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Death Sickle

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Death Sickle
  • Death Sickle item spriteold Death Sickle item sprite
Autoswing
Stack digit 1.png
Statistics
Type
Damage57 (Melee)
Knockback7 (Strong)
Critical chance4%
Use time25 (Fast)
Velocity9
TooltipShoots a deathly sickle
Rarity6*Rarity level: 6
Sell75000*750
Research1 required
Projectile created
  • Death Sickle
    Death Sickle
Not to be confused with Ice Sickle or Sickle.
The Death Sickle's animation.

The Death Sickle is a Hardmode auto-swinging melee weapon that fires a large short-range spinning sickle projectile at no mana or ammo cost, which travels through blocks. The projectile travels approximately 12 tiles, emits a small amount of light, and can pierce 4 enemies. It is dropped by Reapers during the Solar Eclipse event.

Its best modifier is Legendary.

Notes[edit | edit source]

  • On Desktop version Desktop, Console version Console, and Mobile version Mobile, Reapers only appear after defeating all three mechanical bosses, while on Old-gen console version Old-gen console and 3DS version3DS, they appear after only one mechanical boss has been defeated.
  • The Death Sickle's projectile can apply melee debuffs, like flasks or Frost armor's Frostburn.
  • Melee speed bonuses extend its projectile's range.
  • The Death Sickle has no projectile cooldown, firing one every swing. However, with a high enough melee speed, it may only fire once every other swing.
  • The Death Sickle can be considered a direct upgrade to the Ice Sickle, a weapon obtainable earlier in Hardmode with inferior range, lack of autoswing, and projectiles that do not travel through blocks.

Tips[edit | edit source]

  • It has somewhat low damage compared to other mid-Hardmode or late-Hardmode weapons, but its projectiles are large and linger in the air for multiple hits that can result in more total damage than other Hardmode weapons.
  • The fact it can hit large numbers of enemies makes the Death Sickle excellent against crowds of enemies and segmented bosses like The Destroyer.
  • On the Old-gen console version Old-gen console version and 3DS version 3DS version, it is a lot harder to obtain this weapon, due to Reapers being uncommon enemies and having significantly lower drop rates.
  • Can be used for locating caves due to its projectiles traveling through blocks and emitting dim light.
    • Equipping fire-damage items like the Magma Stone or Fire Gauntlet makes this lighting strategy much more efficient, due to the additional bright sparks they cause the sickles to produce.
  • Useful in the Hardmode Dungeon due to its decent Knockback and projectiles moving through blocks. It is notably effective against Diabolists, Necromancers, Bone Lees, and even Paladins.
  • An easier/faster way to get the Death Sickle is by placing a Water Candle or consuming the Battle Potion because the Blood Moon and Solar Eclipse does not have a set spawn rate.

Trivia[edit | edit source]

  • The Death Sickle's projectile is one of the few player-fired projectiles that consistently travels through blocks.
  • The weapon's design originates from classic depictions of the Grim Reaper, generally shown wielding a scythe.
  • Despite its name, the Death Sickle more closely resembles a real-life scythe than a sickle.

History[edit | edit source]

  • Desktop 1.3.0.1:
    • Added a new sound effect when swinging.
    • Increased drop rate.
  • Console 1.0.750.0: (PS4)
    • Changed swinging sound effect to match Desktop 1.3.0.1.
    • Increased drop rate.
  • Mobile 1.3.0.7:
    • Changed swinging sound effect to match Desktop 1.3.0.1.
    • Increased drop rate.