Electrosphere Launcher

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Electrosphere Launcher
  • Electrosphere Launcher item sprite
Stack digit 1.png
Uses ammoRockets
Knockback2 (Very Weak)
Critical chance4%
Use time12 Very Fast
RarityRarity level: 8
Sell100000*10 Gold Coin.png
Projectile created
  • Electrosphere Missile
    Electrosphere Missile
  • Electrosphere
The Electrosphere Launcher in use. Note that the electric fields cannot overlap.

The Electrosphere Launcher is a Hardmode, post-Golem launcher that fires rockets to the position of the cursor, then forms an energy-emanating ball of constant damage for approximately 8 seconds. An infinite amount of electrospheres can be summoned, but they cannot overlap.

The Electrosphere Launcher has an 11.11% (1/9) chance to be dropped by the Martian Saucer during the Martian Madness event.

Its best modifier is Unreal.

Notes[edit | edit source]

  • The Electrosphere Launcher cannot destroy tiles with Rocket II and Rocket IV. Additionally, the size of the explosion is the same, regardless of the rocket used. The damage does increase, however.
  • The explosion that the Electrosphere Launcher creates does not harm the user.
  • The rocket explodes at either the location of the cursor when fired, at any block in between the player and that location, or at any enemy it hits.

Tips[edit | edit source]

  • The Electrosphere Launcher is very good for handling large groups of enemies, like often encountered during events, or stationary opponents.
  • Although Rocket III and Rocket IV are identical in function when used with the Electrosphere Launcher, Rocket III only costs 1/5 of Rocket IV, making it the better choice for nearly all purposes.
  • This weapon is comparable to the Sky Dragon's Fury. While the Sky Dragon's Fury fires more rings of electricity and does not use ammunition, the Electrosphere Launcher does more damage and lasts longer.

History[edit | edit source]