Dungeon Guardians are enemies that guard the Dungeon against intruders. If a player enters the Dungeon without first killing Skeletron and travels below zero depth (a horizontal invisible border separating the surface from the underground), one or more Dungeon Guardians quickly fly at the player, dealing 1000 / 2000 damage each, which effectively kills most players instantly. Dungeon Guardians are large, very fast, and travel through all blocks.
Any player who attacks a Dungeon Guardian, regardless of the weapon or other equipment ( with the exception of frostburn items), will deal only 1 damage, or 2 for critical hits. This means that the Dungeon Guardian will always / usually take an average of 1.04 damage.
While killing a Dungeon Guardian is possible, it requires careful preparation. See the Tips section for setups.
Notes[edit | edit source]
- It is possible to survive two successive hits or one hit in Expert mode (without utilizing Shadow Dodge) by having maximum defense and damage reduction.
- Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian.
- The Dungeon Guardian is vulnerable to the Frostburn, Ichor, Stunned, and Bleeding debuffs.
- Entering the Dungeon before defeating Skeletron can be survived by quickly using a teleportation device, such as the Cell Phone, Ice Mirror, or Magic Mirror, before taking a hit.
- To be considered in the Dungeon, you must be in front of a dungeon wall. Simply having a large number of dungeon bricks on-screen will not count as being in the Dungeon.
- The Dungeon Guardian will not spawn unless you are standing in front of a naturally-spawned dungeon wall and are completely below zero depth.
- The Dungeon Guardian will override all Dungeon spawns, so the Bound Mechanic and Angry Bones are impossible to come across, even if the player somehow endures the Dungeon Guardian.
- It travels at a speed of 41 mph.
- There can only be up to 15 Dungeon Guardians spawned at any given time.
- The Dungeon Guardian can drop Hearts and Stars.
- If a Dungeon Guardian is killed, access to the Dungeon will not be granted, even though it resembles Skeletron.
- The Dungeon Guardian has a map icon.
- Dungeon Guardians will adhere to the same spawn limits as any other enemy: If there are too many monsters on-screen at once, they will not spawn. Using the Duck Statue glitch and filling up all spawn slots will stop them from spawning, even below zero depth.
Tips[edit | edit source]
- Because of the extreme effort that must be done to defeat a Dungeon Guardian, and also because its only drop, the Bone Key, is not very useful, there isn't much point in defeating a Dungeon Guardian.
- In Expert mode , Dungeon Guardians will have double the health and deal double the damage. Due to this, it is recommended to try and defeat the Dungeon Guardian on a normal world to save time, money (as all enemies take money from the ground), and further troubles.
- Weapons with a high rate of fire or splash damage are preferable, in order to compensate for the reduced damage. Viable options include:
- Phantasm with Luminite Arrows
- Life Drain , as it can deal 5 damage per tick
- Chain Gun, Megashark, or S.D.M.G. with Crystal Bullets
- Tizona , which, while dangerous to use, additionally inflicts the Bleeding debuff
- Chlorophyte Shotbow or Tsunami paired with Heart Arrows (additionally inflict the Stunned debuff) wearing a full set of Frost armor
- High critical chance is crucial for fighting the Dungeon Guardian, as critical hits can tremendously speed up the fight.
- Since the Dungeon Guardian moves at 41 mph, having high mobility is essential. The UFO (41 mph) and Unicorn Mounts (61 mph) are suitable, and a Rod of Discord may facilitate turning around at the world's edge.
- A good tactic is to acquire full Titanium armor, allowing you to occasionally dodge otherwise lethal hits.
- Another good way to kill the Dungeon Guardian is to lure it into a circular Hoik, throwing a boomerang in the middle. The Dungeon Guardian will stay in the middle while taking damage from the boomerang.
- In order to quickly reach the surface after spawning the Dungeon Guardian, it is recommended to dig a shaft into the Dungeon, flying up as soon as reaching zero depth.
Trivia[edit | edit source]
- Originally, actual Skeletron Heads were used to guard the Dungeon. Killing all Skeletron Heads would count as defeating Skeletron, so the Dungeon Guardian was created to repair this unintentional behavior.
- Despite being initially intended to be unbeatable, it is not invulnerable like Spike Balls, Blazing Wheels, and True Eyes of Cthulhu are.
- It has no corpse on the Desktop, Console, and Old-gen console versions, but on the Mobile and versions, the remains of Skeletron's hands will appear upon its death.
- Its head spins clockwise when the player is going left and counterclockwise when going right.
History[edit | edit source]
- Desktop 184.108.40.206:
- The speed of Dungeon Guardians and any other mobiles with the Dungeon Guardian Al (Skeletron and Skeletron Prime during the day) has been buffed to move faster when flying in clear air.
- If the Dungeon Guardian is going through blocks then its speed slows down.
- When trying to outrun it with asphalt blocks, the Dungeon Guardian will chase you down and keep a certain distance near the player until you stop or if it goes through blocks.
- Desktop 1.2.3:
- The AI-reset problem has now been fixed, causing Turtle armor to no longer deal massive damage. The damage is now reduced to 1, like all other attacks.
- Defense raised from 9000 to 9999.
- Desktop 220.127.116.11: Damage reduced from 9000 to 1000, to prevent Turtle armor from dealing too much damage, however, the exploit still works due to the Dungeon Guardian's AI resetting the damage.
References[edit | edit source]
- 1.0.5 Patchlog: “Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.”
- www.terrariaonline.com → Forums → Terraria → General Talk → PC → thread: I'm not sure if the devs know