Death Sickle

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Death Sickle
  • Death Sickle item sprite
Autoswing
Stack digit 1.png
Statistics
TypeWeapon
Damage57Melee
Knockback7 (Strong)
Critical chance4%
Use time25 Fast
Velocity9
TooltipShoots a deathly sickle
RarityRarity level: 6
Sell50000*5 Gold Coin.png
Projectile created
  • Death Sickle
    Death Sickle
Not to be confused with Ice Sickle.
The Death Sickle's animation.

The Death Sickle is a Hardmode melee weapon that fires projectiles when swung, which travel through blocks, at no mana or ammo cost, and is capable of autoswing. The projectiles travel approximately 12 tiles, emit a small amount of light and can pierce 4 enemies. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, it has a 2.5% / 3.75% (1/40 / 1/27) chance to drop from Reapers which appear during a Solar Eclipse. On Old-gen console version Old-gen console and 3DS versionDS, it has a 0.4% (1/250) chance to drop.

The Death Sickle's projectile decreases in speed as it travels, and lingers in place for about a second before dissipating after stopping entirely.

Its best modifier is Legendary.

Notes[edit | edit source]

  • On Desktop version Desktop, Console version Console, and Mobile version Mobile, Reapers will only appear after defeating all three Mechanical Bosses, while on Old-gen console version Old-gen console and 3DS versionDS, they'll appear after only one Mechanical Boss has been defeated.
  • The Death Sickle's projectile is one of the few player-fired projectiles that consistently travels through blocks.
  • The Death Sickle's projectile can apply effects that occur from melee attacks, such as Flasks or Frost Armor's Frostburn.
  • Melee speed bonuses extend the Death Sickle's projectile range.
  • The Death Sickle has no projectile cooldown, firing one every swing. This proves especially useful in select situations.
    • It will, however, fire every other swing if your melee speed is high enough.
  • The Death Sickle can be considered a direct upgrade to the Ice Sickle, a weapon obtainable much earlier in hardmode which has inferior range, a lack of autoswing, and non-terrain-penetrating projectiles.

Tips[edit | edit source]

  • It has somewhat low damage relative to other mid-Hardmode or late-Hardmode weapons, but the fact that sickles linger in place means that there is little difficulty in hitting single slow-moving enemies multiple times.
  • The fact it can hit large numbers of enemies makes the Death Sickle excellent against segmented enemies/Bosses like The Destroyer or event enemies that come in large groups.
  • Since its projectile completely ignores solid blocks, players can fight enemies while hiding behind block barriers.
  • This weapon is extremely powerful against bosses who can't go through blocks like Golem.
  • On the Old-gen console version Old-gen console and 3DS versionDS versions, it is a lot harder to obtain this weapon, due to Reapers being an uncommon enemy and having significantly lower drop rate than on the Desktop version Desktop, Console version Console, and Mobile version Mobile versions.
  • Death Sickle can be used for exploring caves due to its projectiles having ability to travel through solid blocks and emit dim light.
    • Equipping fire-damage items such as the Magma Stone or Fire Gauntlet makes this lighting strategy much more efficient, due to the bright sparks that will come off of the sickles.

History[edit | edit source]

  • Desktop 1.3.0.1:
    • Added a new sound effect when swinging.
    • Increased drop rate.
  • Console 1.0.750.0: (PS4)
    • Changed swinging sound effect to match Desktop 1.3.0.1.
    • Increased drop rate.
  • Mobile 1.3.0.7:
    • Changed swinging sound effect to match Desktop 1.3.0.1.
    • Increased drop rate.