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Explosive Trap sentry summons

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Explosive Trap sentry summons
  • Explosive Trap Rod.png Explosive Trap Cane.png Explosive Trap Staff.png
Stack digit 1.png
Statistics
Type
Use time30 (Average)
Velocity1
TooltipSummons a sentry
A trap that explodes when enemies come near
Costs 10 Etherian Mana per use while defending an Eternia Crystal
Projectile created
  • Explosive Trap (tier 1)
    Explosive Trap (tier 1)
  • Explosive Trap (tier 2)
    Explosive Trap (tier 2)
  • Explosive Trap (tier 3)
    Explosive Trap (tier 3)
Sounds

The Explosive Trap Rod, Cane, and Staff are special sentry summon weapons that summon an Explosive Trap sentry minion at the point clicked. Each Explosive Trap sentry is a small device on the ground that explodes when an enemy comes in close proximity. It does not disappear upon exploding, but remains at its summon point to explode repeatedly until its time is exhausted or the Old One's Army event ends. The Rod is sold by the Tavernkeep for 50000*5 Defender Medal, the Cane for 250000*25 Defender Medal, and Staff for 1000000*100 Defender Medal.

The Rod is always available. The Cane becomes available after defeating one Mechanical Boss, and the Staff becomes available after defeating Golem. The three different versions cause an identical effect, but with varying statistics, with the Staff being the most expensive and the most powerful.

These weapons can only be used outside of the Old One's Army event after the event has been successfully completed. Completing the event on any difficulty allows Rods, Canes, and Staves alike to be used outside of the event.

During the Old One's Army event, Etherian Mana can be collected, which allows the placement of multiple Explosive Traps that remain permanently until the event is over. Etherian Mana cannot be used outside the event.

Explosive Trap sentries are boosted by the Huntress armor and Red Riding armor set bonuses, which cause their explosions to 'oil' enemies. Oiled enemies take 2 more damage over time from the On Fire!, Cursed Inferno, Frostburn, or Shadowflame Debuffs. However, this extra damage does not stack.

Its best modifier is Demonic or Deadly, as it does not have any knockback and thus cannot get modifiers that affect it.

Tiers[edit | edit source]

Explosive Trap RodTier 1
  • Explosive Trap Rod item sprite
Stack digit 1.png
Statistics
Type
Damage24 (Summon)
Knockback0 (No knockback)
Mana5
Use time30 (Average)
Velocity1
TooltipSummons a sentry
A trap that explodes when enemies come near
Costs 10 Etherian Mana per use while defending an Eternia Crystal
RarityRarity level: 3
Buy50000*5 Defender Medal
Sell10000*1
Research1 required
Summons Sentry
  • Explosive Trap (tier 1)
    Explosive Trap (tier 1)
Explosive Trap CaneTier 2
  • Explosive Trap Cane item sprite
Stack digit 1.png
Statistics
Type
Damage59 (Summon)
Knockback0 (No knockback)
Mana10
Use time30 (Average)
Velocity1
TooltipSummons a sentry
A trap that explodes when enemies come near
Costs 10 Etherian Mana per use while defending an Eternia Crystal
RarityRarity level: 5
Buy250000*25 Defender Medal
Sell50000*5
Research1 required
Summons Sentry
  • Explosive Trap (tier 2)
    Explosive Trap (tier 2)
Explosive Trap StaffTier 3
  • Explosive Trap Staff item sprite
Stack digit 1.png
Statistics
Type
Damage126 (Summon)
Knockback0 (No knockback)
Mana15
Use time30 (Average)
Velocity1
TooltipSummons a sentry
A trap that explodes when enemies come near
Costs 10 Etherian Mana per use while defending an Eternia Crystal
RarityRarity level: 8
Buy1000000*100 Defender Medal
Sell150000*15
Research1 required
Summons Sentry
  • Explosive Trap (tier 3)
    Explosive Trap (tier 3)

Notes[edit | edit source]

  • Completing the Old One's Army event on any difficulty sets a hidden attribute for both the world it was completed on and the character who completed it. Any characters, including newly made ones, who visit that world may then use Rods, Canes, and Staves on any world. The character who completed the event may also use Rods, Canes, and Staves on any world.
  • The Explosive Trap fires every 1.83 seconds. With the Huntress armor, it fires every 1.23 seconds. With the Red Riding armor, it fires every 0.67 seconds. Both armor sets give each attack a 1/2 chance to inflict the Oiled debuff for 4-8.5 seconds.

Tips[edit | edit source]

  • The Explosive trap detects enemies in an area a few blocks to both sides and several blocks high. The explosion can reach up to the height of the detection area. Thus, the trap can detect and damage flying enemies to a degree.
  • The Explosive trap fires instantly after its attack cooldown ends. This also means it will attack instantly on being summoned. Rapid summoning will dramatically increase its natural firing rate at the cost of high mana consumption. This style of usage can be effective against mobs that are too powerful to die to a single shot, and can be useful in boss fights as long as there are suitable placement options. To maximize this effect, this sentry can be set directly on an enemy that is near the ground.
  • The Explosive trap has a faint glow, and can be used to see into nearby surrounding caves.
  • The Explosive trap fires slowly and has a fairly insignificant range. When combined with Huntress armor or Red Riding armor, it fires much faster and benefits from the summon damage boosts of those sets. A cluster of 3 or 4 traps at each portal in the Old One's Army event can kill everything but Ogres before they leave the damage area.

Gallery[edit | edit source]

The Explosive Trap Rod in action.
The Explosive Trap Cane in action.
The Explosive Trap Staff in action.

See also[edit | edit source]

History[edit | edit source]