Debuffs

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Debuffs are temporary, negative status effects, as opposed to Buffs, which affect the player positively. Once a debuff has been inflicted, the debuff's icon will display to the Desktop VersionConsole version upper left/Old-gen console versionMobile Version3DS versionupper right of the player's window, along with a Desktop VersionConsole version count-down timer/Old-gen console versionMobile Version3DS version icon shading, showing how much longer the debuff will be in effect. Desktop VersionConsole version The counter will begin at one minute/second less than its listed duration and show zero during the final minute/second.

Most debuffs can only be inflicted by enemies, however it is also possible for traps to inflict some debuffs on players.

Players can inflict the following debuffs on most enemies: Confused, Cursed Inferno, Ichor Debuff, Midas, Poisoned, Venom, On Fire!, Frostburn and Shadowflame.
Old-gen console versionMobile Version3DS version Players can also inflict Bleeding on enemies via the TizonaOld-gen console versionMobile Version3DS version. Mobile Version3DS version Players can inflict the Stunned debuff via the ammunition Heart ArrowMobile Version3DS version.

In general, damaging debuffs will stack: If a player is both Poisoned and On Fire!, they will take damage from both debuffs. However, Poisoned and Venom do not stack, and Poisoned will take precedence over Venom. Death always cancels any active buffs or debuffs.

On the Mobile version Mobile version, most gradual damage debuffs apply health percentage damage instead, making the DPS vary on enemies of different max HPs, capped at 4/5/6 damage per second on players. This can cause debuffs affecting high HP enemies and bosses to cause extreme damage compared to most conventional means of attacking, causing more than 400 damage per second on high HP bosses such as Golem and Duke Fishron.

Unlike buffs, Debuffs cannot be cancelled by right-clicking their icons. The Nurse can cancel debuffs at a cost of 7 Silver Coin 50 Copper Coin per active debuff. This doesn't apply for the Potion Sickness debuff, because when trying to cancel the Potion Sickness debuff, the Nurse will not charge for recovery of the debuff and the debuff will not be canceled, but the Potion Sickness icon will disappear.

From enemies[edit | edit source]

Icon Name Effect Tooltip Duration
Bleeding Bleeding Prevents the player from regenerating life naturally. Since enemies cannot regenerate life naturally, they will lose life instead when they have the debuff. Cannot regenerate life 3-45 seconds / 6-90 seconds
Poisoned Poisoned Players turn green, slowly lose life over time, and cannot regenerate life. Slowly losing life 3-10 seconds / 2-20 seconds
On Fire! On Fire! Players are engulfed with flames, lose life over time, and cannot regenerate life. Slowly losing life 7-10 seconds / 14-20 seconds
Venom Venom Players turn purple, lose life over time, and cannot regenerate life. Losing life 8 seconds / 16 seconds
Darkness Darkness Lowers the brightness of light. Decreased light vision 15 seconds / 5-30 seconds
Blackout Blackout Severely lowers the brightness of light, making it nearly impossible to see. Light vision severely reduced 3 seconds / 6 seconds
Silenced Silenced Prevents the player from using anything that requires mana. Cannot use items that require mana 7 seconds / 2.5-14 seconds
Cursed Cursed Prevents the player from using anything. Cannot use any items 4 seconds / 1.25-8 seconds
Confused Confused and 's effects are switched, and and 's effects are switched. Movement is reversed 7 seconds / 2.5-14 seconds
Slow Slow Slows down the player's speed. Movement speed is reduced 5-16 seconds / 0.5-32 seconds
Oozed OozedDesktop Version Player speed is severely reduced. Movement speed significantly reduced 14 seconds / 14 seconds
Weak Weak Causes the player's physical abilities to decrease. Werewolf buff negates this debuff. Physical abilities are decreased 1-5 minutes / 18.75 seconds-10 minutes
Broken Armor Broken Armor Causes the player's defense to go down to half of its normal defense. Defense is cut in half 10 seconds-2 minutes / 16.25 seconds-4 minutes
Withered Armor Withered Armor Causes the player's defense to go down to half of its normal defense. Your armor is lowered 5 seconds / 10 seconds
Withered Weapon Withered Weapon Reduces all player-inflicted damage by 50%. Your attacks are weaker! 5 seconds-2 minutes
Horrified Horrified Acts as a warning to prevent the player from attempting to escape the Underworld. If you try to escape (i.e using a Magic Mirror) you are killed upon returning to your spawn point. You have seen something nasty, there is no escape. While fighting Wall of Flesh
The Tongue The Tongue Pulls the player, through tiles, directly in front of the Wall of Flesh. You are being sucked into the mouth While in contact with The Tongue
Cursed Inferno Cursed Inferno Ignites the player with cursed flames that deal damage over time. Cursed flames can not be extinguished by water. Losing life 7-8 seconds / 14-16 seconds
Ichor (debuff) Ichor (debuff) Causes the player to glow yellow along with the loss of 20 defense. Armor reduced by 20 15 seconds / 30 seconds
Chilled Chilled Slows down the player's speed. Movement speed is reduced 10-45 seconds / 20 seconds-90 seconds
Frozen Frozen Prevents the player from moving or using anything. You cannot move 1-1.5 second / 2-3 seconds
Wet WetDesktop VersionConsole versionOld-gen console versionMobile Version Player drips water. (visual) You are dripping water 30 seconds
Webbed WebbedDesktop VersionConsole version Causes the player to be stuck in the spot where they were hit. Players are still allowed to use items while this effect is ongoing. You are stuck 1 seconds
Stoned StonedDesktop VersionConsole version Prevents the player from moving horizontally or using anything. The player will take increased fall damage, which will not be negated by Wings or Lucky Horseshoe. You are completely petrified! 1-4 seconds
Distorted DistortedDesktop VersionConsole version Causes the player to float upwards and downwards based on their position. Gravity around you is distorted 6-12 seconds / 5-9 seconds
Obstructed ObstructedDesktop VersionConsole version Darkens the screen almost completely, except for a small area around the player. You can't see! While attacked by a Brain Suckler
Electrified ElectrifiedDesktop VersionConsole version Causes the player to take significant damage when moving and a smaller amount of damage when not moving. You cannot move 4-8 seconds
Feral Bite Feral BiteDesktop VersionConsole version Increases player damage but decreases health regeneration and applies other random debuffs. Increased damage, Decreased life regen, Causes status effects 3 seconds-90 seconds
Moon Bite Moon Bite Prevents the player from healing via Vampire Knives or Spectre Hood. You are unable to absorb any healing effects 14 seconds / 16 seconds

From items and environment[edit | edit source]

Icon Name Effect Tooltip Duration
Mana Sickness Mana SicknessDesktop VersionConsole versionOld-gen console versionMobile Version Magic damage is reduced by 25%, the amount of damage reduced is reduced by 5% every second. Magic damage is reduced by 1-50% 5-10 seconds
Potion Sickness Potion Sickness Prevents the player from drinking healing potions and restoration potions. Cannot consume anymore healing items 60 seconds
Chaos State Chaos State Takes life whenever a player uses the Rod of Discord too frequently. Using the Rod of Discord will take life 6 seconds
Suffocation Suffocation Players lose life over time while buried in Sand, Slush, or Silt. Losing life While in contact with fallen Silt/Sand/Slush
Burning Burning Players burn, losing life, life regeneration speed, and movement speed. Losing life and slow movement While in contact with Meteorite, Hellstone, or Hellstone Brick
Tipsy Tipsy Player's melee abilities are improved along with lowered defense. Increased melee abilities, lowered defense 2 minutes
Stinky Stinky Green fumes appear around you. (Visual effect) You smell terrible 30 seconds
Water Candle (debuff) Water Candle (debuff) Increases the spawn rate and max number of enemies on screen. Increased enemy spawn rate When near a placed Water Candle
Mighty Wind Mighty WindDesktop Version Pushed based on wind direction. The wind moves you around! Infinite while in a Sandstorm
Creative Shock Creative ShockDesktop Version Cannot build or break blocks. You have lost the power of creation! Infinite during the Old One's Army event

Other Debuffs[edit | edit source]

Icon Name Effect Tooltip Duration
Frostburn Frostburn Affected players or enemies lose life over time and cannot regenerate life. It's either really hot, or really cold, but it REALLY hurts 1-8 seconds
Midas Midas Causes affected enemies to drop more coins than usual on death. Drop more money on death 15 minutes
Oiled OiledDesktop Version Fires are more effective. Taking more damage from being on fire 4-9 seconds
Stunned StunnedMobile Version3DS version Completely immobilizes affected enemies. N/A 5-7 seconds
Slime (debuff) Slime (debuff)Desktop VersionConsole versionOld-gen console versionMobile Version Player drips blue goo and gains a blue tint. (visual) You are dripping slime 30 seconds
Shadowflame ShadowflameDesktop VersionConsole version Deals 5 damage per second to the target. Losing life 5-8 seconds
Betsy's Curse Betsy's Curse Defense reduced by 40. Defense is lowered 5 seconds
Penetrated PenetratedDesktop VersionConsole version Causes affected enemies lasting damage for up to 15 seconds. Bleeding Out 15 seconds
Daybroken DaybrokenDesktop VersionConsole version Causes affected enemies lasting damage for up to 15 seconds. Incenerated by solar rays [1] 15 seconds
Celled Celled Causes affected enemies lasting damage. Being eaten by cells 6-9 seconds
Dryad's Bane Dryad's BaneDesktop VersionConsole version Causes affected enemies lasting damage. The power of nature compels you While in Dryad's leaf shield.
Dazed DazedDesktop VersionConsole version Move at one third speed horizontally. Reduced jump height. Movement is greatly slowed Unobtainable during normal gameplay
Sugar Rush Sugar Rush unknown N/A Unobtainable during normal gameplay
  1. The spelling for the Daybroken Tooltip is incorrect in-game. As such, it is not to be corrected on this wiki until otherwise corrected in-game.

Notes[edit | edit source]

  • Enemies that die from the Daybroken debuff inflict the debuff on other nearby enemies.
  • In Expert Mode, the following debuffs have their duration doubled: Poisoned, Darkness, Cursed, On Fire!, Bleeding, Confused, Slow, Weak, Silenced, Broken Armor, Cursed Inferno, Frostburn, Chilled, Frozen, Ichor Debuff, Venom, and Blackout.
  • In Expert Mode, the player is inflicted with the Chilled debuff when they enter water in a Snow biome. The Chilled debuff lasts for as long as the player is in the water and lasts for 5 seconds after getting out.
  • Although water and ice technically extinguish fire, the only way to do so in-game is to jump into a water pool.

See also[edit | edit source]

History[edit | edit source]

  • Desktop 1.2.1.2:
    • Added Chaos State debuff.
    • Fixed a bug that was causing monsters to only show one debuff on multiplayer.
    • Monsters that transform now correctly keep their debuffs.

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