Daybreak
Type | |
---|---|
Damage | 150 (Melee) |
Knockback | 5 (Average) |
Critical chance | 4% |
Use time | 16 (Very fast) |
Velocity | 20 (effective) |
Tooltip | 'Rend your foes asunder with a spear of light!' |
Rarity | ![]() |
Sell | 10 |
Research | 1 required |
- Daybreak
- Solar Explosion
Use |
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- Internal Item ID: 3543
- Internal Buff ID: 189
- Internal Projectile ID: 636, 953

The Daybreak is a Hardmode, endgame melee weapon crafted from Solar Fragments obtained from the Lunar Events. It auto-fires projectiles that cost no mana or ammunition. It can be considered a much more powerful and non-consuming Bone Javelin, as its projectiles are affected by gravity and stick to enemies to inflict damage over time.
If a Daybreak javelin hits a tile, it explodes dealing damage to nearby enemies & inflicting the Daybroken debuff. If it hits an enemy, the Daybreak will explode after either its duration expires or if the hit enemy dies ahead of time damaging & inflicting its debuff on nearby enemies.
Up to 8 projectiles can stick to an enemy at once, with each dealing 25 damage per quarter-second. 8 spears × 25 damage = 200 max base spear damage per quarter-second = 800 max spear DPS. (For only the debuff).
The spears also emit a good amount of light, making exploration and finding enemies in the dark much easier.
Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount.
Contents
Crafting[edit | edit source]
Recipes[edit | edit source]
Result | Ingredients | Crafting station |
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Notes[edit | edit source]
- Attack speed increases the velocity of the Daybreak's spears rather than its fire rate, in a similar fashion to the Vampire Knives.
- The DoT (Damage over Time) is not influenced by damage buffs of any kind. As this makes up the majority of the weapon's damage, this makes the Daybreak nearly as good in the hands of any class, not just melee, and more defensive equipment can be swapped in (like the Beetle Shell).
- The Daybreak can only have eight spears in an enemy at once. Trying to throw more will explode the earliest ones that were stuck in that enemy.
Tips[edit | edit source]
- The Daybreak is useful against the Moon Lord's Core, as its maxed out Daybroken can kill him incredibly fast. Along with some melee enhancing accessories, you can focus more on dodging after hitting him with a few Daybreaks, dealing damage while maneuvering into a better position. This tactic can be helpful to restart the Beetle Shell ability.
- However, this weapon fares much worse against the first phase of the Moon Lord, as all the Javelins affecting an Eye will disappear every time it blinks, preventing you from stacking the debuff on them and thus drastically lowering its DPS.
- The Solar Eruption, a weapon also crafted from Solar Fragments, is stronger against multiple targets. It is also stronger than the Daybreak against single targets, but only when attacking enemies at a very close range.
Trivia[edit | edit source]
- The debuff tooltip (not viewable in-game) misspells "Incinerated" as "Incenerated".
- The Daybroken debuff that the Daybreak and the Solar Eruption inflict does not have its own debuff symbol as it currently cannot be inflicted on players. It uses the Stardust Dragon buff icon as an internal placeholder.
- Although not exactly the same in appearance, it looks similar to the spears used by Drakanians.
History[edit | edit source]
- Desktop 1.4.1.1: Projectiles will now explode when attached to a closing Moon Lord Eye.
- Desktop 1.4.1: Projectiles now explode when expiring, or upon hitting a wall. The explosion does an additional 100% weapon damage, and can hit nearby enemies as well.
- Desktop 1.4.0.1: Now spreads the debuff to nearby enemies even if the attack kills the target in one hit.
- Desktop 1.3.0.4: Fixed Daybroken debuff spreading to friendly NPCs, killing them.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. (
)
- Console 1.0.750.0: Introduced. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.