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The heat distortion effect added in 1.3.3

The Desert is a sandy biome. Each map will generally contain at least two Desert areas. The main Desert, present in every world, will be larger and will house the Underground Desert biome beneath. Pyramids can rarely appear in Desert biomes. Pools of water may rarely appear in the desert, which take on a sandy yellow (on Console version Console and Mobile version Mobile) or turquoise (on Desktop version Desktop) color.

Desktop versionThe Oasis mini biome can be found inside the desert, which includes palm trees and a big pool of water in the middle.

On the Desktop version Desktop version, the main desert has a 1 in 3 chance of containing some kind of entrance to the Underground Desert below. These entrances come in four varieties: Chambers, Anthill, Larva Hole, and Pit.[1] On the Console version Console version and Mobile version Mobile version, the main desert will always have an Anthill-type entrance.

An area is considered a Desert biome if there at least 1500 Sand Blocks[2], causing the water and background to change, but Desert plants and enemies can spawn on even a single block of sand. Deserts are overridden by most other biomes, including the Ocean. Rain will occur in Deserts just as in any other surface biome. On the Desktop version Desktop version and Console version Console version of Terraria, Sandstorms may also occur periodically, which cause special enemies to spawn as well as pushing the player according to the direction of the wind.

During Hardmode, the increased spread of the Corruption/Crimson and Hallow is likely to eventually convert any normal Deserts. Corruption/Crimson Deserts spawned upon world creation may also be turned into Hallow ones if they are inside the world part that is instantly converted at the beginning of Hardmode. All variations will be similar to their main biomes (e.g. The Corruption or The Hallow): the music theme is the same, the enemies are the same (except for Mummy variants and sandstorm enemies), and the background is just slightly different. The sand will be replaced by ebonsand, crimsand, or pearlsand. Although their color will change, cacti still drop Cactus when cut, and Waterleaf are also able to grow in a Hallowed Desert.

Oasis Desert
  • Corrupted Desert
  • Crimson Desert
  • Hallowed Desert

Contents[edit | edit source]

See Underground DesertDesktop, Console, and Mobile Versions, SandstormDesktop VersionConsole Version, Pyramid, and OasisDesktop Version for additional content related to the Desert.

Happiness[edit | edit source]

NPCs that like the Desert:

NPCs that dislike the Desert

Trivia[edit | edit source]

  • Console VersionOld-gen console versionMobile Version3DS Version The Desert is the only biome not to contain any special fishing catches.
  • According to the Bestiary entry for the Sand Shark, a saltwater river ran through the desert in ancient times.

History[edit | edit source]

  • Desktop 1.2.3: Fixed a bug where Crimsand deserts were not making the water show up red.
  • Desktop 1.2:
    • Water in desert is now yellow.
    • Now has its own specific music.
  • Desktop 1.1:
    • Cacti no longer damage the player.
    • Now has own specific background.
  • Desktop 1.0.6:
    • Cacti no longer cause knockback when damaging players and no longer destroy blocks above when growing.
    • Desert spawn slightly farther away from initial spawn point.
  • Desktop 1.0.2: Sand no longer spawns within a certain distance of the spawn location. This removes the chance of spawning in a desert with no wood to use.

References[edit | edit source]

  1. Information taken from the Desktop version Desktop source code, method Place() in Terraria.GameContent.Biomes.DesertBiome.cs There may be inaccuracies, as the current Desktop version Desktop version is
  2. Information taken from the Desktop version Desktop source code, method ExportTileCountsToMain(), property EnoughTilesForDesert, and field DesertTileThreshold in Terraria.SceneMetrics.cs There may be inaccuracies, as the current Desktop version Desktop version is