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AI TypeCreeper AI
Damage20 / 40
Max Life100 / 200
KB Resist20% / 28%
Immune toConfused
This article is about the Brain of Cthulhu's minion. For the Halloween event costume, see Creeper costume. For the spider enemies, see Wall Creeper and Jungle Creeper. For the pet summon, see Creeper Egg.

Creepers are eyeball-like enemies that are spawned along with the Brain of Cthulhu in groups of 20 to 30. They orbit the boss at high speed, following it wherever it teleports to, acting as a shield of sorts. Creepers do not respawn once they are killed. All Creepers must be destroyed first before the Brain of Cthulhu becomes vulnerable to attacks.

Creepers have a 1/2 (50%) chance to drop a Heart if the player is below full health.

Notes[edit | edit source]

  • When hitting a player in Expert modeDesktop VersionConsole VersionMobile Version, a Creeper always inflicts one of the nine following debuffs:[1]
Debuff Duration Chance
Poisoned Poisoned 2.625 – 5.25 seconds 11/81 (13.58%)
Darkness Darkness 1.5 – 3 seconds 11/81 (13.58%)
Cursed Cursed 0.375 – 0.75 seconds 2/81 (2.47%)
Bleeding Bleeding 3.75 – 7.5 seconds 11/81 (13.58%)
Confused Confused 0.75 – 1.5 seconds 2/81 (2.47%)
Slow Slow 2.625 – 5.25 seconds 11/81 (13.58%)
Weak Weak 5.625 – 11.25 seconds 11/81 (13.58%)
Silenced Silenced 0.75 – 1.5 seconds 11/81 (13.58%)
Broken Armor Broken Armor 4.875 – 9.75 seconds 11/81 (13.58%)

Tips[edit | edit source]

Trivia[edit | edit source]

  • The Creeper's 1/2 chance to drop a Heart is six times higher than the regular 1/12 chance of most other enemies.
  • The Creeper resembles the Phantasmal Sphere attack of the Moon Lord and his True Eyes of Cthulhu.
  • Although Creepers inflict many debuffs in Expert mode, they do not drop items that prevent them, such as Armor Polish or Adhesive Bandage.
  • In extremely rare cases, Creepers may not appear at all, making the Brain of Cthulhu vulnerable instantly.

History[edit | edit source]

References[edit | edit source]

  1. Information taken from the Desktop version Desktop source code, function StatusPlayer() in Terraria.Player.cs.