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Critters

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Critters
Squirrel.png Bunny.png Monarch Butterfly.png
Statistics
TypeCritter
Damage0
Max Life5
Defense0
Sounds
A Gold Squirrel and Gold Bunny spawned next to each other.

Critters are harmless characters that can be caught with a Bug Net and do not normally interact with the player in any other way, except in that they can be killed by both players and enemies. They have 5 health and usually serve as ambient entities in Terraria. Most critters can be summoned by means of a statue, but will otherwise spawn randomly in any environment that supports them. There are currently 41 different Critters.

On Desktop version Desktop, Console version Console, and Mobile version Mobile, some critter types have a golden variation that has a 1 in 150 chance of spawning instead of a normal one. These gold critters sell for 10 Gold Coin each. Gold critters are rare creatures which are detected by the Lifeform AnalyzerDesktop VersionConsole VersionMobile Version. Visual identification is helped by the sparkles they emit when alive in the world.

All naturally spawned Critters can be caught with the Bug Net or Golden Bug NetDesktop VersionConsole VersionMobile Version, and carried in the player's inventory (or placed in storage). If a critter caught with any Bug Net is taken from inventory and "used" (placed), it is again released into the environment at the cursor and behaves as usual.

On Desktop version Desktop, Console version Console, and Mobile version Mobile, Critters can be sold to any NPC vendor.

All caught critters can be caged to create animated display furniture. Once crafted, the critter cannot be released. Most Critters are caged in Terrariums, however Butterflies, Fireflies and Lightning Bugs are caged in Bottles, and Goldfish are caged in Bottled Water. Bottled Fireflies and Lightning Bugs also function as valid light sources.

On Desktop version Desktop and Console version Console, Critters spawned from statues cannot be caught with the Bug Net; attempting to do so will cause the critter to disappear in a puff of smoke.

Many caught Critters can be used as Bait with a Fishing Pole in order to go Fishing. These generally include any insect, worm, or mollusk (snail) Critters.

Most Critters will spawn in the place of enemies near NPCs. Mice, however, will generally not spawn near NPCs.

Types[edit | edit source]

Critter Environment AI Type Rarity Sell Bait Power Notes
Bird Bird
Internal Item ID: 2015
Forest Bird AI Rarity level: 0 500*5 Silver Coin.png n/a Bird BannerBird Banner drops after every 50th kill.
Gold Bird Gold BirdDesktop VersionConsole VersionMobile Version
Internal Item ID: 2889
Forest Bird AI Rarity level: 2 100000*10 Gold Coin.png n/a Rare creature.
Black Scorpion Black Scorpion
Internal Item ID: 2156
Desert Passive AI Rarity level: 1 1500*15 Silver Coin.png 15%
Blue Jay Blue Jay
Internal Item ID: 2016
Forest Bird AI Rarity level: 0 750*7 Silver Coin.png 50 Copper Coin.png n/a
Buggy BuggyDesktop VersionConsole VersionMobile Version
Internal Item ID: 3194
Jungle Passive Worm AI Rarity level: 2 1000*10 Silver Coin.png 40% Found by breaking background objects.
Bunny Bunny
Internal Item ID: 2019
Surface Passive AI Rarity level: 0 500*5 Silver Coin.png n/a Bunny BannerBunny Banner drops after every 50th kill.
Gold Bunny Gold BunnyDesktop VersionConsole VersionMobile Version
Internal Item ID: 2890
Surface Passive AI Rarity level: 2 100000*10 Gold Coin.png n/a Rare creature.
Cardinal Cardinal
Internal Item ID: 2017
Forest Bird AI Rarity level: 0 750*7 Silver Coin.png 50 Copper Coin.png n/a
Duck Duck
Internal Item ID: 2123
Surface Passive AI Rarity level: 0 750*7 Silver Coin.png 50 Copper Coin.png n/a
Enchanted Nightcrawler Enchanted NightcrawlerDesktop VersionConsole VersionMobile Version
Internal Item ID: 3191
n/a Passive Worm AI Rarity level: 2 2000*20 Silver Coin.png 35% Crafted with a WormWorm and a Fallen StarFallen Star. Does not spawn naturally.
Firefly Firefly
Internal Item ID: 1992
Surface Firefly AI Rarity level: 1 300*3 Silver Coin.png 20%
Frog Frog
Internal Item ID: 2121
Surface Passive AI Rarity level: 0 1500*15 Silver Coin.png n/a
Gold Frog Gold FrogDesktop VersionConsole VersionMobile Version
Internal Item ID: 2892
Surface Passive AI Rarity level: 2 100000*10 Gold Coin.png n/a Rare creature.
Glowing Snail Glowing Snail
Internal Item ID: 2007
Mushroom biome Snail AI Rarity level: 1 5000*50 Silver Coin.png 15%
Goldfish Goldfish
Internal Item ID: 261
Water Swimming AI Rarity level: 0 750*7 Silver Coin.png 50 Copper Coin.png n/a Goldfish BannerGoldfish Banner drops after every 50th kill. Walks on land during rain.
Grasshopper Grasshopper
Internal Item ID: 2740
Forest Slime AI Rarity level: 0 250*2 Silver Coin.png 50 Copper Coin.png 10% Found by breaking tall grass.
Gold Grasshopper Gold GrasshopperDesktop VersionConsole VersionMobile Version
Internal Item ID: 2893
Surface Slime AI Rarity level: 3 100000*10 Gold Coin.png 50% Rare creature. Found by breaking tall grass.
Grubby GrubbyDesktop VersionConsole VersionMobile Version
Internal Item ID: 3192
Jungle Passive Worm AI Rarity level: 1 250*2 Silver Coin.png 50 Copper Coin.png 15% Found by breaking Jungle grass and bushes.
Lightning Bug Lightning Bug
Internal Item ID: 2004
The Hallow Firefly AI Rarity level: 2 500*5 Silver Coin.png 35%
Mallard Duck Mallard Duck
Internal Item ID: 2122
Surface Passive AI Rarity level: 0 750*7 Silver Coin.png 50 Copper Coin.png n/a
Mouse Mouse
Internal Item ID: 2003
Underground Passive AI Rarity level: 0 2000*20 Silver Coin.png n/a Cannot be harmed by enemies.
Gold Mouse Gold MouseDesktop VersionConsole VersionMobile Version
Internal Item ID: 2894
Underground Passive AI Rarity level: 2 100000*10 Gold Coin.png n/a Rare creature. Cannot be harmed by enemies.
Penguin Penguin
Internal Item ID: 2205
Snow biome Passive AI Rarity level: 0 1250*12 Silver Coin.png 50 Copper Coin.png n/a Penguin BannerPenguin BannerDesktop VersionConsole VersionMobile Version3DS Version drops after every 50th kill.
Red Squirrel Red SquirrelDesktop VersionConsole VersionMobile Version
Internal Item ID: 3563
Surface Passive AI Rarity level: 0 500*5 Silver Coin.png n/a
Scorpion Scorpion
Internal Item ID: 2157
Desert Passive AI Rarity level: 0 1500*15 Silver Coin.png 10%
Sluggy SluggyDesktop VersionConsole VersionMobile Version
Internal Item ID: 3193
Jungle Passive Worm AI Rarity level: 1 500*5 Silver Coin.png 25% Found by breaking background objects.
Snail Snail
Internal Item ID: 2006
Underground Snail AI Rarity level: 0 2000*20 Silver Coin.png 10%
Squirrel Squirrel
Internal Item ID: 2018
Surface Passive AI Rarity level: 0 500*5 Silver Coin.png n/a
Gold Squirrel Gold SquirrelDesktop VersionConsole VersionMobile Version
Internal Item ID: 3564
Surface Passive AI Rarity level: 2 100000*10 Gold Coin.png n/a Rare creature.
Truffle Worm Truffle Worm
Internal Item ID: 2673
Mushroom biome Worm AI Rarity level: 3 100000*10 Gold Coin.png 666% Only appears in Hardmode. Used to summon Duke Fishron. Can escape if the player gets too close. Detected by the Lifeform Analyzer.
Worm Worm
Internal Item ID: 2002
Surface Passive Worm AI Rarity level: 1 500*5 Silver Coin.png 25% Can also be found by breaking background objects.
Gold Worm Gold WormDesktop VersionConsole VersionMobile Version
Internal Item ID: 2895
Surface Passive Worm AI Rarity level: 3 100000*10 Gold Coin.png 50% Rare creature. Can also be found by breaking background objects.

Butterflies[edit | edit source]

Main article: Butterfly
Butterfly Environment AI Type Rarity Sell Power Notes
Gold Butterfly Gold ButterflyDesktop VersionConsole VersionMobile Version
Internal Item ID: 2891
Forest Butterfly AI Rarity level: 3 100000*10 Gold Coin.png 50% Rare creature.
Julia Butterfly Julia Butterfly
Internal Item ID: 2001
Forest Butterfly AI Rarity level: 1 3000*30 Silver Coin.png 25%
Monarch Butterfly Monarch Butterfly
Internal Item ID: 1994
Forest Butterfly AI Rarity level: 0 500*5 Silver Coin.png 5%
Purple Emperor Butterfly Purple Emperor Butterfly
Internal Item ID: 1995
Forest Butterfly AI Rarity level: 2 7500*75 Silver Coin.png 35%
Red Admiral Butterfly Red Admiral Butterfly
Internal Item ID: 1996
Forest Butterfly AI Rarity level: 2 4000*40 Silver Coin.png 30%
Sulphur Butterfly Sulphur Butterfly
Internal Item ID: 1998
Forest Butterfly AI Rarity level: 0 1000*10 Silver Coin.png 10%
Tree Nymph Butterfly Tree Nymph Butterfly
Internal Item ID: 1999
Forest Butterfly AI Rarity level: 3 10000*1 Gold Coin.png 50% Extremely rare.
Ulysses Butterfly Ulysses Butterfly
Internal Item ID: 1997
Forest Butterfly AI Rarity level: 1 2000*20 Silver Coin.png 20%
Zebra Swallowtail Butterfly Zebra Swallowtail Butterfly
Internal Item ID: 2000
Forest Butterfly AI Rarity level: 1 1500*15 Silver Coin.png 15%

Gallery[edit | edit source]

Notes[edit | edit source]

  • The spawn rates and spawn caps of Critters are affected by many of the same factors as those of hostile enemies, so Water Candles, Peace CandlesDesktop VersionConsole VersionMobile Version, Battle Potions, Calming Potions and Sunflowers will affect Critter spawns.
  • Critters caught with a Bug Net when the player has a full inventory will be dropped in the world as items rather than released.
  • Critters regenerate health, this can be seen by hitting them with a low damage weapon/tool, like a Copper Axe, Copper Pickaxe or a Wooden Hammer.
  • Many critters which appear to be two or even one block tall in fact require a full three blocks height to move. If manually placed in a two-block high space they will be unable to move.
    • Three-block-high critters include Bunnies, all Squirrels, all Ducks, Penguins, and even Scorpions and Frogs.
    • In contrast, Worms, Snails, Mice, and all three "jungle baits" can crawl in one-block high spaces.
    • Butterflies can fly in one-block-high spaces.
    • Grasshoppers, if placed in a small space, can jump downward through the blocks beneath them until they reach open space.
    • Birds in a one-high space can fly upwards through at least the block above them.
  • Old-gen console version Trying to release a Goldfish will cause the goldfish to be consumed.
  • Once a Critter is put inside a cage, bottle, or jar, that single Critter can no longer be released, and will stay in there forever. An alternative is to simply release the critter into an enclosed area, though the Critter can then despawn if a player travels too far away.
  • During a Blood Moon, Bunnies, Goldfish, and Penguins will transform into hostile enemies: Corrupt Bunnies, Corrupt Goldfish and Corrupt Penguins in a Corruption world (Desktop VersionConsole VersionMobile Version and Crimtane Bunnies, Crimtane Goldfish and Vicious Penguins in a Crimson world). So it is recommended for players who are ill-equipped or have low health to either kill or capture any bunny, goldfish, or penguin in their vicinity before nightfall happens. Critters that have been placed in inventory, storage, or cages will not be affected. These same critters can be transformed manually into their corruption form by throwing Vile Powder at them, and their crimson form by throwing Vicious PowderDesktop VersionConsole VersionMobile Version. All Bunnies, Goldfish, and Penguins spawned from statues will transform into enemies if they are spawned during a Blood Moon. Once these critters have transformed into hostile enemies, they can no longer be caught with a Bug Net.

Tips[edit | edit source]

  • With several NPCs acquired, keeping Water Candles around your suitable housing will cause more Critters to spawn, without spawning enemies.
  • To find exactly how much damage an enemy does, a critter can be placed on the enemy. Critters have 0 defense and enemy damage to it will not vary unlike most situations of dealing damage. Projectiles from enemies will do varying and reduced damage to critters, so it will not work for measuring projectile damage.
  • Early game, before a player can craft enough torches to place around a base, a player can use critters to alert them when an enemy is approaching.

Trivia[edit | edit source]

History[edit | edit source]

  • Desktop 1.2.1: Mice can no longer be killed by enemies and no longer spawn in the underworld.
  • Console 1.08: Added cages for Mallard Duck, Firefly, Lightning Bug, and Butterflies.
  • Console 1.07 Holiday Update:
    • Added: Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Grasshopper, Scorpion and Black Scorpion, Snail and Glowing Snail, Worm and Truffle Worm, and Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Purple Emperor, and Tree Nymph).
    • Critters can now be caged (except for the Mallard Duck, Firefly, Lightning Bug, and Butterflies).
    • All other critter content is in sync with Desktop 1.2.4.