Death Sickle

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Death Sickle
Stack digit 1.png
Death Sickle inventory icon
Type Weapon
Damage 57 (Melee)
Knockback 7 (Strong)
Critical chance 4%
Use time 24 (Fast)
Velocity 9
Tooltip Shoots a deathly sickle
Rarity Rarity Level: 6
Sell 5 Gold Coin
Internal Item ID: 1327
Not to be confused with the Ice Sickle.
The Death Sickle's animation.

The Death Sickle is a Hardmode melee weapon that fires projectiles when swung, which travel through blocks, at no mana or ammo cost, and is capable of autoswing. The projectiles travel approximately 12 tiles, emit a small amount of light, can pierce near infinite enemies, and can hit up to 5 times before disappearing. On the Desktop Version Desktop version, it has a 2.5% / 3.75% Desktop Version (1/40 / 1/27 Desktop Version) chance to drop from Reapers which appear during a Solar Eclipse. On Console Version Console, Mobile only.pngMobile, and 3DS logo.svg, it has a .4% (1/250) chance to drop.

The Death Sickle's projectile decreases in speed as it travels, and lingers in place for about a second before dissipating after stopping entirely.

Its best Modifier is Legendary.

Notes[edit | edit source]

  • On Desktop Version Desktop, Reapers will only appear after defeating all three Mechanical Bosses, on Console Version Console, Mobile only.pngMobile, and 3DS logo.svg, they'll appear after one Mechanical Boss has been defeated.
  • The Death Sickle's projectile is one of the few player-fired projectiles that consistently travels through blocks.
  • The Death Sickle's projectile can apply effects that occur from melee attacks, such as Flasks or Frost Armor's Frostburn.
  • Melee speed bonuses extend the Death Sickle's projectile range.
  • The Death Sickle has no projectile cooldown, firing one every swing. This proves especially useful in select situations.
    • It will, however, fire every other swing if your melee speed is high enough.
  • The Death Sickle can be considered a direct upgrade to the Ice Sickle, a weapon obtainable much earlier in hardmode but with inferior range, lack of autoswing, and non-terrain-penetrating projectiles.

Tips[edit | edit source]

  • It has somewhat low damage relative to other mid-Hardmode or late-Hardmode weapons, but the fact that sickles linger in place means there is little difficulty in hitting a single slow-moving enemy all 5 times.
  • The fact it can hit any number of enemies makes the Death Sickle excellent against segmented enemies like The Destroyer or event enemies that come in large groups.
  • Since its projectile completely ignores solid blocks, players can fight enemies while hiding behind block barriers.

History[edit | edit source]

    • New sound effect when swinging.
    • Increased drop rate.
  • 1.2.4: Fixed issue where Death Sickle and Vampire Knives would not animate properly on other players in multiplayer.
  • 1.2: Introduced.
Projectile Melee Weapons
Sword Projectiles Enchanted Sword Beam.png • Beam Sword Beam.png • Excalibur Beam.png • Night's Edge Beam.png • Terra Blade Beam.png • Projectile 451.png
Other Projectiles Ice Bolt.png • Bee (projectile).gif • Mushroom (projectile).gif • Starfury (projectile).png • Ice Sickle (projectile).gif • Spore Cloud (projectile).gif • Frost Bolt.png • Spore Cloud (projectile).gif • Seedler (projectile).png • Flower Pow Petal.png • Golden Shower (projectile).png • Death Sickle (projectile).gif • Mushroom (projectile).gif • Ghast (animated).gif • Charged Blaster Orb.gif • North Pole projectile.gif • Ornament (friendly) (projectile).gif • Chlorophyte Orb (projectile).gif • Flaming Jack.gif • Flying Dragon (projectile).png • Star Wrath (projectile).png • Terrarian Projectile.png • Projectile 502.png
Projectile Only Shadowflame Knife.png • Vampire Knife (projectile).png • Eater's Bite (projectile).pngTiny Eater.gif • Daybreak (projectile).png
Weapons (List):

Terra Blade.png Melee Weapons ( Gungnir.png Other) • Pulse Bow.png Ranged Weapons ( Stynger.png Other) • Spectre Staff.png Magic Weapons  • Pygmy Staff.png Summoning weapons • Holy Water.png Thrown weapons