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Dark Caster

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Dark Caster
Dark Caster.png
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypeCaster AI
Max Life50/100220/150330
KB Resist40%/46%/52%
BannerDark Caster BannerDark Caster Banner
Immune toVenomConfusedPoisoned
Coins140*140Pre-Hardmode: 350*350Hardmode: 560*560

Dark Casters are enemies encountered in the Dungeon. They follow the Caster AI, firing three projectiles before teleporting to another on-screen location. Their water bolt projectiles travel through walls, but can be destroyed with a single hit from any weapon.

Dark Casters are immune to the Poisoned, Venom, and Confused debuffs.

Notes[edit | edit source]

Tips[edit | edit source]

  • The Water Spheres reveal the map as they travel, even while traveling through solid blocks. Therefore, Dark Casters can be used to map areas just outside the dungeon walls.
  • Water Spheres look nearly identical to the Water Bolt spell. Be careful when using the Water Bolt in the Dungeon, in case the two are mixed up.
    • Water Spheres can pass through blocks, while the Water Bolt projectiles cannot. If it passes through blocks, it is a hostile projectile.

Trivia[edit | edit source]

  • The BestiaryBestiary entry for the Dark Caster: "Doomed to watch over the Dungeon, these mages teleport to confuse their prey, before striking them down with a blast of water."

History[edit | edit source]

  • Desktop 1.0.5: A longer delay was added between the 3-shot volley and the next teleport.