor sets and their recipes
  • Certain item stack sizes have been increased from 250 to 999
  • Added animations for water, water sparkles, life crystals, shadow orbs, furnace and hell forge*
  • Added random sizes for Zombies and Demon Eyes
  • Added new enemy sprites: Pincushion Zombie, Slimed Zombie, Female Zombie, Twiggy Zombie, Swamp Zombie, Shroom Zombie
  • Added Sparkly wings

Bug fixes:

  • Fixed dungeon tile bug where players were unable to mine dungeon blocks
  • Fixed music box bug (ability to smash a music box and getting a different item in return)
  • Fixed platinum coin stacking bug
  • Fixed crafting interface bug where the current recipe would "jump" to another recipe when more or less recipes would be shown as your materials change.
  • Fixed grid rendering when ruler item was equipped
  • Quick Access shortcuts are now saved
  • Quick Access shortcuts UI improvements
  • NPC [de]buffs time out properly
  • It's no longer possible to defeat Eater of Worlds by using the Magic Mirror
  • New Character Selection GUI, more in line with World Select GUI
  • Fixed a font rendering bug when switching from split screen to full screen (or vice versa)
  • It's no longer possible to hack worlds by loading PC data
  • Network protocol improvements
  • Slightly improved graphics (no lossy compression for tiles)
  • Leaderboards UI now more consistent with other UIs (shiny yellow highlight instead of white)
  • Fixed some minor localization issues in leaderboards for the Spanish language
  • Fixed certain death messages not being displayed correctly

Referencias