Owl.png Wiki reading hard on the eyes? Try out our Dark Theme! Visit the preferences page while logged in and select Hydra Dark. Owl.png

Crates

From Terraria Wiki
Jump to: navigation, search
Crates
  • Wooden Crate.png   Iron Crate.png   Golden Crate.png
Stack digit 9.pngStack digit 9.png
Statistics
Type
PlaceableYes
TooltipDesktop version Right click to open /
Console version L2 to open (Playstation) /
LT to open (Xbox One)/ (Nintendo Switch) ZL to open /
Mobile version Double tap to open /
Old-gen console version3DS Version Use to open
Rarity0*Rarity level: 0

Crates are grab bag-type items which can be hooked while fishing, containing random loot such as ores, bars, potions, accessories, and other items. In addition, Biome-specific crates can contain biome-specific loot. Their content can be unloaded by using Open / Activate. Desktop, Console, and Mobile Versions They can also be placed.

Some kinds of crates can be caught anywhere, while the rest can only be caught when fishing in a certain biome. Wooden Crates, Iron Crates, and Golden Crates (or if in hardmode on the Desktop version Desktop version, Pearlwood Crates, Mythril Crates, and Titanium Crates, respectively), can be caught anywhere, with Wooden/Pearlwood being the most common, and Golden/Titanium being the rarest. In general, rarer crate types contain more valuable loot. Biome Crates, which are exclusive to the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, are slightly less rare than Golden Crates and can contain items otherwise found only in the matching biome chests. When fishing in an area with multiple biomes, only one biome crate type can be caught; for example, when a Floating Island is Corrupted and changes to Corruption, Sky Crates can no longer be harvested. See Fishing for details on which biomes take precedence over others.

Crates are caught every 1 in 10 catches, on average; with a Crate Potion, the chance is doubled to 1 in 5. The kind of crate the player obtains is dependent on their Fishing Power, with higher Fishing Power increasing the probabilities of rarer crates. As an example, fishing with a Fishing Power of 100 in a lake of at least 300 valid water tiles in the Corruption would yield crates with the following probabilities: Golden Crate: 1/150 (0.67%); Corrupt Crate: 7/750 (0.93%); Iron Crate: 7/250 (2.8%); Wooden Crate: 7/125 (5.6%). The Crate Potion doubles these chances.[1]

Variants[edit | edit source]

Pre-Hardmode Type Hardmode Type Desktop Version Sell Rarity Biome Catch Quality Chest
Wooden CrateWooden Crate
Internal Item ID: 2334
Pearlwood CratePearlwood CrateDesktop Version
Internal Item ID: 3979
1000*10 1*Rarity level: 1 Any Plentiful Surface, Underground
Iron CrateIron Crate
Internal Item ID: 2335
Mythril CrateMythril CrateDesktop Version
Internal Item ID: 3980
5000*50 2*Rarity level: 2 Any Uncommon none
Golden CrateGolden Crate
Internal Item ID: 2336
Titanium CrateTitanium CrateDesktop Version
Internal Item ID: 3981
20000*2 3*Rarity level: 3 Any Very Rare
Extremely Rare
none
Jungle CrateJungle CrateDesktop, Console, and Mobile Versions
Internal Item ID: 3208
Bramble CrateBramble CrateDesktop Version
Internal Item ID: 3987
10000*1 2*Rarity level: 2 Jungle Rare Ivy Chest
Sky CrateSky CrateDesktop, Console, and Mobile Versions
Internal Item ID: 3206
Azure CrateAzure CrateDesktop Version
Internal Item ID: 3985
10000*1 2*Rarity level: 2 Sky Rare Skyware Chest
Corrupt CrateCorrupt CrateDesktop, Console, and Mobile Versions
Internal Item ID: 3203
Defiled CrateDefiled CrateDesktop Version
Internal Item ID: 3982
10000*1 2*Rarity level: 2 Corruption Rare Shadow Orb
Crimson CrateCrimson CrateDesktop, Console, and Mobile Versions
Internal Item ID: 3204
Hematic CrateHematic CrateDesktop Version
Internal Item ID: 3983
10000*1 2*Rarity level: 2 Crimson Rare Crimson Heart
Hallowed CrateHallowed CrateDesktop, Console, and Mobile Versions
Internal Item ID: 3207
Divine CrateDivine CrateDesktop Version
Internal Item ID: 3986
10000*1 2*Rarity level: 2 Hallow Rare none
Dungeon CrateDungeon CrateDesktop, Console, and Mobile Versions
Internal Item ID: 3205
Stockade CrateStockade CrateDesktop Version
Internal Item ID: 3984
10000*1 2*Rarity level: 2 Dungeon Rare Locked Golden Chest
Frozen CrateFrozen CrateDesktop Version
Internal Item ID: 4405
Boreal CrateBoreal CrateDesktop Version
Internal Item ID: 4406
10000*1 2*Rarity level: 2 Snow/ Ice Rare Frozen Chest
Oasis CrateOasis CrateDesktop Version
Internal Item ID: 4407
Mirage CrateMirage CrateDesktop Version
Internal Item ID: 4408
10000*1 2*Rarity level: 2 Desert Rare Sandstone Chest
Obsidian CrateObsidian CrateDesktop Version
Internal Item ID: 4877
Hellstone CrateHellstone CrateDesktop Version
Internal Item ID: 4878
10000*1 2*Rarity level: 2 Any (caught in LavaLava) Plentiful [c 1] Shadow Chest
Ocean CrateOcean CrateDesktop Version
Internal Item ID: 5002
Seaside CrateSeaside CrateDesktop Version
Internal Item ID: 5003
10000*1 2*Rarity level: 2 Ocean Rare Water Chest
  1. Obsidian CratesDesktop Version and Hellstone CratesDesktop Version are technically a Plentiful catch, but occur only 1 in 5 successful crate catches. This makes the lava crates technically 5x rarer than other crates, but because there are no lava catches in the Plentiful, Common, or Uncommon quality slots, lava crates are not actually much more rare than (and, depending on the player's Fishing Power, they could be much more common than) other crates in their respective environments.

Mutually Exclusive Items[edit | edit source]

Like all chests, crates use the concept of mutually exclusive items. This means that a single crate will never contain, for example, both an Enchanted Sundial and an Anchor, or an Aglet and a Radar. However, while some calculations made by the game are as simple as making a roll on whether or not to choose a set of items, and then choosing one item in that set, other items work a bit differently. Using a Wooden Crate in pre-Hardmode as an example, the Sailfish Boots are rolled first, and if it is selected, then nothing else in that box on the table will be selected. If it isn't selected, then the game moves on to the Tsunami in a Bottle, and if it isn't selected, then it finally rolls for the Extractinator. Therefore, the chance of getting the Extractinator adds up to be the chance written in the code, multiplied by the chance of NOT getting the other two items (39/40 × 39/40 × 1/50), which drops the chance from 1/50 to about 1/53. Because of this, many of the fractional chances aren't perfectly accurate, as 1/53 is a much easier number to read than 1521/80000, and being perfectly accurate is the purpose of the percentages, not the fractions. There is also a third set of mutual exclusivity, which was introduced in 1.4.0.1. As of this update, ores and bars are mutually exclusive in the 6 non biome-exclusive Crates. The game now makes a roll on whether to drop an ore, and if that isn't the case, then it makes the check on whether to drop a bar. Using Wooden Crates as an example again, this means that the chance of getting a bar is multiplied by the chance of NOT getting an ore (1/8 × 6/7), and so the chance of getting a bar in practice is roughly 1/9. On this wiki, items in both crates and chests that are mutually exclusive with each other are displayed inside the same box.

Notes[edit | edit source]

  • Xbox 360Xbox One On Xbox, Left Trigger opens crates (instead of the 360 B.png button which is the equivalent to Desktop version Desktop's right click) as stated in the tooltip for the crates.
  • A few exclusive items are found only in crates:
  • For pre-Hardmode metals, and separately for Hardmode metals, all metals possible to a given crate type will appear with equal chances and numbers. This applies to both ore and bar forms.
    • This also applies to the alternate metals in each pair, regardless of which ore generated in the world. For instance, a Wooden Crate can yield Copper Ore, even if the world is generated with Tin instead of Copper.
    • In Hardmode, this applies to the Hardmode metals too, whether or not any Altars have been broken to place ore in the world.
    • The tiers of the metals provided rise with the crate tier: Wooden and Iron crates omit the top tiers, biome crates omit Copper and Tin Bars (but not ores), Golden and Titanium omit the bottom tiers.
    • Crates do not contain "advanced" metals such as Meteorite or Chlorophyte.
  • Crates always contain at least one item, as empty crates are re-rolled. The Golden Crate, for instance, has a 2.44% chance of requiring a reroll.
  • There is a pre-Hardmode version of the Divine Crate even though the Hallow is a Hardmode biome. The Hallowed Crate doesn't drop any unique items when compared to every other Biome Crate, so its only practical uses are for decoration and to satisfy completionists.

Tips[edit | edit source]

  • On the Console version Console version, Old-gen console version Old-gen console version, Mobile version Mobile version, and 3DS version 3DS version, it can be beneficial to fish for crates during pre-Hardmode, save them for later, and then open them up in Hardmode, in order to get Hardmode ores without breaking any Altars. This has the added benefit of not spawning random Ebonstone/Crimstone or Pearlstone in the world, which can be a side effect of breaking Altars.
  • Crates can also supply a few other Hardmode items:
  • The higher the Fishing Power, the greater the chances for crates. See Fishing Power and Fishing § Tips for information and recommendations about how to increase Fishing Power.
  • The chance to catch a Iron or Wooden Crate increases if the player is not in a biome where a biome chest can be caught (i.e., not Corruption/Crimson, Hallow, Dungeon, or Jungle, and below sky level – an example could be the pure caverns). With a Fishing Power of 100 and a lake of at least 300 valid water tiles, Iron Crates are then caught with a chance of 7/225 (3.1%; instead of 7/250 or 2.8%) and Wooden Crates with a chance of 14/225 (6.2%; instead of 7/125 or 5.6%).[1]
  • For a deep look at the sale value of crate contents, see here.

History[edit | edit source]

  • Desktop 1.4.0.1:
    • New biome crates introduced: Ocean, Desert, Snow, and Underworld Crates.
    • All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
    • Wood, Iron, and Gold Crates now drop better quality ore depending on which level of crate it is.
    • Many drop chances and amounts adjusted.
  • Desktop 1.3.0.1:
    • New biome crates introduced: Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
    • Now placeable.
  • Console 1.0.750.0: (PS4)
    • New biome crates introduced: Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
    • Now placeable.
  • Mobile 1.3.0.7:
    • New biome crates introduced: Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
    • Now placeable.
  • 3DS-Release: Introduced Wooden, Iron, and Golden Crates.

References[edit | edit source]

  1. 1.0 1.1 Information taken from the Desktop version Desktop 1.4.0.5 source code, function FishingCheck_RollItemDrop() in Terraria.Projectile.cs; assuming actual FP is 100, not displayed FP, which is different on Desktop version Desktop