Electrosphere Launcher

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Desktop versionConsole versionMobile version Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Electrosphere Launcher
  • Electrosphere Launcher item sprite
Stack digit 1.png
Uses ammoRockets
Damage40 (Ranged)
Knockback2 (Very weak)
Critical chance4%
Use time12 (Very fast)
Rarity08*Rarity level: 8
Research1 required
Projectile created
  • Electrosphere Missile
    Electrosphere Missile
  • Electrosphere
Dropped by Dropped by
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Martian SaucerDesktop, Console, and Mobile versionsMartian Saucer.pngMartian SaucerDesktop, Console, and Mobile versions116.66% Desktop and Mobile versions
11.11% Console Version
The Electrosphere Launcher in use. Note that the electric fields cannot overlap.

The Electrosphere Launcher is a Hardmode, post-Golem launcher that fires rockets to the position of the cursor, then forms an energy-emanating ball of constant damage for approximately 8 seconds. An infinite number of electrospheres can be summoned, but they cannot overlap.

The Electrosphere Launcher has a Desktop and Mobile versions 16.67*1/6 (16.67%) / Console Version 11.11*1/9 (11.11%) chance to be dropped by the Martian Saucer during the Martian Madness event.

Its best modifier is Unreal.

Notes[edit | edit source]

  • The Electrosphere Launcher cannot destroy tiles with Rocket II and Rocket IV. Additionally, the size of the explosion is the same, regardless of the rocket used. The damage does increase, however.
  • Additionally, the use of Mini nuke I and Mini Nuke II will not increase the size of the electrosphere, nor will it destroy tiles.
  • The use of Cluster rocket I, Cluster Rocket II do not cause any changes to to the electrosphere, and would not be recommended due to the high price and lower damage of these rockets compared to the Rocket I and Rocket III
  • Liquid Rockets do not cause the electrosphere to inherit any of the special liquid placing/removing abilities of these rockets, and is not recommended to be used due to their higher cost and lower damage compared to Rocket I and Rocket III
  • The explosion that the Electrosphere Launcher creates does not harm the user.
  • The rocket explodes at either the location of the cursor when fired, at any block in between the player and that location, or at any enemy it hits.

Tips[edit | edit source]

  • The Electrosphere Launcher is very good for handling large groups of enemies, like often encountered during events, or stationary opponents.
  • Although Rocket III and Rocket IV are identical in function when used with the Electrosphere Launcher, Rocket III only costs 1/5 of Rocket IV, making it the better choice for nearly all purposes.
  • This weapon is comparable to the Sky Dragon's Fury. While the Sky Dragon's Fury fires more rings of electricity and does not use ammunition, the Electrosphere Launcher does more damage and lasts longer.

History[edit | edit source]