|Mana||14 / 10|
|Use time||20 (Very fast)|
|Tooltip||Casts a demon scythe|
- Demon Scythe
The Demon Scythe is a magic weapon that fires circular projectiles that can pierce through multiple enemies and/or large enemies for multiple hits on each. Its projectiles have little to no movement for first moments, then gradually gain speed. The Demon Scythe has a
2.86*1/35 (2.86%) chance of being dropped by Demons and Voodoo Demons in The Underworld.
Its best modifier is Mythical.
Notes[edit | edit source]
- The Demon Scythe's projectiles emit a fair amount of light, and depending on their momentum when impacting a surface, will produce illuminating sparks that continue on the same trajectory, even through thick walls.
- It does not pierce through blocks but if an enemy is directly on the other side of a block, the projectile can damage it as it hits the block.
- The projectile moves at 0.75 tiles per second for one half of a second after it was cast, then increases its velocity by 6% every tick, for 70 ticks. It reaches its maximum speed of 60 mph 1.67 seconds after it was cast.
Tips[edit | edit source]
- The Demon Scythe remains useful into Hardmode, as its damage rate rivals that of many Hardmode weapons, especially when fired up-close for continuous damage while the projectile is still picking up speed.
- It is comparatively inexpensive to reforge.
- The Demon Scythe is useful when fighting the Wall of Flesh as its attacks can pierce The Hungry and Leeches that the boss summons.
- Similarly, the piercing, persistent attacks are very useful against the Eater of Worlds, making the fight more possible even if the player otherwise is not geared up to defeat it.
Trivia[edit | edit source]
- The Demon Scythe projectile is called a Demon Sickle in death messages.
- The book may appear with the Demonic modifier, resulting in the name "Demonic Demon Scythe".
- Its item model is a recolored Water Bolt.
- The Demon Scythe appears in the video game Dungeon Defenders 2 as a weapon.
History[edit | edit source]
- Desktop 1.3.1: Sprite updated.
- Desktop 22.214.171.124: Mana usage increased from 10 to 14.
- Desktop 1.2: Mana usage reduced from 14 to 10.
- Desktop 1.1: Mana usage reduced from 18 to 14.
- Desktop 1.0.5: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References[edit | edit source]
- A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- Information taken from the Desktop 126.96.36.199 source code, method
. There may be inaccuracies, as the current Desktop version is 188.8.131.52.