Diabolist

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DiabolistRed Diabolist
Diabolist 1.png
Statistics
TypeUndead Enemy
EnvironmentDungeon
AI TypeCaster AI
Damage50 / 100 (melee)
80 / 128 (ranged)
Max Life200 / 400
Defense12
KB Resist30% / 37%
Inflicts debuffOn Fire!On Fire!
(Fireball) 100% chance

Debuff duration8 - 16 seconds / 16 - 32 seconds
Debuff tooltipSlowly losing life
Immune toPoisonedConfusedVenom
BannerDiabolist BannerDiabolist BannerDesktop VersionConsole Version
Drops
Coins 15 Silver Coin
DiabolistWhite Diabolist
Diabolist 2.png
Statistics
TypeUndead Enemy
EnvironmentDungeon
AI TypeCaster AI
Damage60 / 120 (melee)
80 / 128 (ranged)
Max Life250 / 500
Defense10
KB Resist35% / 42%
Inflicts debuffOn Fire!On Fire!
(Fireball) 100% chance

Debuff duration8 - 16 seconds / 16 - 32 seconds
Debuff tooltipSlowly losing life
Immune toPoisonedConfusedVenom
BannerDiabolist BannerDiabolist BannerDesktop VersionConsole Version
Drops
Coins 15 Silver Coin

The Diabolist is a Hardmode enemy found in the post-Plantera Dungeon. It is most common in areas backed by Tiled Walls. These are identified by the related Faction Flag, the Diabolic Sigil.

Diabolists attack by firing blazing magic bolts that can travel through blocks at the player. Their magic bolts explode, creating an "inferno", a large flaming sphere that lasts for several seconds and deals massive damage on contact, inflicting the On Fire! debuff. Diabolists teleport to a different location on-screen every time they are hit.

Notes[edit | edit source]

  • Diabolists can only teleport onto solid blocks. If there is no valid place to teleport to, they will remain in the same location.
  • They are only able to teleport while resting on a solid block.

Tips[edit | edit source]

  • Since a Diabolist's shots go through solid blocks, taking cover is usually not an option.
  • Weapons that stick to enemies are exceptionally useful, as they remain on the Diabolist after the teleport. The Piranha Gun, DaybreakDesktop VersionConsole Version, and Bone JavelinsDesktop VersionConsole Version are viable options.
  • Weapons that deal high damage in single hits are effective against Diabolists. Weapons that fire multiple projectiles simultaneously may be able to land multiple hits before they teleport as well.
  • Weapons with homing capacities or minions can continue to track Diabolists after they teleport.

History[edit | edit source]