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Crystal Storm
  • Crystal Storm item spriteold Crystal Storm item sprite
Autofire
Stack digit 1
Statistics
Type
Damage32 / 25 (Magic)
Knockback5 (Average)
Mana5 / 4
Critical chance4%
Use time7 (Insanely fast)
Velocity16
TooltipSummons rapid fire crystal shards
RarityRarity level: 4
Sell4
Research1 required
Projectile created
  • Crystal Storm
    Crystal Storm
Crystal Storm (demo)

The Crystal Storm attacking Target Dummies. Note the ability for the projectiles to bounce.

The Crystal Storm is a Hardmode / pre-Hardmode magic weapon that quickly fires a slightly spread flood of tiny, bouncing crystals. The crystals are not affected by gravity, and last about three seconds each, losing velocity until gradually dissipating in midair. Their speed or fade at impact does not affect their damage output. The crystals also provide a small amount of purple light.

The Crystal Storm may be obtained prior to Hardmode as a rare drop from Arch Demons (0.2*1/500 (0.2%)).

The Crystal Storm is the Hallowed counterpart to the Corruption's Cursed Flames, or the Crimson's Golden Shower.

On the PC version PC, Console version Console, Mobile version Mobile, and tModLoader version tModLoader, its best modifier is Mythical.

On the Old-gen console version Old-gen console, Windows Phone version Windows Phone, Old Chinese version Old Chinese, 3DSNintendo 3DS version, and tModLoader 1 tModLoader Legacy, its best modifier is either Masterful for mana conservation or Godly/Demonic for higher damage output. It cannot get the Mythical modifier due to its low mana cost.

Crafting[]

Recipes[]

ResultIngredientsCrafting station
Old-gen console versionWindows Phone versionNintendo 3DS version only:
Crystal StormCrystal Storm
BookcaseBookcase
PC versionConsole versionMobile versiontModLoader versiontModLoader 1 only:
Crystal StormCrystal Storm

Notes[]

  • Liquids will slow Crystal Storm projectiles, even after they exit the liquid body.
  • Its projectiles cannot pierce multiple targets, though its dense fire rate may cause the illusion that they are.

Tips[]

  • Although its projectiles do not deal much damage individually, they overwhelm enemies with their quantity, and have enough knockback to keep crowds at bay.
  • The Crystal Storm may be preferable to the Magical Harp when piercing and repeat hits are not needed.
  • While being useful in early Hardmode, it is generally ineffective against any Hardmode bosses.

Trivia[]

  • Unlike most ricocheting projectiles, these crystals make no sound when bouncing off objects.
  • Since version 1.2.3, Crystal Storm cannot have any modifier that modifies its mana cost by 10% or less, such as Celestial, Manic and Mythical. A Crystal Storm that obtained such a modifier prior to 1.2.3 will have a new random modifier chosen again automatically after the upgrade to 1.2.3, as that patch brought a reduction in mana cost that renders those modifiers incompatible.
    • As of version 1.4.0.1, Crystal Storm can have the Celestial, Manic and Mythical modifiers, as its mana cost has been raised to 5 again.
  • The initial spin of the projectiles is determined by the angle in which they are fired. When fired horizontally in either direction, the projectiles spin very rapidly. Conversely, firing straight up or down will yield little to no spin.

History[]

  • Desktop 1.4.0.1:
    • Damage increased from 25 to 32.
    • Mana cost increased from 4 to 5.
  • Desktop 1.3.0.1: Now requires only 20 Crystal Shards to craft instead of 30.
  • Desktop 1.2.3:
    • Mana use decreased from 5 to 4.
    • Damage decreased from 26 to 25.
  • Console 1.06:
    • Mana use decreased from 5 to 4.
    • Damage decreased from 26 to 25.
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