Critters are harmless characters that can be caught with a Bug Net and do not normally interact with the player in any other way, except in that they can be killed by both players and enemies. They have 5 health and usually serve as ambient entities in Terraria. Most critters can be summoned by means of a statue, but will otherwise spawn randomly in any environment that supports them. There are currently 83 / 41 different critters.
On Desktop, Console, and Mobile, some critter types have a golden variation that has a 1 in 150 chance of spawning instead of a normal one. These gold critters sell for
100000*10 each. Gold critters are rare creatures which are detected by the Lifeform Analyzer . Visual identification is helped by the sparkles they emit when alive in the world.
Most naturally spawned Critters can be caught with a Bug Net, and carried in the player's inventory (or placed in storage). If a critter caught with any Bug Net is taken from inventory and "used" (placed), it is again released into the environment at the cursor and behaves as usual.
All caught critters can be caged to create animated display furniture. Once crafted, the critter cannot be released. Most critters are caged in Terrariums, however Butterflies, Fireflies and Lightning Bugs are caged in Bottles, and Goldfish are caged in Bottled Water. Bottled Fireflies and Lightning Bugs also function as valid light sources.
Critters can also spawn in the Underworld. These require a Lavaproof Bug Net to catch, and can be used to fish in Lava. Attempting to catch one without a Lavaproof Bug Net will result in the On Fire debuff, even if the player sprite does not actually touch the critter.
Having Guide to Critter Companionship in inventory prevents the player from dealing damage to critters.
Types[edit | edit source]
|Critter||Environment||AI Type||Rarity||Sell||Bait Power||Notes|
|Forest / Snow biome / The Hallow||Bird AI||n/a||drops after every 50th kill.|
|Forest / Snow biome / The Hallow||Bird AI||n/a||Rare creature.|
|Forest / Snow biome / The Hallow||Bird AI||n/a|
|Jungle||Passive Worm AI||40||Found by breaking background objects.|
|n/a||Passive AI||n/a||drops after every 50th kill.|
|Surface||Passive AI||n/a||Rare creature.|
|Forest / Snow biome / The Hallow||Bird AI||n/a|
|Ocean||Swimming AI||No value||n/a||Cannot be caught with a Bug Net.|
|Meteor Shower / Lantern Night||Passive Worm AI||35||Crafted with a Meteor Showers and Lantern Nights instead of regular Worms. Can also be found by opening a Can Of Worms.and a . Spawns during|
|Jungle||Passive AI||n/a||Rare creature.|
|Glowing Mushroom biome||Snail AI||15|
|n/a||Swimming AI||n/a||drops after every 50th kill. Walks on land during rain.|
|n/a||Swimming AI||n/a||Rare creature.|
|Forest||Slime AI||10||Found by breaking tall grass.|
|Surface||Slime AI||50||Rare creature. Found by breaking tall grass.|
|Jungle||Passive Worm AI||15||Found by breaking Jungle grass and bushes.|
|Windy Day||Ladybug AI||17|
|Windy Day||Ladybug AI||50||Rare creature.|
|The Underworld||Firefly AI||25||Caught with Lavaproof Bug Net.|
|The Hallow||Firefly AI||35|
|Graveyard||Passive Worm AI||22||Can drop from Maggot Zombies.|
|The Underworld||Snail AI||35||Caught with Lavaproof Bug Net.|
|Underground / Cavern||Passive AI||n/a||Cannot be harmed by enemies.|
|Underground||Passive AI||n/a||Rare creature. Cannot be harmed by enemies.|
|Snow biome||Passive AI||n/a||drops after every 50th kill.|
|Ocean||Passive AI||No value||n/a||Cannot be caught with a Bug Net.|
|Jungle||Passive Worm AI||25||Found by breaking background objects.|
|Surface||Passive AI||n/a||Rare creature.|
|Glowing Mushroom biome||Worm AI||666||Only appears in Hardmode. Used to summon Duke Fishron. Can escape if the player gets too close. Detected by the Lifeform Analyzer.|
|Living Tree||Passive AI||n/a|
|Oasis||Water Strider AI||17|
|Oasis||Water Strider AI||50||Rare creature.|
|Surface||Passive Worm AI||25||Can also be found by breaking background objects or opening a Can Of Worms.|
|Surface||Passive Worm AI||50||Rare creature. Can also be found by breaking background objects or opening a Can Of Worms.|
Butterflies[edit | edit source]
|Forest||Butterfly AI||50||Rare creature.|
|Forest||Butterfly AI||50||Extremely rare.|
|The Underworld||Butterfly AI||15||Caught with Lavaproof Bug Net.|
|The Hallow+Surface+Night||Butterfly AI||n/a||Only appears after Plantera has been defeated. Summons Empress of Light when killed. Detected by the Lifeform Analyzer.|
Dragonflies[edit | edit source]
|n/a||Dragonfly AI||50||Rare creature.|
Boss Summon Critters[edit | edit source]
|The Hallow+Surface+Night||Butterfly AI||n/a||Summons Empress of Light when killed.|
|Glowing Mushroom biome||Worm AI||666||Summons Duke Fishron when used as bait.|
Gallery[edit | edit source]
Notes[edit | edit source]
- The spawn rates and spawn caps of Critters are affected by many of the same factors as those of hostile enemies, so Water Candles, Peace Candles , Battle Potions, adjusting the Enemy Spawn Rate slider (Journey Mode), Calming Potions and Sunflowers will affect Critter spawns.
- Critters caught with a Bug Net when the player has a full inventory will be dropped in the world as items rather than released.
- Critters regenerate health, this can be seen by hitting them with a low damage weapon/tool, like a Copper Axe, Copper Pickaxe or a Wooden Hammer.
- Many critters which appear to be two or even one blocks tall in fact require a full three blocks height to move. If manually placed in a two-block high space they will be unable to move.
- Three-block-high critters include Bunnies, all Squirrels, all Ducks, Penguins, and even Scorpions and Frogs.
- In contrast, Worms, Snails, Mice, and all three "jungle baits" can crawl in one-block high spaces.
- Butterflies can fly in one-block-high spaces.
- Grasshoppers, if placed in a small space, can jump downward through the blocks beneath them until they reach open space.
- Birds in a one-high space can fly upwards through at least the block above them.
- Trying to release a Goldfish will cause the goldfish to be consumed.
- Once a Critter is put inside a cage, bottle, or jar, that single Critter can no longer be released, and will stay in there forever. An alternative is to simply release the critter into an enclosed area, though the Critter can then despawn if a player travels too far away.
- During a Blood Moon, Bunnies, Goldfish, and Penguins will transform into hostile enemies: Corrupt Bunnies, Corrupt Goldfish and Corrupt Penguins in a Corruption world ( and Vicious Bunnies, Vicious Goldfish and Vicious Penguins in a Crimson world). So it is recommended for players who are ill-equipped or have low health to either kill or capture any bunny, goldfish, or penguin in their vicinity before nightfall happens. Critters that have been placed in inventory, storage, or cages will not be affected. These same critters can be transformed manually into their corruption form by throwing Vile Powder at them, and their crimson form by throwing Vicious Powder . All Bunnies, Goldfish, and Penguins spawned from statues will transform into enemies if they are spawned during a Blood Moon. Once these critters have transformed into hostile enemies, they can no longer be caught with a Bug Net.
- All of the gem bunnies and squirrels are the same price when sold, despite representing gems of various, often higher prices.
Tips[edit | edit source]
- With several NPCs acquired, keeping Water Candles around your suitable housing will cause more Critters to spawn, without spawning enemies.
- To find exactly how much damage an enemy does, a critter can be placed on the enemy. Critters have 0 defense and enemy damage to it will not vary unlike most situations of dealing damage. Projectiles from enemies will do varying and reduced damage to critters, so it will not work for measuring projectile damage.
- Early game, before a player can craft enough torches to place around a base, a player can use critters to alert them when an enemy is approaching.
- For eligible critter types, 1 in 150 spawns gets a valuable Golden Critter. But since all critters are subject to a spawn cap, few new ones will spawn unless you are industrious about collecting all those "worthless" critters, increasing turnover.
Trivia[edit | edit source]
- Birds placed in a Terrarium peck in ascending order, the Blue Jay once, the Bird twice, the Cardinal three times and the Gold Bird four times.
- The Glowing Snail Cage emits a faint blue glow, similar to the one Jellyfish Necklace does when under water.
History[edit | edit source]
- Desktop 22.214.171.124:
- Added Gem Critters, Grebe, Ladybug, Maggot, Owl, Prismatic Lacewing, Pupfish, Rat, Seagull, Seahorse, Turtle and Jungle Turtle, and Water Strider.
- Added 6 types of Dragonflies (Yellow, Red, Black, Blue, Orange, Green).
- Added critters found in the Underworld: Lavafly, Magma Snail, and Hell Butterfly. All of them can only be caught with a Lavaproof Bug Net.
- Added more gold critters: Gold Dragonfly, Gold Goldfish, Gold Ladybug, Gold Seahorse, and Gold Water Strider.
- Added Sea Turtle and Dolphin, which cannot be caught.
- Desktop 126.96.36.199:
- Desktop 1.2.3:
- There are now critter sounds.
- Added Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Snail and Glowing Snail, Scorpion and Black Scorpion, Worm, and 8 Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Purple Emperor, and Tree Nymph).
- Can catch all critters with Bug Net.
- You can now place critters in cages.
- Goldfish no longer drop as items when killed.
- Desktop 1.2.1: Mice can no longer be killed by enemies and no longer spawn in the underworld.
- Console 1.08: Added cages for Mallard Duck, Firefly, Lightning Bug, and Butterflies.
- Console 1.07:
- Added: Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Grasshopper, Scorpion and Black Scorpion, Snail and Glowing Snail, Worm and Truffle Worm, and Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Purple Emperor, and Tree Nymph).
- Critters can now be caged (except for the Mallard Duck, Firefly, Lightning Bug, and Butterflies).
- All other critter content is in sync with Desktop 1.2.4.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.