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This article is about the tool class. For the crafting material, see Hook (crafting material).
A character using a Topaz Hook to surmount a cliff.
Multi-Hooks, like this Slime Hook, afford more versatile movement.
The Grappling Hook used on a platform.

Hooks are a class of tools that aid the player in traversing terrain. When used, a chain is fired that latches a surface and hoists the player towards it. A Hook becomes an essential tool, as it offers significant freedom from terrain height restrictions, and will often be the first major mobility aid a player acquires. Hooks are acquired in various ways depending on their type (see table below).

The Grapple hotkey activates the equipped Hook in the player's equipment slot, or the first Hook from the inventory (reading it from left→right, top→bottom) without requiring that the Hook be in the player's hotbar. On the Mobile version Mobile version, dragging from the player outwards casts the Hook in the drag direction. On the 3DS version 3DS version, hooks can be fired with A.

Several higher-tier Hooks, like the Ivy Whip, allow the player to grapple multiple surfaces simultaneously. If the character grapples one surface, then fires the Hook a second time, another chain extends from the player without dislodging the first. Upon grappling a second surface, the player will be suspended in midair at a point midway between the two surfaces. This allows players more freedom during construction, or for navigating hazardous areas, such as those above lava.

When the player first acquires a hook on Mobile version Mobile or 3DS version, a small tutorial box will pop up telling the player how to use it.

Types[edit | edit source]

Hooks vary in their range, velocity, number of deployable hooks, and number of hooks that can remain latched simultaneously.

  • All crafted Hooks are crafted at the Iron Anvil or Lead Anvil, with the exception of the Lunar Hook, crafted at the Ancient Manipulator.
  • Single Hooks dislodge immediately when firing again while already latched to a surface.
  • Multi-Hooks without simultaneous latching (Dual Hook; also the Fish Hook prior to 1.3) can fire a second chain, but will dislodge the first chain when the second latches a surface.
  • A Multi-Hook can be fired again only after the previous chain latched a surface or fully retracted. The Fish Hook, Dual Hook, Web Slinger, and Lunar Hook are exceptions, and can be fired very rapidly; nearly as fast as the player can press the button.

Pre-Hardmode[edit | edit source]

Item Source Reach
Velocity Hooks Latching Sell Rarity Notes
Grappling HookGrappling Hook
Internal Item ID: 84
Crafted: 1 Hook (crafting material) + 3 Chain
or bought from Goblin Tinkerer (2 Gold Coin)
19 11.5 1 Single 40 Silver Coin Rarity Level: 1
Amethyst HookAmethyst Hook
Internal Item ID: 1236
Crafted: 15 Amethyst 18 10 1 Single 40 Silver Coin Rarity Level: 1
Topaz HookTopaz Hook
Internal Item ID: 1237
Crafted: 15 Topaz 20 10.5 1 Single 40 Silver Coin Rarity Level: 1
Sapphire HookSapphire Hook
Internal Item ID: 1238
Crafted: 15 Sapphire 22 11 1 Single 40 Silver Coin Rarity Level: 1
Emerald HookEmerald Hook
Internal Item ID: 1239
Crafted: 15 Emerald 24 11.5 1 Single 40 Silver Coin Rarity Level: 1
Ruby HookRuby Hook
Internal Item ID: 1240
Crafted: 15 Ruby 26 12 1 Single 40 Silver Coin Rarity Level: 1
Diamond HookDiamond Hook
Internal Item ID: 1241
Crafted: 15 Diamond 28 12.5 1 Single 40 Silver Coin Rarity Level: 1
Web SlingerWeb Slinger
Internal Item ID: 939
Web Covered ChestsWeb Covered Chests 16 10 8 Simultaneous 40 Silver Coin Rarity Level: 2
  • Can fire 8 times in rapid succession.
Skeletron HandSkeletron Hand
Internal Item ID: 1273
Skeletron (14.29%) 22 15 2 Simultaneous 90 Silver Coin Rarity Level: 2
Slime HookSlime HookDesktop VersionConsole VersionOld-gen console versionMobile Version
Internal Item ID: 2585
King Slime (14.29%) 20 10 3 Simultaneous 40 Silver Coin Rarity Level: 3
Fish HookFish Hook
Internal Item ID: 2360
Angler (1%) 25 13 2 Simultaneous 40 Silver Coin Rarity Level: 3
  • Can fire 3 times in rapid succession.
Ivy WhipIvy Whip
Internal Item ID: 185
Crafted: 3 Vine + 12 Jungle Spores 25 13 3 Simultaneous 40 Silver Coin Rarity Level: 3
Bat HookBat Hook
Internal Item ID: 1800
Goodie BagsGoodie Bags 32 15.5 1 Single 2 Gold Coin Rarity Level: 3
  • Pulls in the user faster than any other pre-hardmode hook.
Candy Cane HookCandy Cane HookDesktop VersionConsole VersionOld-gen console versionMobile Version
Internal Item ID: 1915
PresentsPresents 25 11.5 1 Single 4 Gold Coin Rarity Level: 7

Hardmode[edit | edit source]

Item Source Reach
Velocity Hooks Latching Sell Rarity Notes
Dual HookDual Hook
Internal Item ID: 437
Mimics (14.29%) 28 14 2 Individual 4 Gold Coin Rarity Level: 4
  • Glowing ends (red and blue).
  • Can fire 2 times in rapid succession.
  • Two hooks can be fired, but only one is latched at a time.
Thorn HookThorn HookDesktop VersionConsole Version
Internal Item ID: 3021
Plantera (14.29%) 30 15 3 Simultaneous 8 Gold Coin Rarity Level: 6
Illuminant HookIlluminant HookDesktop VersionConsole Version
Internal Item ID: 3022
Hallowed Mimic (25%) 30 15 3 Simultaneous 8 Gold Coin Rarity Level: 6
Worm HookWorm HookDesktop VersionConsole Version
Internal Item ID: 3023
Corrupt Mimic (20%) 30 15 3 Simultaneous 8 Gold Coin Rarity Level: 6
Tendon HookTendon HookDesktop VersionConsole Version
Internal Item ID: 3020
Crimson Mimic (20%) 31 15 3 Simultaneous 8 Gold Coin Rarity Level: 6
Anti-Gravity HookAnti-Gravity HookDesktop VersionConsole Version
Internal Item ID: 2800
Martian Saucer (11.11%) 31 14 3 Simultaneous 1 Gold Coin Rarity Level: 7
  • Desktop version Desktop and Console version Console only.
  • Suspends user 12 tiles from latch point in any direction.
  • Allows player to orbit around the latch point.
Spooky HookSpooky Hook
Internal Item ID: 1829
Mourning Wood (14.29%) 35 15.5 3 Simultaneous 4 Gold Coin Rarity Level: 7
Christmas HookChristmas Hook
Internal Item ID: 1916
Everscream (5%) 35 15.5 3 Simultaneous 4 Gold Coin Rarity Level: 7
  • Glowing chain & ends.
Lunar HookLunar HookDesktop VersionConsole Version
Internal Item ID: 3572
Crafted: 6 Nebula Fragment + 6 Solar Fragment + 6 Stardust Fragment + 6 Vortex Fragment 35 16 4 Simultaneous 10 Gold Coin Rarity Level: 10
Static HookStatic HookDesktop Version
Internal Item ID: 3623
Steampunker (50 Gold Coin) 40 varies[1] 2 Individual 10 Gold Coin Rarity Level: 10
  • Desktop version Desktop only.
  • Two hooks can be fired, but only one is latched at a time.
  • Latching does not pull the player, unlike other hooks.
  • Players can adjust how far they want to be from latched point.
  • Players will not move when latching to a different point.
  1. Velocity varies based on firing angle

Achievement[edit | edit source]

Achievement Hold on Tight!.png
Hold on Tight! • "Equip your first grappling hook."
Equip a Grappling Hook. Desktop VersionConsole Version

Notes[edit | edit source]

The glow provided by certain Hooks: Dual Hook blue end (top), Dual Hook red end (middle), and Christmas Hook (bottom). No light sources other than the Hooks are present in this shot.
As shown is this image here, each hook on the Lunar Hook shines its respective color. Solar (top) shines orange/red, Nebula (right) shines purple, Vortex (bottom) shines teal, and Stardust (left) shines blue.
The Anti-Gravity Hook is unlike any other hook allowing the user to rotate around the grappling point.
The Static Hook in action, keeping the user in place when grappling to a new location and allowing the user to move back and forth at will.
  • Grappling a platform or rail with only one hook will pull the player inside the platform, meaning that the player will always hit that platform with subsequent grapples. You must jump to dislodge the hook if this happens.
  • Hooks reset a character's flight time when Rocket Boots or Wings are equipped as soon as the hook latches on something. This also applies to items that allow more jumps mid-air like the Cloud in a Bottle or Cloud in a Balloon.
  • All Hooks can remain attached to a surface continuously for 10 minutes (10 hours in-game time) before they automatically disengage.
  • Players can remove Hooks from their Inventory while clinging to a surface and remain there until they jump, use another Hook, or automatically disengage, even though the Hook is no longer in their Inventory.
  • When used via the hotbar, Multi-Hooks can be re-fired more rapidly, requiring only that the previous chain has fully extended first.
  • Mobile Version3DS version There is a short in-game tutorial when you obtain the Grappling Hook.
  • Attempting to use a grappling hook on a slope will often cause the player to grapple the block they're standing on, as they are technically inside the block.
  • If you try to place a hook on an Item Frame and it doesn't attach to the item frame, it will go back into your inventory, unlike other items which goes back into your current Hotbar slot.

Tips[edit | edit source]

  • When sprinting accessories are equipped, the burst of speed provided by a Hook upon latching a surface can be used to accelerate a player to sprinting speed instantly.
  • The Ice Rod can provide blocks to grapple while flying with Wings, repeatedly resetting flight time in midair.
  • Characters that have hooked to a block are immune to gravity and knockback. Grappling the ground in dangerous locations, such as near lava, can ensure you don't fall in when taking damage from an enemy.
  • Players can also exploit immunity to gravity by shooting the hook to the ground to prevent fall damage.
  • Simultaneous-latch multi-hooks are more useful for intricate maneuvers. When fast travel is preferred, individually-latching multi-hooks allow faster transit, since they immediately sling the player across gaps, rather than automatically suspending them midway.
  • Hooks that can be fired in rapid succession (Dual Hook, Web Slinger, Fish Hook, etc) provide greater security when falling. In case the first hook fails to latch onto a surface, the other fired hooks offer you a better chance at survival.
  • If a player grapples onto the middle of a door and opens it while suspended, the player will fly out with immense speed in the direction that he or she grapples onto the door with. The same effect can be achieved with Actuators. When there are Frozen Slime Blocks on the other side of the door, this speed will be kept and can be used for very rapid transportation in a skybridge, etc.
  • Moving whilst latched with the Anti-Gravity Hook doesn't count as movement with regards to mana regeneration. It also provides a simple way to dodge quickly even when under the effects of reduced movement speed (such as from the Vortex armor's special ability).
  • The Anti-Gravity Hook is very effective in avoiding quick enemies like Mothron, provided there is enough space.
  • The Anti-Gravity Hook can make traversing maps easier. Throw the hook behind you with a downwards angle and release the hook immediately. If you repeat this method, you can fly at about 54 mph.
  • You can climb smooth walls extremely quickly with the Anti-Gravity hook by pressing your grapple key quickly and holding your up key whilst your mouse is in the top and slightly to the right of the middle of your screen.
  • If you want to change hooks from your inventory to the Hook slot, right-click the hook in the inventory to quickly equip it.
  • As a balance for Web Slinger high number of hooks, it has the lowest range of all hooks (17 tiles).

Trivia[edit | edit source]

  • The Fish Hook is a play on words, using the term for the real-life fishing tool for a grappling hook with the same appearance.
  • The tooltip for the Grappling Hook, "Get over here!", is a reference to Scorpion's catchphrase in Mortal Kombat.
  • The tooltip for the Lunar Hook "You want the moon? Just grapple it and pull it down!" is a possible reference to It's a Wonderful Life's famous quote from George Bailey: "You want the moon? Just say the word and I'll throw a lasso around it and pull it down."
  • The Bat Hook is most likely a reference to DC's Batman, who uses a grappling hook that reels in very quickly, usually launching him up onto ledges.
  • The Web Slinger may be reference to Marvel's Spider-Man, who is often referred to as the "Web Slinger" due to his ability to sling webs and attach them to enhance movement.
  • When you use the Lunar Hook, the color fired always follows this order: First orange (Solar), second green (Vortex), third pink (Nebula), and finally blue (Stardust).
    • Because the Lunar Hook always follows this pattern, it's possible to cycle through the different hooks and latch onto objects with whichever color you want. Therefore it's also possible to have four of the same type of hook out (four Solar, Nebula, Vortex or Stardust hooks) at a time.
  • The Candy Cane Hook has the same sell value as the Hardmode hooks, although it can be obtained pre-Hardmode. It is also one of the few items with Lime rarity that can be obtained pre-Hardmode.
  • The Thorn Hook resembles a miniature version of Plantera's Hooks.
  • If a player switches Hooks while already hooked, the existing hook will keep the previous hook's sprite. However, reshooting the hook will update the sprite.
  • When switching hooks from a older hook that has more ends to a newer hook with less ends, the new hook will initially replace the first hook shot out, but then will subsequently always replace the older hook. This is extremely buggy and can allow strange effects such as two static hooks latched at the same time.
  • The Static Hook is a Tier 10 (Red rarity) Item despite being acquirable after only one of the Mechanical Bosses has been defeated. It is also the only item with this rarity that can be bought.

History[edit | edit source]

  • Desktop Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed.
  • Desktop Introduced Worm, Tendon, Illuminant, Thorn, Anti-Gravity, and Lunar Hooks, tweaked mechanics:
    • Hooks given a dedicated equipment and dye slot, and can no longer be fired from inventory.
    • Fish Hook changed to Simultaneous latching.
    • You can no longer grapple while frozen.
  • Desktop 1.2.3:
    • Fixed a bug where hooks would break if they tried to attach to blocks with liquid in them.
    • Using a Rod of Discord releases all grapples.
    • Using a teleporter tile releases all grapples.
  • Desktop 1.0.6: Grapple hotkey added. Removed 60-second auto-disengage.