Death Sickle

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Death Sickle
  • Death Sickle item spriteold Death Sickle item sprite
Autoswing
Stack digit 1.png
Statistics
Type
Damage57 (Melee)
Knockback7 (Strong)
Critical chance4%
Use time25 (Fast)
Velocity9
TooltipShoots a deathly sickle
Rarity06*Rarity level: 6
Sell750
Research1 required
Projectile created
  • Death Sickle
    Death Sickle
Not to be confused with Ice Sickle or Sickle.
The Death Sickle's animation.

The Death Sickle is a Hardmode post mech-boss auto-swinging melee weapon that fires a large, short-range, spinning sickle projectile at no mana or ammo cost, which travels through blocks. The projectile travels approximately 12 tiles, emits a small amount of light, and can pierce 4 enemies. It is dropped by Reapers during the Solar Eclipse event with a Desktop, Console, and Mobile versions 2.5*1/40 (2.5%) / 3.7*1/27 (3.7%) / Old-gen console version3DS version 0.4*1/250 (0.4%) chance.

Its best modifier is Legendary.

Notes[edit | edit source]

  • On Desktop version Desktop, Console version Console, and Mobile version Mobile, Reapers only appear after defeating all three mechanical bosses, while on Old-gen console version Old-gen console and 3DS version3DS, they appear after only one mechanical boss has been defeated.
  • The Death Sickle's projectile can apply melee debuffs, like flasks or Frost armor's Frostburn.
  • Melee speed bonuses extend its projectile's range.
  • The Death Sickle has no projectile cooldown, firing one every swing. However, with a high enough melee speed, it may only fire once every other swing.
  • The Death Sickle can be considered a direct upgrade to the Ice Sickle, a weapon obtainable earlier in Hardmode with inferior range, lack of autoswing, and projectiles that do not travel through blocks.

Tips[edit | edit source]

  • It has somewhat low damage compared to other mid-Hardmode or late-Hardmode weapons, but its projectiles are large and linger in the air for multiple hits that can result in more total damage than other Hardmode weapons.
  • The fact it can hit large numbers of enemies makes the Death Sickle excellent against crowds of enemies and segmented bosses like The Destroyer.
  • On the Old-gen console version Old-gen console version and 3DS version 3DS version, it is a lot harder to obtain this weapon, due to Reapers being uncommon enemies and having significantly lower drop rates.
  • The Death Sickle can be used for locating caves due to its projectiles traveling through blocks and emitting dim light.
    • Equipping an accessory that causes melee weapons to inflict On Fire!, like the Magma Stone or Fire Gauntlet, makes this lighting strategy much more efficient, due to the additional bright sparks they cause the sickles to produce.
  • It is useful in the Hardmode Dungeon due to its decent knockback and projectiles moving through blocks. It is notably effective against Diabolists, Necromancers, Bone Lees, and even Paladins.
  • As with all more uncommon enemies, using a Water Candle or Battle Potion increases the chance for Reapers to spawn, resulting in less time (on average) needed to obtain the Death Sickle.
    • This Item is good against Plantera, as its block-piercing ability will offer an advantage in the tight spaces of the Underground Jungle.

Trivia[edit | edit source]

  • The Death Sickle's projectile is one of the few player-fired projectiles that consistently travels through blocks.
  • The weapon's design originates from classic depictions of the Grim Reaper, generally shown wielding a scythe.
  • Despite its name, the Death Sickle more closely resembles a real-life scythe than a sickle.

History[edit | edit source]

  • Desktop 1.3.0.1:
    • Added a new sound effect when swinging.
    • Increased drop rate.
  • Console 1.0.750.0: (PS4)
    • Changed swinging sound effect to match Desktop 1.3.0.1.
    • Increased drop rate.
  • Mobile 1.3.0.7:
    • Changed swinging sound effect to match Desktop 1.3.0.1.
    • Increased drop rate.