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The Destroyer

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The DestroyerHardmode exclusive
The Destroyer.png
Map Icon The Destroyer.png
Map Icon
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeThe Destroyer AI
Max Life80000/120000/153000
KB Resist100%
Immune toAll debuffs
(except StunnedStunned3DS Version) And BleedingBleeding)
Drops
Coins120000*12/300000*30

Destroyer Trophy.png"You feel vibrations from deep below..."Destroyer Trophy.png

For the painting, see The Destroyer (item).

The Destroyer is a Hardmode mechanical boss which is essentially a more difficult version of the Eater of Worlds. Like the Eater of Worlds, it is a very large worm. Although it appears to be similarly made up of many segments, individual segments cannot die, and The Destroyer will not split apart into multiple entities; its segments share a singular health pool. Like other worms, The Destroyer can take increased damage from attacks that damage multiple segments at once.

The Destroyer can be summoned manually using a Mechanical Worm at night in any biome. It can also spawn naturally upon dusk with a chance of 10% once a Demon or Crimson Altar has been smashed, as long as it has not yet been defeated in the current world. If spawning this way, its arrival is announced by the status message: "You feel vibrations from deep below..." (Old-gen console version3DS Version alternatively "You feel a quaking from deep underground..."). It must always be killed before dawn; otherwise, it will quickly despawn.

Each of The Destroyer's segments contains a red-lit ProbeProbe, which is an independent flying enemy that is launched periodically as the boss takes damage. Probes can be killed individually once detached, and never return to The Destroyer. They fire lasers at the player, both while within The Destroyer and when detached. If the red light is missing from a segment, it means the Probe was already launched from that segment.

The Destroyer's body and its Probes are immune to all debuffs (except for Stunned3DS Version).

While The Destroyer is alive, the music Boss 3 will play.

Desktop Version When Otherworldly music is enabled, the track Boss 2 (Otherworldly) will play.

Segments[edit | edit source]

Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
2 values: Pre-Hardmode › Hardmode
3 values: Pre-Hardmode › Hardmode › Post-Plantera
NPC ID Type Damage Defense
134 The Destroyer Head.png The Destroyer Head 70/280/420 0
135 The Destroyer Body.png The Destroyer Body 55/93/140 (melee)
44/72/108 (laser) [1]
30
136 The Destroyer Tail.png The Destroyer Tail 40/68/102 35

Behavior[edit | edit source]

The Destroyer spawns coiled up, like most worm enemies, and immediately uncoils and moves toward the player. It follows the player from any distance, and will only despawn if the player dies or if dawn comes (4:30 AM). It despawns by quickly traveling underground until off-screen.

The Destroyer leaps from the ground and attempts to ram the player. It has limited mobility when fully in the air, requiring blocks or platforms to "burrow" through. It also attempts to surround the player, and if the player is too close to the ground it can succeed.

Other attacks:

  • Firing lasers from its red-lit Probes (while they are still within the main body) which deal 44 / 72 / 108 damage.[1]
  • Releasing flying ProbeProbes from its body that continue firing lasers which deal 50 / 88 / 132 damage.[2]

Probes are periodically released from the body as it takes damage, from exposed segments above-ground, and they will fly towards the player, attempting to maintain a distance whilst occasionally moving towards the player, making them vulnerable to melee damage. They fire lasers at the player while flying. They fire with moderate accuracy, able to reliably hit a stationary player but can usually be dodged easily. Probes never return to the main body, and despawn if the player gets too far away or dies, unlike The Destroyer, which follows the player until either one dies. Probes do not die when the boss dies, so they may have to be killed even after The Destroyer has been defeated.

Notes[edit | edit source]

  • The bite attack has the third-highest damage of any boss on expert or master mode. It is second only to the Moon Lord's Phantasmal Deathray and Enraged Empress of Light during the day. It can one-shot players with no armor and life fruit upgrades in Master Mode, due to its damage being 420.
  • When spawning naturally, The Destroyer spawns exactly 81 seconds after the status message has appeared.
    • Being in a layer lower than the surface when The Destroyer is supposed to spawn, or, in singleplayer, exiting the world during that timespan, will prevent The Destroyer's spawning.
  • When The Destroyer is off-screen it can move around freely, even without blocks, similarly to a Wyvern.
  • The Destroyer is extremely long, measuring 82 segments including head and tail, or 239 tiles in length.
  • The Destroyer can move along platforms as if they were blocks.
  • Desktop Version When using the world seed "For the worthy", the Destroyer has twice as many segments (160 in total), and each segment is also bigger.

Achievements[edit | edit source]

Achievement Buckets of Bolts.png
Buckets of Bolts • "Defeat the three nocturnal mechanical menaces: the Twins, the Destroyer, and Skeletron Prime."
Defeat all three Mechanical Bosses. Desktop, Console, and Mobile Versions
Achievement Mecha Mayhem.png
Mecha Mayhem • "Do battle against the Twins, the Destroyer, and Skeletron Prime simultaneously and emerge victorious."
Defeat all three Mechanical Bosses simultaneously in a single battle. Desktop, Console, and Mobile Versions
Achievement Ride The Worm.png
Ride The Worm • "You have defeated The Destroyer!"
Defeat The Destroyer for the first time. Old-gen console version

Tips[edit | edit source]

For more elaborate strategies on defeating The Destroyer, including weapon and arena recommendations, see Guide:The Destroyer strategies.

  • A strategy to defeat The Destroyer is to build a box or platform 150 tiles above the ground so the player can attack The Destroyer without it being able to reach the player. Note that the probes which The Destroyer generates can fly and thus reach and attack the player. Placing wired traps can eliminate this threat for the most part. Keep at least 100 blocks away from Space to prevent Wyvern spawns.
  • Defeating The Destroyer before the other two mechanical bosses allows the player to craft the Megashark, a powerful ranged weapon which can help defeat the other two.
  • Unlike most bosses, The Destroyer does not despawn if players get too far away and will simply follow them to their position.
    • This means that one can use any means of teleportation (Magic Mirrors, Teleporters, etc.) to easily avoid it during the fight, as it does not teleport either.
    • Keep in mind that The Destroyer can move freely without blocks when off-screen.
  • Any weapon that can hit enemies multiple times or damage multiple segments at once will have a much higher effectiveness against The Destroyer compared to single-target weapons. Ricocheting weapons can also be very effective in enclosed arenas.
  • Avoid most debuff-based weapons, as The Destroyer is immune to all debuffs, except Stunned from Heart Arrows3DS Version. Note that Heart Arrows only freeze The Destroyer if they hit its head segment.
  • Some highly effective weapons are the Daedalus Stormbow with Holy Arrows, Tome of Infinite Wisdom the Nimbus Rod, the Meteor Staff, the Flamethrower, the Onyx Blaster (with Explosive Bullets), the Star Cannon, and the Cannon (though note that the Cannon fires very slowly). All of them are not very hard to acquire with the exception of Nimbus Rod.
  • The head of The Destroyer has 0 defense. Although it might be very difficult to damage simply the head segment itself and it causes massive damage to the player (280 in Expert ModeDesktop, Console, and Mobile Versions and 420 in Master ModeDesktop Version), it can speed up the fight tremendously. If playing a Summoner class, using a Whip to focus your summons on the head can be very effective if targeted right.
  • Probes should be taken out as soon as possible, since they may greatly interfere with the fight and additionally serve as a steady source of Hearts (20% drop rate in Expert).
  • Using the Minimap to see where the Destroyer will surface can greatly help with dodging.
  • Farming the Destroyer is a quick method for making money, as its drops can be used to craft multiple Light Discs, which sell for 60000*6 each.
  • Another way of beating the Destroyer is using a Blowgun with Ichor darts. Ichor darts explode into 3 shots that will hit multiple segments and do some damage.
  • In Master Mode, The Black Spot can be used to outspeed The Destroyer. If this strategy is used in conjunction with any weapon that pierces multiple segments horizontally, The Destroyer can be defeated with relative ease.
  • Using the Clinger Staff can deal a lot of damage.
  • Using the Dart Rifle with Cursed Darts, whilst being in the air, or running, would be useful as the dart rifle would give the Cursed darts high speed, and the Cursed darts would spread and rain its cursed drops.

Trivia[edit | edit source]

  • The Destroyer has many small metal devices jutting out of it that can resemble centipede-like legs or wheels, which might explain its ability to move freely within blocks.
  • The Destroyer has the most total health of any boss except the Moon LordDesktop, Console, and Mobile Versions. It still has the largest single health bar, as the Moon Lord's total health is the combination of all its body parts, and Moon Lord's parts all have lower health than The Destroyer individually.
    • In Classic worlds, the Destroyer has 10 times as much health as the Wall of Flesh.
    • This makes the Destroyer a useful target for testing DPS on higher tier Hardmode weapons with secondary effects that don't work on Target Dummies, like Phantasm.
  • Despite the status message saying "You feel vibrations from deep below..." or Old-gen console version3DS Version "You feel a quaking from deep underground...", it does not spawn when the player is underground. However, it seems to appear from underground.
  • Some teasers for the Mobile version Mobile version release included The Destroyer having blue-lit segments instead of red.
  • Official Terraria Lore – According to the official game lore, The Destroyer was one of the three mechanical recreations of Cthulhu's missing organs. In the bestiary, it is revealed to be a simulacrum of Cthulhu's spine. Despite being heavily influenced from in design, the Eater of Worlds has no connection to Cthulhu and is not mentioned to be a former body part.
  • On the 3DS version 3DS version (and previously, the Mobile version Mobile version), Lepus, which can be spawned during Easter, also has a chance to drop 3 Souls of Might (1%) and is easy to farm. Note that these are of no use during pre-Hardmode, as crafting any item from them requires a Hardmode Anvil.
  • The Wall of Flesh, the Moon Lord and Queen Bee in multiplayer are the only other three bosses that do not despawn when the player gets too far away.
  • The BestiaryBestiary entry for The Destroyer: "A mechanical simulacrum of Cthulhu's spine decorated in laser-armed probes, which detach from its body when damaged."

See also[edit | edit source]

History[edit | edit source]

For changes which affect all the mechanical bosses, see mechanical bosses history.
  • Desktop 1.2.3:
    • Health returned to 80000 (from 60000). Damage and defense increased:
      • Head damage increased from 50 to 70.
      • Body damage increased from 35 to 55. Defense returned to 30 (from 26).
      • Tail damage increased from 20 to 40. Defense returned to 35 (from 30).
    • Now has a chance to drop the Destroyer Mask.
    • The Destroyer's Probes drop hearts with a 1/3 chance instead of 100%.
    • Drops now appear at the location of the segment that was closest to the player on defeat, instead of from the head.
  • Desktop 1.2:
    • Health reduced from 80000 to 60000. Damage and defense reduced:
      • Head damage reduced from 60 to 50.
      • Body damage reduced from 40 to 35. Defense reduced from 30 to 26.
      • Tail defense reduced from 35 to 30.
    • Now has a chance to spawn randomly during Hardmode with the message: "You feel vibrations from deep below...".
    • Will now drop 25-40 Souls of Might instead of 20-30.
    • Now has a chance to drop the Destroyer Trophy.
  • Console 1.0.750.0: (PS4)
    • Sprite updated to match Desktop 1.3.0.1.
    • Added Expert mode drop, Mechanical Wagon Piece.
    • Can no longer be seen beneath blocks.
  • Console 1.06:
    • Health returned to 80000 (from 60000). Damage and defense increased:
      • Head damage increased from 50 to 70.
      • Body damage increased from 35 to 55. Defense returned to 30 (from 26).
      • Tail damage increased from 20 to 40. Defense returned to 35 (from 30).
    • Now has a chance to drop the Destroyer Mask.
    • The Destroyer's Probes drop hearts with a 1/3 chance instead of 100%.
    • Drops now appear at the location of the segment that was closest to the player on defeat, instead of from the head.
  • Console 1.02:
    • Health reduced from 80000 to 60000. Damage and defense reduced:
      • Head damage reduced from 60 to 50.
      • Body damage reduced from 40 to 35. Defense reduced from 30 to 26.
      • Tail defense reduced from 35 to 30.
    • Now has a chance to spawn randomly during Hardmode.
    • Will now drop 25-40 Souls of Might instead of 20-30.
    • Now has a chance to drop the Destroyer Trophy.
    • Now immune to all debuffs.
  • Switch 1.0.732.3: Fixed a bug where Destroyer segments were desynced for non-host players after a respawn.
  • Mobile 1.2.6508:
    • Now has a chance to spawn randomly during Hardmode.
    • Will now drop 25-40 Souls of Might instead of 20-30.
    • Now has a chance to drop the Destroyer Trophy.
    • Now immune to all debuffs.
  • 3DS-Release: Introduced with changes up to Desktop 1.2.

References[edit | edit source]

  1. 1.0 1.1 Information taken from the Desktop version Desktop 1.4.0.5 source code, method AI_037_Destroyer() in Terraria.NPC.cs
  2. Information taken from the Desktop version Desktop 1.4.0.5 source code, method AI_005_EaterOfSouls() in Terraria.NPC.cs