Dungeon

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BiomeBannerDungeon.png
For tips on navigating the Dungeon, see Guide:Surviving in the Dungeon.
Map view of a Dungeon.

The Dungeon is a vast underground brick labyrinth that is generated on world creation, being located on either the far right or left of the map, and contains unique enemies whose spawn rates increase the deeper a player travels. It begins at an above-ground entrance structure resembling a castle, and extends down to near-Underworld depths. A single Dungeon is generated in each world. Accessing the Dungeon requires first defeating Skeletron (see Access below). The Dungeon can appear in one of three Dungeon Brick colors, and with one or more Dungeon Brick Wall patterns, which is randomly generated at world creation.

The Dungeon contains a dense assortment of unique furniture and Mechanisms that can be retrieved by the player (using a Pickaxe) for later use. Several Dart Traps are Wired to Pressure Plates, providing an extra hazard to players. Traps like these can also sometimes be found above-ground at the Dungeon's entrance. Chain Lanterns are found wired to Switches, which the player can toggle on and off. The bound Mechanic is also found here, and is freed when spoken to.

There are several locked Gold Chests containing both Dungeon-only loot and standard underground loot. A Golden Key is required to open each of these, and will be consumed upon unlocking a chest. Golden Keys can be obtained from Pots, Dungeon Slimes, as a random drop from any other Dungeon enemy (1/65 chance), or from Wooden Chests in the Dungeon. Locked Biome Chests are also present, but they can only be opened after Plantera is defeated and the player has obtained a Biome Key.

After Plantera is defeated, the Dungeon spawns new, more powerful enemies, which offer access to new items. Not all enemies spawn in all Dungeons: The particular background wall type generated for a particular Dungeon, as well as the corresponding Faction Flags scattered around, determine which post-Plantera enemies spawn there (see below)

There are many shelves in the Dungeon, on which are Books, Lesser Healing Potions, Lesser Mana Potions, and occasionally Water Bolts, which appears to be a blue book with a yellow stripe in placed form.

Water Bolt in Dungeon

Lesser Healing Potion (placed).pngLesser Mana Potion (placed).png Lesser Healing Potion and Lesser Mana Potion placed

On the Desktop version Desktop version and Console version Console version, after a player defeats Golem and Skeletron in a world, a group of 4 Cultists will spawn at the entrance of the Dungeon. Killing them will summon the Lunatic Cultist, and killing the Lunatic Cultist will initiate the Lunar Events, an end-game event.

Access[edit | edit source]

To gain unrestricted access to the Dungeon, Skeletron must first be defeated. Skeletron is summoned by speaking to the Old Man, who guards the Dungeon entrance, at night. A "curse" option will be displayed, which will turn the Old Man into Skeletron when clicked. Speaking to the Old Man during the day will not allow you to fight Skeletron. Another effect triggered by Skeletron's defeat is that the Clothier NPC becomes available, and will spawn when a suitable vacant house is available.

The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling below zero depth in the Dungeon before Skeletron has been defeated will summon one or more Dungeon Guardians which will generally kill any player with a single hit. These Dungeon Guardians are practically invincible, and killing them will not grant access to the Dungeon. The only item gained from defeating a Dungeon Guardian is the Bone Key.

You can tell if the requirements to spawn Dungeon Guardians are met if the music changes to the unique Dungeon track, or if you have a Depth Meter equipped that reads "Level" or "X' Underground". Dungeon entrances are located at varying heights, but are always some distance above zero depths, making their entrance structures and 1-2 screens of depth generally safe from Guardians.

Contents[edit | edit source]

Dungeon
Characters Unique Treasures Unique Drops
SkeletronSkeletron(boss)
Angry BonesAngry Bones
Dark CasterDark Caster
Cursed SkullCursed Skull
Dungeon SlimeDungeon Slime
Spike BallSpike Ball
Blazing WheelBlazing Wheel
Dungeon GuardianDungeon Guardian(only accessible before defeating Skeletron)
Dragon SkullDragon SkullOld-gen console versionMobile Version3DS version

Hardmode post-Plantera:

Blue Armored BonesBlue Armored Bones
Rusty Armored BonesRusty Armored Bones
Hell Armored BonesHell Armored Bones
PaladinPaladin
NecromancerNecromancer
Ragged CasterRagged Caster
DiabolistDiabolist
Skeleton CommandoSkeleton Commando
Skeleton SniperSkeleton Sniper
Tactical SkeletonTactical Skeleton
Giant Cursed SkullGiant Cursed Skull
Bone LeeBone Lee
Dungeon SpiritDungeon Spirit

Hardmode post-Golem:

Lunatic DevoteLunatic DevoteDesktop VersionConsole Version
Blue Cultist ArcherBlue Cultist ArcherDesktop VersionConsole Version
Lunatic CultistLunatic CultistDesktop VersionConsole Version(boss)
HandgunHandgun
Aqua ScepterAqua Scepter
Magic MissileMagic Missile
Blue MoonBlue Moon
Cobalt ShieldCobalt Shield
MuramasaMuramasa
Shadow KeyShadow Key
ValorValorDesktop VersionConsole Version
Bone WelderBone WelderDesktop VersionConsole VersionOld-gen console versionMobile Version

Hardmode post-Plantera
from Biome Chests:

Piranha GunPiranha Gun
Scourge of the CorruptorScourge of the Corruptor
Vampire KnivesVampire Knives
Rainbow GunRainbow Gun
Staff of the Frost HydraStaff of the Frost Hydra
Golden KeyGolden Key
BoneBone
Bone WandBone Wand
Clothier Voodoo DollClothier Voodoo Doll
Ancient Necro HelmetAncient Necro Helmet
NazarNazar
Bone KeyBone Key(only obtainable before defeating Skeletron)
Tally CounterTally CounterDesktop VersionConsole Version

Hardmode post-Plantera:

Bone FeatherBone Feather
KeybrandKeybrand
Wisp in a BottleWisp in a Bottle
Magnet SphereMagnet Sphere
Paladin's ShieldPaladin's Shield
Paladin's HammerPaladin's Hammer
Armor PolishArmor Polish
Adhesive BandageAdhesive Bandage
Shadowbeam StaffShadowbeam Staff
Spectre StaffSpectre Staff
Inferno ForkInferno Fork
Rocket LauncherRocket Launcher
Rifle ScopeRifle Scope
Sniper RifleSniper Rifle
SWAT HelmetSWAT Helmet
Tactical ShotgunTactical Shotgun
Black BeltBlack Belt
TabiTabi
EctoplasmEctoplasm
KrakenKrakenDesktop VersionConsole Version

From Fishing:

Dungeon CrateDungeon CrateDesktop VersionConsole Version

Through plundering:

Water BoltWater Bolt
BookBook
Dungeon BrickDungeon BrickDungeon BrickDungeon Brick
Lesser Healing PotionLesser Healing Potion
Lesser Mana PotionLesser Mana Potion
Dungeon Brick WallDungeon Brick WallDungeon Brick WallDungeon Brick Wall
SpikeSpike
Water CandleWater Candle
Alchemy TableAlchemy TableDesktop VersionConsole Version
Bewitching TableBewitching TableDesktop VersionConsole Version
Dungeon FurnitureDungeon FurnitureDungeon FurnitureDungeon Furniture

Hardmode Post-Plantera plundering:

Jungle Chest  Frozen Chest  Hallowed Chest  Corruption Chest / Crimson Chest
Biome Chests - Key needed Jungle KeyFrozen KeyHallowed KeyCorruption KeyCrimson Key

Hardmode post-Plantera Dungeon[edit | edit source]

When Plantera is defeated for the first time in a world, the status message "Screams are echoing from the dungeon..." appears, signifying that new enemy types will now spawn in the Dungeon. These are generally much more difficult than ordinary Dungeon enemies (and in fact include the most dangerous non-event enemies in the entire game), and drop powerful new items. It also becomes possible to open the Biome Chests present in the Dungeon.

The particular post-Plantera enemies that spawn in a Dungeon area depend on its background wall type, which will also correspond to the Faction Flags found naturally placed in the area. A single Dungeon can contain multiple background wall types in different sections, or just one type. Whether a Dungeon contains different types can only be determined by exploring the Dungeon. The wall type does not determine what type of enemies spawn, but instead effects their spawn rate (e.g. Skeleton Snipers can still rarely spawn in dungeon brick walls, even if no Slab walls are nearby). Due to many enemies' rarities, a player will likely need to generate more than one world, and defeat Plantera in each, in order to encounter all post-Plantera enemy types effectively, and to collect all of their unique drops.

Comparison of the different Dungeon Wall types' appearances.
Wall
Appearance
Wall Type /
Faction Flags
Unique Post-
Plantera Enemies
Rare Drops Banners
Dungeon Wall - Brick.png
Blue Brick WallBlue Brick Wall
Internal Item ID: 135

Green Brick WallGreen Brick Wall
Internal Item ID: 138

Pink Brick WallPink Brick Wall
Internal Item ID: 140


Necromantic SignNecromantic Sign
Marching  Bones BannerMarching
Bones Banner

Blue  Armored  BonesBlue
Armored
Bones

Bone FeatherBone Feather
KeybrandKeybrand
Wisp in a BottleWisp in a Bottle
Magnet SphereMagnet Sphere
Armor PolishArmor Polish

Blue ArmoredBones BannerBlue Armored
Bones Banner
Desktop VersionConsole Version3DS version

NecromancerNecromancer Shadowbeam StaffShadowbeam Staff NecromancerBannerNecromancer
Banner
Desktop VersionConsole Version
Skeleton  CommandoSkeleton
Commando
Rocket LauncherRocket Launcher Skeleton CommandoBannerSkeleton Commando
Banner
Desktop VersionConsole Version3DS version
PaladinPaladin Paladin's HammerPaladin's Hammer
Paladin's ShieldPaladin's Shield
Paladin BannerPaladin BannerDesktop VersionConsole Version
Dungeon Wall - Slab.png
Blue Slab WallBlue Slab Wall
Internal Item ID: 1378

Green Slab WallGreen Slab Wall
Internal Item ID: 1382

Pink Slab WallPink Slab Wall
Internal Item ID: 1380


Ragged  Brotherhood  SigilRagged
Brotherhood
Sigil

Rusted  Company  StandardRusted
Company
Standard

Rusty  Armored  BonesRusty
Armored
Bones

Bone FeatherBone Feather
KeybrandKeybrand
Wisp in a BottleWisp in a Bottle
Magnet SphereMagnet Sphere
Adhesive BandageAdhesive Bandage

Rusty ArmoredBones BannerRusty Armored
Bones Banner
Desktop VersionConsole Version3DS version

Ragged  CasterRagged
Caster
Spectre StaffSpectre Staff Ragged CasterBannerRagged Caster
Banner
Desktop VersionConsole Version
Skeleton  SniperSkeleton
Sniper
Rifle ScopeRifle Scope
Sniper RifleSniper Rifle
Skeleton SniperBannerSkeleton Sniper
Banner
Desktop VersionConsole Version
Giant  Cursed SkullGiant
Cursed Skull
Giant Cursed Skull BannerGiant Cursed
Skull Banner
Desktop VersionConsole Version3DS version
Dungeon Wall - Tile.png
Blue Tiled WallBlue Tiled Wall
Internal Item ID: 1379

Green Tiled WallGreen Tiled Wall
Internal Item ID: 1383

Pink Tiled WallPink Tiled Wall
Internal Item ID: 1381


Molten Legion FlagMolten
Legion Flag

Diabolic SigilDiabolic Sigil

Hell  Armored  BonesHell
Armored
Bones

Bone FeatherBone Feather
KeybrandKeybrand
Wisp in a BottleWisp in a Bottle
Magnet SphereMagnet Sphere

Hell ArmoredBones BannerHell Armored
Bones Banner
Desktop VersionConsole Version3DS version

DiabolistDiabolist Inferno ForkInferno Fork DiabolistBannerDiabolist
Banner
Desktop VersionConsole Version
Tactical  SkeletonTactical
Skeleton
SWAT HelmetSWAT Helmet
Tactical ShotgunTactical Shotgun
Tactical SkeletonBannerTactical Skeleton
Banner
Desktop VersionConsole Version
Giant  Cursed SkullGiant
Cursed Skull
Giant Cursed Skull BannerGiant Cursed
Skull Banner
Desktop VersionConsole Version3DS version
All Wall types Bone LeeBone Lee TabiTabi
Black BeltBlack Belt
Magnet SphereMagnet Sphere
Bone LeeBannerBone Lee
Banner
Desktop VersionConsole Version
1/15 chance to spawn on death
of any 100+ health enemy
Dungeon  SpiritDungeon
Spirit
EctoplasmEctoplasm Dungeon SpiritBannerDungeon Spirit
Banner
Desktop VersionConsole Version3DS version


Achievements[edit | edit source]

Desktop version Desktop-Only Content: This section's information applies only to the Desktop version of Terraria.
Achievement Dungeon Heist.png
Dungeon Heist • "Steal a key from dungeon's undead denizens, and unlock one of their precious golden chests."
Unlock your first Gold Chest within the Dungeon. Desktop VersionConsole Version
Achievement Big Booty.png
Big Booty • "Unlock one of the dungeon's large, mysterious chests with a special key."
Open your first Biome Chest. Desktop VersionConsole Version
Achievement Robbing the Grave.png
Robbing the Grave • "Obtain a rare treasure from a difficult monster in the dungeon."
Obtain a rare item from an enemy in the post-Plantera Dungeon. Desktop VersionConsole Version

Notes[edit | edit source]

  • The Dungeon will always be on the side of the map opposite the Jungle. If you're looking for the dungeon and run into a Jungle, turn around and go the other way. Likewise, the Dungeon will always be on the side of the map the Snow biome is on. Likewise, the underground desert will always be on the Jungle side, not the dungeon side.
  • A player is considered to be in the Dungeon if they are at or below the depth of -3 feet, standing in front of any naturally-placed Walls except Dirt Wall, and can see at least 250 Dungeon Bricks on screen.
  • Most Dungeons, regardless of their visible background walls, have brick walls behind their foreground blocks. If these blocks are mined out and Plantera has been defeated, enemies associated with brick walls can potentially spawn.
  • Dungeons are much smaller on the Old-gen console version Old-gen console version, Mobile version Mobile version, and 3DS version 3DS version.
  • It is possible, though highly unlikely, for a Dungeon Guardian to spawn pre-Skeletron if the player is below -3 depth and outside of the Dungeon. This will only happen if the player is extremely close to the Dungeon, pretty much touching the outside wall.
  • In Desktop version Desktop version and Console version Console version's Expert mode, all Hardmode dungeon enemies have a 50% chance to drop 2 items.
  • You are unable to get new items from opening a dungeon chest in Hardmode (except for biome chests).

Tips[edit | edit source]

For tips on navigating the Dungeon, see Guide:Surviving in the Dungeon.

  • Farming for Bones is harder in a post-Plantera dungeon, as the weaker enemies will be overridden by the spawn rates of post-Plantera enemies, which don't drop bones. However, bones will be of little use by the time you've gotten this far.
  • Desktop VersionConsole VersionIf you want to navigate the Dungeon in a post-Golem world, ignore the Cultists when entering. Defeating all four of them by accident can and will spawn the Lunatic Cultist, so be cautious.

History[edit | edit source]

  • Desktop 1.2.4.1: Fixed bug where hardmode dungeon casters would shoot more than 1 projectile in multiplayer.
  • Desktop 1.2:
    • Dungeons now always have the same color bricks and back wall.
    • Now generates with biome-key locked chests and Faction Flags that denote what will spawn there in Hardmode.
    • Now has its own music instead of the Eerie theme.
    • The dungeon now has 3 unique textures/colors and furniture.