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Crystal Vile Shard

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Desktop versionConsole versionMobile version Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Crystal Vile Shard
  • Crystal Vile Shard item sprite
Stack digit 1.png
Damage25 Desktop Version / 19 Console VersionMobile Version (Magic)
Knockback3 (Very weak)
Critical chance4%
Use time33 (Slow)
TooltipSummons a massive crystal spike
Rarity5*Rarity level: 5
Research1 required
Projectile created
  • Crystal Vile Shard Head
    Crystal Vile Shard Head
  • Crystal Vile Shard Shaft
    Crystal Vile Shard Shaft
The Crystal Vile Shard in action

The Crystal Vile Shard is a Hardmode magic weapon that is an upgraded version of the Vilethorn and a precursor to the Nettle Burst. It fires a larger, colorful, crystalline version of the Vilethorn's spear projectile, piercing through blocks and enemies. It has a 25% chance to be dropped by Hallowed Mimics.

Its best modifier is Mythical.

Notes[edit | edit source]

  • Upon use, the Crystal Vile Shard always spawns 7-8 shaft projectiles, followed by one head projectile. The head deals 125% of the weapon's damage and knockback (31 base damage and 3.75 base knockback (Weak)).[1] Each projectile has a length of two tiles, hence the weapon has a range of 16-18 tiles.

Tips[edit | edit source]

  • Due to the weapon's low base damage, it is relatively ineffective against many enemies that spawn in Hardmode, which often have 30+ defense. Inflicting the Ichor debuff beforehand may help somewhat, though it is still advised to find alternatives.
  • It is very effective against enemies with multiple segments like The Destroyer, as it can damage many segments at once, especially if you attack quickly where all its part are when it spawns, but it might be dangerous to use it to attack it as the range of this weapon is relatively short for a magic weapon, but its short range and ok attack power are made up with the Crystal VIle shards ability to stunlock most hardmode enemies.

See also[edit | edit source]

History[edit | edit source]

  • Desktop
    • Damage increased from 19 to 25.
    • The duration that the projectiles linger (and deal damage) is increased by roughly 70%
  • Desktop Fixed projectiles making liquid ripples when they shouldn't.

References[edit | edit source]

  1. Information taken from the Desktop version Desktop source code, function AI() of Projectile.cs, aiStyle == 4 part There may be inaccuracies, as the current Desktop version Desktop version is