Crystal Storm

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Crystal Storm
  • Crystal Storm item sprite
Autofire
Stack digit 1.png
Statistics
TypeWeapon
Damage25Magic
Knockback5 (Average)
Mana4
Critical chance4%
Use time7 Insanely Fast
Velocity16
TooltipSummons rapid fire crystal shards
RarityRarity level: 4
Sell100000*10 Gold Coin.png
Projectile created
  • Crystal Storm
    Crystal Storm
The Crystal Storm being used.

The Crystal Storm is a Hardmode magic weapon that quickly fires a slightly spread flood of tiny crystals, at a rate equal to the Megashark. The crystals are not affected by gravity, and last about three seconds each, losing velocity until gradually dissipating in midair. Their speed or fade at impact does not affect their damage output. The crystals also provide a small amount of purple light.

The Crystal Storm is the Hallowed counterpart to the Corruption's Cursed Flames, or the Crimson's Golden Shower.

On the 3DS version DS version, the Crystal Storm may be obtained prior to Hardmode as a rare drop from Arch Demons (0.2% or 1/500 chance).

Its best modifier is either Masterful for mana conservation or Godly for critical strike chance and knockback. It cannot get the Mythical modifier due to its low mana cost.

Crafting[edit | edit source]

Recipe[edit | edit source]

Notes[edit | edit source]

  • Liquids will slow Crystal Storm projectiles, even after they exit the liquid body.
  • Its projectiles do not pierce multiple targets, though its dense fire rate may cause the illusion that they are.
  • Although the crystals have a small chance of richocheting, if fired at a sloped ground, most of the crystals will ricochet.

Tips[edit | edit source]

  • Although its projectiles do not deal much damage individually, they overwhelm enemies with their quantity, and have enough knockback to keep crowds at bay.
  • The Crystal Storm may be preferable to the Magical Harp when piercing and repeat hits are not needed.
  • While being useful early Hardmode, it is generally ineffective against any Hardmode bosses.

Trivia[edit | edit source]

  • The crystals fired appear to vibrate, though they are actually oblong and spinning off-center.
  • Unlike most ricocheting projectiles, these crystals make no sound when bouncing off objects.
  • Since version 1.2.3, Crystal Storm cannot have any modifier that modifies its mana cost by 10% or less, such as Celestial, Manic and Mythical. A Crystal Storm that obtained such a modifier prior to 1.2.3 will have a new random modifier chosen again automatically after the upgrade to 1.2.3, as that patch brought a reduction in mana cost that renders those modifiers incompatible.

History[edit | edit source]

  • Desktop 1.3.0.1: Now requires only 20 Crystal Shards to craft instead of 30.
  • Desktop 1.2.3:
    • Mana use decreased from 5 to 4.
    • Damage decreased from 26 to 25.
  • Console 1.06:
    • Mana use decreased from 5 to 4.
    • Damage decreased from 26 to 25.